Done.
Btw Dev, Are there any future plans to add story progress for Nathan's route? That's the route I like it the most, but it felt a bit too quiet especially during the Homecoming Dance, Isn't it would have been better if Chelsea's friends from the club (depending on club choices), and Madison, and maybe Violet were present there.
And regarding Kate's story, it seems a shame that it only has to be taken through the Girlfriend route. Why couldn't we choose Chelsea's as close friend not GF but can still help Kate, where Chelsea's final choice is still Nathan?
Of course, Nathan is simply at his route-lock now and we'll get around to him depending on if he gets voted on to be the next route we work on after Violet. Though, I suspect that the Matt fanbase will be out in force to have Matt be the next completed route.
Originally, I had planned to have a "friend" route for all the characters, but that was cut down the line due to development time and in it's place formed the Alice & Samantha and Kenzie friend groups to fill that void.
The homecoming party is in a weird spot in the game, but you do make a good point that we could add a segment where you hang out for a bit with the club members depending on the club you're on. I'll add that to our writing plans and in the future we'll visit the topic and see about adding some extra scenes there.
Hello, when will be the public release for the v0.62 please ?
We no longer do public releases. We have a public demo that goes up to every character's route lock, and fulfills it's role of a demo to decide if the game is something you think is worth spending $3 on at least.
Especially now that the 1.0 release of the game has been delayed heavily due to our income being cut in half due to Itch.io's delistment of our game. We had planned to complete the writing for Kate's route by New Years and start on Violet's in January. For example: before the card company meddling we could get out 10 - 15 scenes an update for route lock writing. Now we can only afford about 5 - 6 scenes per update.
And for those curious we were shooting for a Mid - Late 2030 1.0 Release date since the pace we were going we could finish 2 routes a year. Now it's looking like 1 route a year. Incredibly frustrating. I'm considering cutting costs elsewhere, but it's going to hurt doing so. May have to halt the production on the Aeon route for a while, still debating it.
We'll get it done though. No reason to stop now. Then we can finally get to work on Slaverspace!