we do agree with most of your points. this is more of a feeling for how the UI will work and is more to proof to patreons we are working on something worth there money and trying to get people excited for it. this "demo" is only the tutorial big, getting players used to how the game will work with the next part leading into a sandbox world
I see your direction and point, but if the idea is to get patrons excited, I still feel that this is done in a fairly poor way. You could easily show off the demo in a video or screenshots and save people from disappointment. A lot of this isn't honestly you and the rest of your team's fault but stems from the mass of abandoned and slogishly done products.
When you rush out a, let's say... Alpha 0.01, you should have something that has a sort of goal plus minor direction. This isn't to say it should have full gameplay, but it should have some gameplay. It needs substance. If you rush out this kind of show, it makes people like me less likely to be interested. To me this is yet another pre pre pre alpha the same as say... Lamia life? Or whatever that one game on here is. It's so early in it's dev it's near unplayable but it's got 3 updates already and it's still not even close to being a "Product". It's embarrassingly underdeveloped and just to "Show the gameplay".
By this kind of logic, what I can expect from what this demo is offering is the gameplay:
A repeating dialog and a linear story with barely any choices for character creation.
And that's it. If I can say, you should have flushed at least one aspect out before even putting a demo out. If it was just basically the same but with more options around the house... Like make it as a mini-explorable area and really nail out character creation, I feel this would have been actually a pretty presentable thing that could not only excite patrons but also attract more. Get people excited to see what comes next. As it is now, I can't see anything past the lack of everything so far.
I don't mean to beat this subject over your head and it isn't my goal. A lot of this towards you isn't be trying to be an ass or whatever but I feel this needs to have a start. It needs to be said to somebody. This isn't a demo, it's not a tech. It doesn't show off anything to me, as a potential buyer. It shows me that this is so early and being shoved out the door as fast as possible that I shouldn't hold my breath to see it. I shouldn't even think about it. It's a shell- Actually sub-shell and lacking substance.
TLDR here for you:
- I'm not trying to argue, and I'm not trying to be a dick. <- This is important to me, and I really can't stress this enough.
- This isn't just aimed at you. This is for all amateur(*) game devs out there. I just chose to express this here first.
- Your tech demo doesn't give me as a potential buyer excitement. It makes me think of every slow, pre pre pre alpha game ever.
- The little extra effort to focus on making an actual demo would be better than husking out this. It's disappointing and if I were to have put this out, I'd be utterly embarrassed.
You don't have to reply to this directly or listen to me at all being just some girl on the internet, but as somebody who cares deeply about indie game devs and indie games in general, It just hurts to see another indie dev falling into this vortex of failure. Another dev team falling below the basic sense of quality control.
It seriously just hurts and bothers me enough to have a micro autism rant.
( * I used the term amateur instead of indie in a non-insulting manner but more to express a lack of true experience. Referring to most first-time game devs and game dev teams. )