I'm gonna be just perfectly honest here... As a demo this is pretty lite. As for what's planned from what I just glanced off the patreon and the comments here, it doesn't seem like my kind of game. It feels really...
What's the term I can use here...
It's the illusion of choice. Now I know it's a demo, but it's like NONE of my choices in the demo matter at all to any end. The point of a demo is to show a technical aspect not seen often, show off some kind of talent about the game dev, or show the basic actual game play in a manner that attacts and holds a player's attention and gives a good proof of concept. If my choices mattered, then the demo should have some kind of end where the few choices I got had some kind of effect. For example, answering the door naked for the second time should have had or could have had some kind of effect in the short term. It could introduce something so simple as a different line of dialog or literally anything.
What I got from the "DEMO" without reading into what was planned was:
Push dialog option A, Get an advance in the story.
Push dialog option B, Repeat current dialog.
Occasional minor little thing introduced and then instantly removed because 'unfinished'.
This is how a person normally scopes out games when they get a demo. I'm not going to waste all my time scrolling through a hundred comments which don't tell me much or reading over somebody's patreon for features that "May or may not" be added.
Either make your demo have some kind of content that shows and reflects the game's content in a comprehensive manner that will actually engage me... Even if it takes an extra month to make just a short little thing, rather than pump out a bare bones, bland and tasteless shell of what COULD be the game.
TLDR:
This demo sucks because it's done wrong.
Game is okay if the plans the dev has actually get done, but I personally don't think I'm interested.
This needs at least a year in the oven before I'd even consider trying it again.
Yup...