T4t0rt

Active Member
Feb 22, 2023
866
392
Quick questions : the prostitution route blocks almost all the romances, right? And, if i block the prostitution route, there are other jobs unlockable that Chelsea can apply, for the incomes?
 
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Beggarman

Member
Jan 14, 2018
421
780
Quick questions : the prostitution route blocks almost all the romances, right? And, if i block the prostitution route, there are other jobs unlockable that Chelsea can apply, for the incomes?
All the mainline sex/romance routes block each other. Off the top of my head, those are:
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Everything else can run concurrently or is more of a side-thing. Rockhopper is the fallback job for if you lose any of the others IIRC - I don't think it's supposed to have anything major events-wise.
 

Syrinfox

Newbie
Feb 9, 2020
29
27
I kind of wish the karaoke walk around event could be expanded into a full route. Joining in with the mafia and becoming an important member would be nice.
 

maninthecap

Newbie
Jan 2, 2018
59
35
Been playing this game for a fair while now (also supported on Patreon for a bit) and I've always spoken highly of it, but the Bakery content has really shown the issue with the route locks. Once you're locked in on it and have left school, there's literally nothing else to do, but you still have time slots to fill. I assume this will be fixed with more Aeon content, but even then, I'm not sure it's enough.
Maybe I'm biased because I've always been against the route locks, but it goes from feeling like there's so much to be done, juggling all the relationships and all the side stories walking around, but they all just kinda end too.
I'm sure there are plans in the work but it does just feel a little empty at this point
 

Beggarman

Member
Jan 14, 2018
421
780
My assumption would be more Aeon stuff and more side story/walkaround content. Especially to make repeat playthroughs to get different main story paths a bit more varied.

I do agree that the route locks are a bit annoying, but I also get why - The major routes are, well, the major routes. They're the ones more about Chelsea's life long-term, not random flings. However, them being major means there's likely to be crossover between events, and the number of events and interactions goes up exponentially with how many of those paths there are. The game is already taking a while to get done, so cauterising the paths so that you aren't doing... 16(?) potential variations on a scene based on main routes alone, is probably wise. Might be more feasible if the game was structured differently, although I think a lot of the main paths would be plain incompatible or have entirely different stories if running concurrently.
 
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