- Aug 2, 2019
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You are using shift plus the letter o right?How do you open the console?
I went into renpy > common > 00console.rpy and changed it and yet I still can't open console with Shift O.
You are using shift plus the letter o right?How do you open the console?
I went into renpy > common > 00console.rpy and changed it and yet I still can't open console with Shift O.
im using android version though, i cant do that unless theres a specific command to do itOpen the console and type in and hit enter: haircolor=u'red'
You can turn it back to blonde if you want to as well by replacing red with blonde.
I've never played a renpy game on a phone so I have no idea how to open the console on them.im using android version though, i cant do that unless theres a specific command to do it
When someone who has access to it uploads it here. Or when it it old enough to be the public version. Whichever happens first.Will we get a new update 0.40 here? I saw on Discord that 0.41 is out for Patreon
0.41 will be public once 0.42 is released.When someone who has access to it uploads it here. Or when it it old enough to be the public version. Whichever happens first.
Not everything is doable in one run. Each of the clubs that you pick have an effect on your characters personality so they have different responses throughout the game depending on the club that you chose.Cool game so far, I assume not everything is doable in one playthrough but can you change clubs or are you stuck with the one you’ve picked?
new bakery content?0.41 will be public once 0.42 is released.
Which will be on July 1st.
Bakery is one of the most advanced routes. They said some time ago that other routes will get content first until they are around the same level as the Bakery.new bakery content?
Yes, I do intend on finishing this and heading to work on the next game as soon as we possibly can.Hizor I am not a fan of unfinished games, when do you plan on finishing this game? Or is it going to be like fleeting iris - ongoing forever?
I believe that's what they call "convenient censoring". More seriously, I think a good fix for that particular example would be an option to move the dialogue box from the bottom of the screen to the top of the screen, like some games let you do.There's a lot I really like about this game, but there's one big problem I have with it. In the bits where the whole scene is drawn (instead of just showing the stationary "profile pic" of the people in the scene), the artist didn't seem to give much thought to which parts of the art would be covered by text. I know you can press H to hide the interface, but I'd prefer to actually see the scene while I'm reading the text, not switch back and forth. View attachment 1821579
please, dont rush it, cuz Uni still has a lot of potentials that need to be explored, just go with the flow, dont rush anything... Uni in this state is already a very good game, so you dont need to rush it, cuz many good game became a bad game because the dev rush the development, and finish the game when theres still a lot of story need to be covered.Yes, I do intend on finishing this and heading to work on the next game as soon as we possibly can.
I would like to have it finished within the next 2 years, but it really all depends on our budget. We don't have the kind of money big studios do and we make use of what we have to the fullest extent.
i think the only solution that makes sense for this problem is to makes the dialogue box more transparent and see through in this kind of scene, so we still can see the art even though its covered with the dialogue boxThere's a lot I really like about this game, but there's one big problem I have with it. In the bits where the whole scene is drawn (instead of just showing the stationary "profile pic" of the people in the scene), the artist didn't seem to give much thought to which parts of the art would be covered by text. I know you can press H to hide the interface, but I'd prefer to actually see the scene while I'm reading the text, not switch back and forth. View attachment 1821579
Yeah, this issue has not escaped us. It does bug us a bit as well, but we like to try and keep faces of certain characters for scenes within frame but the dialog box can cover a lot.There's a lot I really like about this game, but there's one big problem I have with it. In the bits where the whole scene is drawn (instead of just showing the stationary "profile pic" of the people in the scene), the artist didn't seem to give much thought to which parts of the art would be covered by text. I know you can press H to hide the interface, but I'd prefer to actually see the scene while I'm reading the text, not switch back and forth.
Thank you for your understanding and patience. We aren't rushing it that's for sure, a lot of thought goes into it.please, dont rush it, cuz Uni still has a lot of potentials that need to be explored, just go with the flow, dont rush anything... Uni in this state is already a very good game, so you dont need to rush it, cuz many good game became a bad game because the dev rush the development, and finish the game when theres still a lot of story need to be covered.
You can use Uni to save money as much as you want for the next game that you want to develop, so take it easy and keep growing your fanbase.
And im waiting for steam release, so i can support you guys there, cuz patreon is restricted on my country
That's not a bad idea. A transparency slider in the options would be a fine addition. Though of course the text would still get in the way, but not as much as the entire box. We'll look into the feasibility of this.i think the only solution that makes sense for this problem is to makes the dialogue box more transparent and see through in this kind of scene, so we still can see the art even though its covered with the dialogue box