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Tweek251

New Member
Jan 13, 2022
8
4
Cool game so far, I assume not everything is doable in one playthrough but can you change clubs or are you stuck with the one you’ve picked?
 

Hizor

Director of Hizor Games
Game Developer
Aug 29, 2018
488
758
When someone who has access to it uploads it here. Or when it it old enough to be the public version. Whichever happens first.
0.41 will be public once 0.42 is released.
Which will be on July 1st.

0.41 is rather stable and our bug hunting was pretty thorough due to the extra time we now have.

Cool game so far, I assume not everything is doable in one playthrough but can you change clubs or are you stuck with the one you’ve picked?
Not everything is doable in one run. Each of the clubs that you pick have an effect on your characters personality so they have different responses throughout the game depending on the club that you chose.

Another is the jobs as there are 2 of them that are completely different routes, and on top of this depending on what relationships your in can show you different scenes.

A lot changes in the game based on the choices you make.
 

bob95bob

Newbie
Jun 14, 2019
61
20
Hizor I am not a fan of unfinished games, when do you plan on finishing this game? Or is it going to be like fleeting iris - ongoing forever? :D
 

Hizor

Director of Hizor Games
Game Developer
Aug 29, 2018
488
758
Hizor I am not a fan of unfinished games, when do you plan on finishing this game? Or is it going to be like fleeting iris - ongoing forever? :D
Yes, I do intend on finishing this and heading to work on the next game as soon as we possibly can.
I would like to have it finished within the next 2 years, but it really all depends on our budget. We don't have the kind of money big studios do and we make use of what we have to the fullest extent.
 

rb813

Well-Known Member
Aug 28, 2018
1,219
779
There's a lot I really like about this game, but there's one big problem I have with it. In the bits where the whole scene is drawn (instead of just showing the stationary "profile pic" of the people in the scene), the artist didn't seem to give much thought to which parts of the art would be covered by text. I know you can press H to hide the interface, but I'd prefer to actually see the scene while I'm reading the text, not switch back and forth. 1653075412944.png
 
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Jul 7, 2017
168
512
There's a lot I really like about this game, but there's one big problem I have with it. In the bits where the whole scene is drawn (instead of just showing the stationary "profile pic" of the people in the scene), the artist didn't seem to give much thought to which parts of the art would be covered by text. I know you can press H to hide the interface, but I'd prefer to actually see the scene while I'm reading the text, not switch back and forth. View attachment 1821579
I believe that's what they call "convenient censoring". More seriously, I think a good fix for that particular example would be an option to move the dialogue box from the bottom of the screen to the top of the screen, like some games let you do.
 
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reyir

Member
Apr 30, 2020
140
411
Yes, I do intend on finishing this and heading to work on the next game as soon as we possibly can.
I would like to have it finished within the next 2 years, but it really all depends on our budget. We don't have the kind of money big studios do and we make use of what we have to the fullest extent.
please, dont rush it, cuz Uni still has a lot of potentials that need to be explored, just go with the flow, dont rush anything... Uni in this state is already a very good game, so you dont need to rush it, cuz many good game became a bad game because the dev rush the development, and finish the game when theres still a lot of story need to be covered.

You can use Uni to save money as much as you want for the next game that you want to develop, so take it easy and keep growing your fanbase.

And im waiting for steam release, so i can support you guys there, cuz patreon is restricted on my country
 
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reyir

Member
Apr 30, 2020
140
411
There's a lot I really like about this game, but there's one big problem I have with it. In the bits where the whole scene is drawn (instead of just showing the stationary "profile pic" of the people in the scene), the artist didn't seem to give much thought to which parts of the art would be covered by text. I know you can press H to hide the interface, but I'd prefer to actually see the scene while I'm reading the text, not switch back and forth. View attachment 1821579
i think the only solution that makes sense for this problem is to makes the dialogue box more transparent and see through in this kind of scene, so we still can see the art even though its covered with the dialogue box
 

Hizor

Director of Hizor Games
Game Developer
Aug 29, 2018
488
758
There's a lot I really like about this game, but there's one big problem I have with it. In the bits where the whole scene is drawn (instead of just showing the stationary "profile pic" of the people in the scene), the artist didn't seem to give much thought to which parts of the art would be covered by text. I know you can press H to hide the interface, but I'd prefer to actually see the scene while I'm reading the text, not switch back and forth.
Yeah, this issue has not escaped us. It does bug us a bit as well, but we like to try and keep faces of certain characters for scenes within frame but the dialog box can cover a lot.


please, dont rush it, cuz Uni still has a lot of potentials that need to be explored, just go with the flow, dont rush anything... Uni in this state is already a very good game, so you dont need to rush it, cuz many good game became a bad game because the dev rush the development, and finish the game when theres still a lot of story need to be covered.

You can use Uni to save money as much as you want for the next game that you want to develop, so take it easy and keep growing your fanbase.

And im waiting for steam release, so i can support you guys there, cuz patreon is restricted on my country
Thank you for your understanding and patience. We aren't rushing it that's for sure, a lot of thought goes into it.
The idea, mechanics, and design of our next game has been worked on for a while now and from time to time we refine it bit by bit. We couldn't work on it right now even if we wanted to because of the costs of development for animation, programming, and writing it would require for it.

Sorry to hear you're unable to support your favorite creators through Patreon where you are. We are going to attempt to get Uni on steam once it's finished. Previously we weren't going to since they had a policy against porn games with School Uniforms in them, but there are now several examples of games being on steam that break this policy so it certainly wouldn't hurt for us to try and get in Steam and maybe GOG.

i think the only solution that makes sense for this problem is to makes the dialogue box more transparent and see through in this kind of scene, so we still can see the art even though its covered with the dialogue box
That's not a bad idea. A transparency slider in the options would be a fine addition. Though of course the text would still get in the way, but not as much as the entire box. We'll look into the feasibility of this.
 
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