- Feb 20, 2021
- 4,088
- 6,045
happy holidays - hope you guys are well and safe
At first yes, but then I realize it was an old version and I have the latest updated game so I solve that problem, but now I can't edit anything.What exactly isn't working? Do you get an error?
Creating variable groups is on the roadmap. I think that will help with this
Missed you brother. I know you must be busy with RL. Wish you and 0x52 and others in this thread a Merry christmas and advanced prosperous new year.happy holidays - hope you guys are well and safe
I'm sorry, but an uncaught exception occurred.
While running game code:
UnpicklingError: invalid load key, '<'.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "renpy/bootstrap.py", line 331, in bootstrap
File "renpy/main.py", line 492, in main
File "renpy/script.py", line 79, in load_script
File "renpy/script.py", line 192, in load_appropriate_file
File "renpy/script.py", line 179, in load_file
UnpicklingError: invalid load key, '<'.
There was an issue before 1.13.2 that could erase variables in certain cases. Seems like that's what happened here.At first yes, but then I realize it was an old version and I have the latest updated game so I solve that problem, but now I can't edit anything.
It's on the todo-list. You can enable the console through URM btw, you don't have to modify any failes and restart the game.I think I've asked this before, but are there plans to give a function to add variables rather than just editing existing ones? Sometimes, games have undefined variable errors and I have to exit the game and enable dev console to fix it.
Seems like they modified Ren'Py, which prevents it from loading URM.When i try to run Goodbye Eternity with URM game spits out this:
Code:I'm sorry, but an uncaught exception occurred. While running game code: UnpicklingError: invalid load key, '<'. -- Full Traceback ------------------------------------------------------------ Full traceback: File "renpy/bootstrap.py", line 331, in bootstrap File "renpy/main.py", line 492, in main File "renpy/script.py", line 79, in load_script File "renpy/script.py", line 192, in load_appropriate_file File "renpy/script.py", line 179, in load_file UnpicklingError: invalid load key, '<'.
What's the problem you're experiencing? It should work on existing saves.Is there any way to get this tool working with my existing save of Harem Hotel? I tried starting up a new file and it worked but I'd rather not have to start my progress over completely
The image that I attach above was at the start of a new game. And the dev makes changes with each new update so old saves don't work.There was an issue before 1.13.2 that could erase variables in certain cases. Seems like that's what happened here.
You could check if you have an older save that doesn't have this issue or start a new game
It's on the todo-list. You can enable the console through URM btw, you don't have to modify any failes and restart the game.
Seems like they modified Ren'Py, which prevents it from loading URM.
Aah... if you get this when starting a new game this makes sense.The image that I attach above was at the start of a new game. And the dev makes changes with each new update so old saves don't work.
I've looked up the piece of code for your screenshot:I like this tool quite a lot and I've started using it over walkthrough mods. But I see it doesn't always detect when a choice will change a variable. E.g. in BaDIK if you pick Yes in the screenshot scene, it will increment a variable called tc (there are other similar situation as well).
Any idea why it works this way here? I usually can see when the score will change bc of a choice. Thanks!
Thanks for the reply, and also for the useful and easy-to-use tool!I've looked up the piece of code for your screenshot:
View attachment 2281030
So... URM doesn't show this, because the variable change is inside an If-statement.
I've just put a task on my todo list to make URM also look inside those If-statements.
I looked at some random choices in this game's code. Didn't see anything that wouldn't work. If you have a specific choice that doesn't show up as expected, please let me know which one it is.Tryed it in Mentor Life, same, Code - not found (on choices), but I could'nt unpack archive.rpa either to check whats wrong. I keep encountering this more and more often, actually, is there other ways to unpack and RPAPRO is too old for it?
Thanks for the recommendation! Tryed some of the rpa unpackers and none worked, this the first one that actually worked! Maybe because this one works through python installed and others was just by themselves somehow?I looked at some random choices in this game's code. Didn't see anything that wouldn't work. If you have a specific choice that doesn't show up as expected, please let me know which one it is.
BTW, unpacking the .rpa worked just fine withYou must be registered to see the links.
See "F.A.Q." and "Reporting an issue" in the second post of this thread.Won't start with Rogue Lite
On the roadmap as "Variable groups"Got a suggestion for a new feature. Trying to find the variable you're looking for when you have many of them saved is kind of a pain in the ass. Is it possible to make a feature to let us create tabs for variables and give us the option to name them? For example; a tab for the mc's variables, a tab for the wife's variables, etc.
It should be fineBy the way, is it safe to use and then stop using this mod (for example, forgot to instal it after the game update)?
I like the idea. I've put it on my todo listAnd another thing, maybe an option of some sound signal in path notifications? On choices the game stops, but on paths, you may miss it.