You don't really need URM for that -- just look at the code. And the code looks like this:Could I please get help with Twinewood v2.0? I want to search for the patreon code but the one that comes out when searching vip is a dummy the dev prepared.
I've just installed Linux Mint in a VM and tested the latest version of URM 2.0.3 with a random game and it worked perfectly fine:The choices/path detected notification never appears on any game. I'm using Android and Linux Mint... I think right now this mod is Windows only.
Thank you for finding it for me, I'm not too good at these things but I'll try to squeeze my head a bit more on later releases.You don't really need URM for that -- just look at the code. And the code looks like this:
And as "remissupercute42069" is just another variable, we'll now have to search for it as well:
There you go, there's your Patreon code.
You obviously could have used URM as well and just set those variables to true (see the first screenshot):
Done. Enjoy!
- vip
- twobsfineass
- persistent.altmenu (just search for altmenu)
You are right, trying the latest version it does work on Linux (unlike the one from the beginning of January). My bad.I've just installed Linux Mint in a VM and tested the latest version of URM 2.0.3 with a random game and it worked perfectly fine:
I'm not going to test Android, but I'm pretty sure it's working on Android as well (if done right).
Have you checked the instruction 0x52 added to the OP recently?Still doesn't work on Android but is OK, I'll use the old version.
Are you on the latest version of URM? It works fine over here:Good evening!
I recently tried a little game called "God among Kings" and got the following error.
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The error occurs not when launching the game, but when opening urm in-game, to search for a variable or other use.
I hope this helps.
Are you on the latest version of URM? It works fine over here:
View attachment 3317054
I think it's because URM now has some integrated fonts it comes with, and which URM uses instead of the default DejaVuSans.ttf, and which are not easy to replace (to be honest: I've never looked at the content of the URM archive in any previous version, so I'm not sure if that's any different now). So that's probably a feature 0x52 should add in a future version.In 1.115_2x52_URM, you can use "change font" DejaVuSans.ttf to display text content in other languages...
But since 2.01_0x52_URM, this method can no longer be used to display text content in other languages...
I've tried again, I've downloaded the game and the mod again, I've downloaded another version of the mod, and I still have the same problem :/.Are you on the latest version of URM? It works fine over here:
View attachment 3317054
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 39, in script
label start:
File "game/script.rpy", line 39, in script
label start:
File "0x52-URM/classes/labels.rpy", line 144, in labelCalled
File "0x52-URM/classes/main.rpy", line 65, in onLabelCalled
File "0x52-URM/classes/main.rpy", line 53, in afterLoad
File "0x52-URM/classes/Themes.rpy", line 34, in __call__
File "renpy/common/00gui.rpy", line 136, in rebuild
renpy.change_language(_preferences.language, force=True)
File "game/screens.rpy", line 763, in prepare_screen
screen preferences():
File "game/screens.rpy", line 763, in prepare
screen preferences():
File "game/screens.rpy", line 767, in prepare
use game_menu(_("Options"), scroll="viewport"):
File "game/screens.rpy", line 767, in prepare
use game_menu(_("Options"), scroll="viewport"):
File "game/screens.rpy", line 769, in prepare
vbox:
File "game/screens.rpy", line 769, in prepare
vbox:
File "game/screens.rpy", line 837, in prepare
hbox:
File "game/screens.rpy", line 837, in prepare
hbox:
File "game/screens.rpy", line 851, in prepare
vbox:
File "game/screens.rpy", line 851, in prepare
vbox:
File "game/screens.rpy", line 859, in prepare
if config.has_sound:
File "game/screens.rpy", line 859, in prepare
if config.has_sound:
File "game/screens.rpy", line 863, in prepare
hbox:
File "game/screens.rpy", line 863, in prepare
hbox:
File "game/screens.rpy", line 866, in prepare
if config.sample_sound:
File "game/screens.rpy", line 866, in prepare
if config.sample_sound:
File "game/screens.rpy", line 867, in prepare
textbutton _("Test") action Play("sound", config.sample_sound)
File "game/screens.rpy", line 867, in prepare
textbutton _("Test") action Play("sound", config.sample_sound)
File "game/screens.rpy", line 867, in <module>
textbutton _("Test") action Play("sound", config.sample_sound)
TypeError: 'int' object is not callable
You'll need to provide more information then, because it's working without any issues for me as well: I can search (and change) stuff, I can add a custom textbox and replacing names also works without any issues:I've tried again, I've downloaded the game and the mod again, I've downloaded another version of the mod, and I still have the same problem :/.
Reporting an issue
When reporting an issue with URM, please include the information below:
- Are you using the latest version of URM?
- Which game has the issue (preferable a link to the game's thread)
- If it's a crash (grey screen) attach the "traceback.txt" file
- What did you do that caused the issue?
- Attach a screenshot of the issue (if possible)
- When URM gave an error (not a grey crash screen), check the log.txt file for lines starting with "0x52:"
- What OS are you on?
- Do you have any other mods installed? Does the issue still exist without the other mod(s)?
As does version 2.0.3 for me: I not getting any errors, and I can search and change variables, add textboxes, rename characters and all that fancy stuff. (I've tested both the "normal" version of the game as well as the "Halloween LiA".)The latest version is giving an error in Life in Alphaville
The version 1-15-2-stable-1178 is working fine
Reporting an issue
When reporting an issue with URM, please include the information below:
- Are you using the latest version of URM?
- Which game has the issue (preferable a link to the game's thread)
- If it's a crash (grey screen) attach the "traceback.txt" file
- What did you do that caused the issue?
- Attach a screenshot of the issue (if possible)
- When URM gave an error (not a grey crash screen), check the log.txt file for lines starting with "0x52:"
- What OS are you on?
- Do you have any other mods installed? Does the issue still exist without the other mod(s)?
I will add the option to change the font in a future releaseSorry, English is not my main language, so I can only translate it through Google!
Take SlutCraft-0-38-pc as an example:
In 1.115_2x52_URM, you can use "change font" DejaVuSans.ttf to display text content in other languages...
But since 2.01_0x52_URM, this method can no longer be used to display text content in other languages...
How can I complete this requirement in version 2.01 or above?
View attachment 3317913
View attachment 3317920
View attachment 3317927
Yeah. I think Windows never really identifies as a real touch device.I have a maybe bug report, it seems that the mod does not manage to recognise windows touch devices, at least it doesn't work with my Thinkpad x12. But that could also be because it's not a pur touch device, so I had to add the touch button by hand.
Yeah mean hiding the textbox/dialogue?I'd like to have an option to only make the textbox transparent without touching the rest and/or to option to add a touch button similar to the one for the mod.