- Aug 6, 2017
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Is it possible to use this mods in seeds of chaos to manipulate rng or to cheat in player stats please ?
For game-specific answers, I'm going to recommend checking the game's replies, or asking there.Is it possible to use this mods in seeds of chaos to manipulate rng or to cheat in player stats please ?
That's quite a nice approach.Nope, I was not mistaken... I also was surprised at first to see curly braces instead of square brackets in the code when my replacement didn't work.
They DO work as variables though, but their effect is that the value they derive to is also formatted differently from the rest of the dialogue.
In this case, every time certain characters are mentioned in a dialogue line, the name is shown in the color assigned to that character's name.
They are what renpy callsconfig.self_closing_custom_text_tags
In this game it's used like the below snippet.
If you check out the game, you'll see that whenever certain characters are referenced in dialogue, it's always done with curly braces, and not with square brackets.Python:def cc_tag2(tag, argument): char = renpy.eval_who(tag) # Note the use of tag instead of argument col = char.who_args['color'] if persistent.name_colors: return [(renpy.TEXT_TAG, u"color={}".format(col)), (renpy.TEXT_TEXT, u"{}".format(char)), (renpy.TEXT_TAG, u"/color".format(col)),] return [(renpy.TEXT_TAG, u"color={}".format(persistent.set_txt_color)), (renpy.TEXT_TEXT, u"{}".format(char)), (renpy.TEXT_TAG, u"/color".format(persistent.set_txt_color)),] config.self_closing_custom_text_tags["ro"] = cc_tag2
See below extract.
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You're also mistaken in what I wanted. I do NOT want to REPLACE the result of the variable. I want to SEE the actual variable itself in the list of 'Renaming' entries.
NOT what they evaluate to, so like in the below mockup.
View attachment 3054680
The same would apply if a variable is used with square brackets. After all, if you revisit the same game months later, you will not remember if or which displayed entries have variables in either the original or the replacement entry.
PS. My apologies for the usage of all-caps words, I feel they better convey emphasis than just bold. They are not meant as shouting.
I must admit I've not looked at this game so don't know its game folder structure. But on the off change it comes with the actual .rpy files and not just .rpyc or .rpa files then you might try this.I don't know if it was but here: MiUnicaHija uses square resolution and the urm menu does not fit the screen.
init python:
gui.init(????, ????)
gui.init(1920, 1080)
Damn, that's a low resolution...Thank you, so far I have visually selected the value (900, 576), it fits what is needed from the urm menu.
but I would like in the future a menu scroll bar or some kind of scaling to different resolutions
Who knows...So who knows, we may get a popup in the future, warning us if the game's screen ratio is such that it might interfere with a correct displaying of URM's UI.
Thanks.Thats a dang nice mod.
Thanks for that.
Question:
Why is it only possible to freeze Class Objects, but not single variables without those objects ?
Like, its possible to freeze "player", but not "player.money" - why is that ?
View attachment 3076536
Any news on progress of the updates/chance of future releases. Thanks in advance.it should be possible in a future version of the mod.
Are you open for assistance ? - like developing opensource on github or something, so others could help development of this eventually ?possible in a future version
Any Ren'Py game using Ren'Py engine 6.99.14 or newer
Well There is your answer, the renpy version of this game is too old.Is there any URM version that is compatible with the game "the gift"(v0.25a)?_script v6,99,12, 2).
My patrons knowAny news on progress of the updates/chance of future releases. Thanks in advance.
I'm currently not open to working together on this, but thank you for the offer.Are you open for assistance ? - like developing opensource on github or something, so others could help development of this eventually ?
Also, i'm currently using the mod in "Runaway Princess" - and the freezing does not work. - The values keep changing.
See:Hi!
Is there any URM version that is compatible with the game "the gift"(v0.25a)?_script v6,99,12, 2).
When you get the exception "0x52: Incompatible Ren'Py engine version" when starting a game it means that the Ren'Py version used by that game isn't supported by URM.
You could try upgrading the Ren'Py version as explained here.
Thanks for replying. My bad. You have every right to announce your news to your patrons only. Your hardwork must be paid. I as a freeloader am getting a mod that works for all games. I cannot (should not) ask for more. I was out of loop for a time-being and forgot about you having a patreon account. Best of luck for the next update. I got the impression because I could not read the post) that something BIIIIG is coming up, looking forward to it. Thanks again for your hardwork.(I know that mere gratitude is nothing but it is the only thing I can give you for now.)My patrons know
My patrons know
I'm currently not open to working together on this, but thank you for the offer.
I already have a proof-of-concept for new variable freezing, but there are other things I have to take care of first.
See:
(partially) enabling URM during replay is on my todo listIs it possible to check for the variables changed by loading a replay scene? In any replay scene, when I press alt+M, it asks whether I wanted to end the replay instead.
It'll be a pretty handy feature. Currently I am unable to get ending 8 of 8 for Deliverance. Having said feature will allow players to explore other scenes before the replay scenes by knowing the variables and hence able to choose the correct options going to the replay-able scene.(partially) enabling URM during replay is on my todo list