I've just done a quick test, and I think you can't get those outfits with just URM: I searched for "patreon" (well, might be too obvious ) and changed all the Patreon exclusive "outfit" variables to "True". Then I tried to equip an outfit and received an "file not found" error, so my guess would be that the game (as it's available on F95) lacks some additional data file you'll need to get access to those outfits. If the game is able to download this data file by itself once you've successfully authorized with Patreon, or if you have to download it manually from Patreon yourself, I don't know.Booty hunter 0.5.3, I can't seem to unlock the patreon exclusive outfits ...
I tried the same so my guess is as good as yours, I also modified the persistent of patreon version to 1 but nothing changed.I've just done a quick test, and I think you can't get those outfits with just URM: I searched for "patreon" (well, might be too obvious ) and changed all the Patreon exclusive "outfit" variables to "True". Then I tried to equip an outfit and received an "file not found" error, so my guess would be that the game (as it's available on F95) lacks some additional data file you'll need to get access to those outfits. If the game is able to download this data file by itself once you've successfully authorized with Patreon, or if you have to download it manually from Patreon yourself, I don't know.
I haven't looked at the code itself, but my guess would be you can only access those outfits with an actual active Patreon subscription.
Thanks. I added it in the URM files list
After unpacking the RPA file, modifying ./0x52-URM/framework/modules/10theme.rpy and adding '__slots__': 'background', to self._m1_10theme__themeMappings, and running it with source, the entry no longer showed in the AONvve log file.Mar 09 12:27:00 [ERROR ] [game/s1e4.rpy:1361] _AValue.update - __slots__ - 'KeyError: '__slots__'
[...]/game/0x52-URM/framework/modules/10theme.rpy:185
return self._m1_10theme__colors[key]
[...]/game/AON-packages/AONvve3.py:1485
I made it work for Max in the big city just as a personal curiosity challenge (I moved away the "Renpy" and "Lib" folders of the game, copy/pasted the same "Renpy" and "Lib" folders from a game with a newer Ren'py version and put the game's original "Renpy/Common" folder inside the pasted one).That's using an unsupported Ren'Py version.
So from what I understand there's no issue with URM? AONvve tries to do something to URM's theming engine that fails.
- Are you using the latest version of URM?
Yes, version 2.0.3- Which game has the issue (preferable a link to the game's thread)
I was playing Alternate Existence S1 V1.9.1 when I found this in the AONvve log file.
After unpacking the RPA file, modifying ./0x52-URM/framework/modules/10theme.rpy and adding '__slots__': 'background', to self._m1_10theme__themeMappings, and running it with source, the entry no longer showed in the AONvve log file.
I tried the same in Grandma's House (without the edit), but this time there was no such entry. And since it didn't happen in Grandma's House, I'm thinking it may be game-related.- If it's a crash (grey screen) attach the "traceback.txt" file
no crash- What did you do that caused the issue?
Nothing, it gets logged by AONvve when I start the game.- Attach a screenshot of the issue (if possible)
No visual indication of an error, just the entry in AONvve's log file.- When URM gave an error (not a grey crash screen), check the log.txt file for lines starting with "0x52:"
- What OS are you on?
Windows 10- Do you have any other mods installed? Does the issue still exist without the other mod(s)?
Yes, I have both AONvve and Universal Choice Descriptor installed. Since I only learned about the error through AONvve, without it installed there's no indication it happened.
I'll look into itI almost forgot, in the same game as my previous post, there's a dict variablemc_choices
.
AONvve lists the values for each item, but URM shows them asUnknown
apart from one.
And that one only because the key is also text.
View attachment 3426431 View attachment 3426434
Not exactly, if it was AONvve that did it, it would have also happened in other games I tried this combo in.So from what I understand there's no issue with URM? AONvve tries to do something to URM's theming engine that fails.
I don't know what that meansDoes it work in renpy pyo?
Thanks! ❤URM 2.1: New watchpanel options and more
Hi all,
I can't believe it! URM turns 4 years old in two days and still there's so much more to come.
Today I bring you version 2.1 with the following changes:
View attachment 3439802
- Configurable watchpanel contents + compact mode
- New watchpanel option to view last executed filename:line
- Configurable width for custom textboxes/dialogue
- Choices dialog is now able to bypass fixed choices ("fixed rollback")
- Added some low contrast themes
- Fix: Character renaming didn't always work in dialogue
- Fix: Unable to determine variable type in specific cases
- Fix: Notification was hidden after loading a save at a choice/path
- Fix: Accessibility features broke URM icons
URM 2.1: New watchpanel options and more
Hi all,
I can't believe it! URM turns 4 years old in two days and still there's so much more to come.
Today I bring you version 2.1 with the following changes:
View attachment 3439802
- Configurable watchpanel contents + compact mode
- New watchpanel option to view last executed filename:line
- Configurable width for custom textboxes/dialogue
- Choices dialog is now able to bypass fixed choices ("fixed rollback")
- Added some low contrast themes
- Fix: Character renaming didn't always work in dialogue
- Fix: Unable to determine variable type in specific cases
- Fix: Notification was hidden after loading a save at a choice/path
- Fix: Accessibility features broke URM icons
You can view variables in different ways using URM:Do you have or added like variabel viewer on this cheat? Sorry if this is a repeating or dumb question
Those are my favorite new features: compact mode for the watch panel, being able to see what script file/line is currently being executed and the configurable width/height for custom textboxes!
- Configurable watchpanel contents + compact mode
- New watchpanel option to view last executed filename:line
- Configurable width for custom textboxes/dialogue
Yeah, I should have made it possible to also change the background width. I tested everything with the gradient background and no background for the name. Because of that I didn't really see an issue with the 100% background width.configurable width for text boxes: I've set it to 65% (so I can open the watch panel and still see all of the dialogue), but what I would love to see if the colored background of the "Namebox" as well as the "Text" would also be only 65% in width -- those are still using 100% of the width of the screen. Also a small area below the textbox without coloring would be nice, too.
Those customizations are saved to an .urm file and you can load that into another game. I have to think about a way to transfer those customizations easier.An option to save a customized textbox as "global" would be nice, and activate this "global" textbox in different games. And once you change the layout in one game, all the games using the same "global" textbox will change as well.
It's on the roadmap (as fully customizable quick menu)Quick menu: an option to disable/enable the "Quick menu" within games would be awesome
Give me another 4 years...and my final feature request for today: sorting search results *cough*
I will check this later. I assume you also didn't get the "URM is installed" screen?In the game "The Seven Realms" (R3) URM doesn't seem to work at all. The log file says URM is loaded ("Init at 0x52-URM/classes/main.rpyc:173 took 0.39035 s."), but when I press "Import Game" --> "Continue without Realm 2 data", the game starts, but pressing ALT+M doesn't do anything. (Oh, and for the record: no other mods are being used, URM 2.1 is the only mod installed, no crashes or errors, therefore no screenshots, Windows 10)