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TLouis2

Newbie
Mar 24, 2024
80
148
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We are going to have a bunch of new stuff added after the main routes are finished as then we'll be entering the polishing stage and adding more walk around events, new event chains and a new location you can visit.

Additionally we'll be beginning work on the final big route of the game which is the "Teacher Route."
Have all of the possible love interests been revealed?
 

Hizor

Director of Hizor Games
Game Developer
Aug 29, 2018
544
977
308
How much bimbofication and prostitution is available in the game?
You'll find bimbofication in the Bakery route, which is written to completion, but we're still making art for it.

You'll find prostitution in the Cafe/Bar/Corruption route, but it's not gone past route-lock yet.
 

Kateterpeter

Member
Apr 17, 2024
308
291
82
You'll find bimbofication in the Bakery route, which is written to completion, but we're still making art for it.

You'll find prostitution in the Cafe/Bar/Corruption route, but it's not gone past route-lock yet.
Fair enough, I'll probably check back on this game in an update or two when those are more fleshed out :)
 
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Astra9

Newbie
Jun 19, 2022
40
6
85
From Taifun Rider:



Development Diary #108
New
11 hours ago
It's been something more than a month since the previous development. We think it's a good moment to check how the develpment of the update v0.87 (art assets stuff to be more specific) is going:
  • Reaching Arax (3 different paths). [DONE]
  • Izuin's 3rd Event + Quickie + other possible stuff for her. [Event DONE, quickie WIP]
  • Lin Mai and Shun's 3rd date + quickie sex. [DONE, Quickie not yet]
  • Koa's 3rd date + quickie sex. [DONE]
  • Intimate sex animations for Zira, Ragna and Jilliana. [WIP]
  • New Fox High Succubus Zharyel and Sex Battle animations. [DONE]
  • H-scene for Aries. [DONE]
  • Nerida's sex training animation. [WIP]
  • Zharyel's sex training animation. [WIP]
  • Other small surprises... [DONE]

All this is the content for the v0.87 that we plan to release at some point of the next month. So basically work is very advanced. Most of the work narrative and artistic has been invested in the Arax part :)

If you're wondering what all this about the Three paths of Arax is, here's a bit of information about it:

Greyrock (North)
This region gets its name from its westernmost lands, where the landscape is defined by grey stone mountains that gradually darken the further one goes north. This is due to the area being the most volcanically active zone in all of Shuggerlain.
Velmor (Middle)
Aside from Atoneas, Velmor can be considered the best-positioned region within Arax. While not as prosperous as Atoneas, which houses Arax’s capital, Attonil, important supply and trade routes from regions with Araxian presence cross through Velmor (except for the northern route, which mostly handled supplies from Kemeq).
This has positively impacted the region, combining landscapes of green pastures and forests with small, well-developed towns.

Frostmere (South)
This is the least populated of the four regions within Arax. The climate is, in most of the territory, as harsh and cold as the lands of Geinvrik. However, in the northern half, all four seasons can be distinguished throughout the year. That’s why 80% of the population lives in this northern part.
Soon will probably show some background work we needed to do for these areas.

Ok so that's all for today. Hope you are excited to finally reach Araxian territory
Wrong thread?
 
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Thisguy01

Active Member
Sep 18, 2020
641
269
177
Just started playing this game, I have all dreams ON, still just blurry blurry when the tentacle dreams come on. Only lots of text. Why?
Actually all scenes are blurred out... wtf
 
Last edited:

Back

Well-Known Member
Aug 3, 2017
1,706
6,545
671
Just started playing this game, I have all dreams ON, still just blurry blurry when the tentacle dreams come on. Only lots of text. Why?
Actually all scenes are blurred out... wtf
Dream scenes don't have any visuals, just text.
Indisputably, I heard from this guy's father's brother's nephew's cousin's former roommate that they spoke to someone through the grapevine of a project supporter that acquired or glimpsed some interesting notes that were somehow leaked which were held by a team member over at Hizor during the original playtest when they actually had visuals for that specific scene. In the redacted data that they got back, apparently a fair number of the playtesters (roughly 40%? of all that version's playtesters according to a document later uploaded on Google Drive) were subjected to terrifying eldritch horrors and were subsequently "disappeared" afterwards. No one heard from the missing playtesters ever since. In an executive move from the director at Hizor Games it was ordered that the visuals for the scene be removed until further notice to better safeguard supporters and other players from being taken by Eldritch beings, that Uni wouldn't somehow act as a gate (to the void between the stars, nightmarish realms, Bob's Burgers, or other exotic locales), and so that the team could focus on the current route's visuals and character arcs. I choose to believe that it was mostly because of the latter reason since that's what Hizor said when asked about dream sequences' visuals before. And considering the trusted source that I heard this all from who claimed to have seen these notes, this is all totally reliable information. So you can go ahead and trust them. And don't worry, the team at Hizor will eventually inject new visuals to replace the ones that they originally planned to use for that tentacle dream scene in due time. Just be patient and let them cook. They're good folks. Hope that was informative or at least somewhat insightful. Cheers and be safe!
 
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