New milestone! We've reached 25 five star reviews here! Big thanks to all reviewers for your kind words!
This motivates me to keep improving.
This motivates me to keep improving.
Last edited:
Congrats! Well deserved recognition!New milestone! We've reached 25 five star reviews here!
quickmenu :Congrats! Well deserved recognition!
In my opinion, URM goes far beyond the usual WT mods even if we're only playing to have WT aid. But I got used to it's other features and now I can't do without them. Character renaming, makeshift iPatches, path detection and the ability to play unselected labels are awesome features but the recent ability to customize textboxes really made me happy. The per character color selection was beyond my expectations...
I have just a few questions:
- sometimes, after defining totally transparent textboxes, during transitions, the old dialogue textbox still appears (something I normally solve by droping a blank textbox.png in the gui folder, but it's not universal). Is there another way around this?
- I really hate visual noise on AVNs and never use the quick menu, so I would welcome a simple feature to just deactivate it. I found this but haven't tryid it yet. Can it be used with URM?
- I remember reading a while ago about hiding path notifications for specific variables. Is it on the roadmap?
So, thanks for a lifesaving tool. Now I'm eagerly waiting for the improved watchpanel and the ability to create variable groups.
Thanks!quickmenu :
you can search for it with urm
set true to false -works for 99% i say
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Thanks!Congrats! Well deserved recognition!
In my opinion, URM goes far beyond the usual WT mods even if we're only playing to have WT aid. But I got used to it's other features and now I can't do without them. Character renaming, makeshift iPatches, path detection and the ability to play unselected labels are awesome features but the recent ability to customize textboxes really made me happy. The per character color selection was beyond my expectations...
Are you on URM 1.15.1 (not 1.15!)? If so, do you have examples of games where this happens?- sometimes, after defining totally transparent textboxes, during transitions, the old dialogue textbox still appears (something I normally solve by droping a blank textbox.png in the gui folder, but it's not universal). Is there another way around this?
A customizable quickmenu is om my internal roadmap, but just noticed it wasn't on the roadmap in het OP yet. It is now- I really hate visual noise on AVNs and never use the quick menu, so I would welcome a simple feature to just deactivate it. I found this but haven't tryid it yet. Can it be used with URM?
Yes, it's on the list.- I remember reading a while ago about hiding path notifications for specific variables. Is it on the roadmap?
I'm convinced it's the latest (in the zip file says it's from 2023-06-29) and it happened with MissFortune's Move the Chains just yesterday. At this point I don't recall any other example...Are you on URM 1.15.1 (not 1.15!)? If so, do you have examples of games where this happens?
thats what i doThanks!
Thinking back, I really should have thought about that myself. I guess my mind just isn't formatted to grasp at the possibilities like that.
About the textboxes, and sorry for my ignorance, what you are suggesting is to edit the screens.rpy file? My coding abilities are zero, so I may end up creating more problems that solving them...
this one is a bit trickyI'm convinced it's the latest (in the zip file says it's from 2023-06-29) and it happened with MissFortune's Move the Chains just yesterday. At this point I don't recall any other example...
Thanks for your reply.
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/0x52/classes/main.rpy", line 225, in <module>
TypeError: 'LabelOverridesSwitch' object does not support item assignment
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "renpy/bootstrap.py", line 331, in bootstrap
renpy.main.main()
File "renpy/main.py", line 560, in main
renpy.game.context().run(node)
File "0x52/classes/main.rpyc", line 200, in script
File "0x52/classes/main.rpyc", line 200, in script
File "renpy/ast.py", line 928, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2245, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/0x52/classes/main.rpy", line 225, in <module>
TypeError: 'LabelOverridesSwitch' object does not support item assignment
Windows-10-10.0.19041
Ren'Py 7.4.11.2266
Sunshine Love CH2 1.00
Sun Jul 16 02:47:29 2023
I've just tested the unofficial compressed version from here -- and it's working perfectly fine with URM v1.15.1 on my end.Sunshine Love CH2 1.00 compressed version, geting error at start using 1.15.1 (old 1.05.1 works):
in the game hokage's life when i select the patreon only version ...
Not much URM can do here -- there just is no more contenttry to search for this "patreon version"variable and freeze it
Are you playing a special version of the game? Because I've just tested it (downloaded it from Gofile from the game link you've posted), and I don't have any issues using URM 1.15.1.i have this weird behaviour of urm
i always change the quickmenu to be more ... renpy defaultAre you playing a special version of the game? Because I've just tested it (downloaded it from Gofile from the game link you've posted), and I don't have any issues using URM 1.15.1.
Also, please take a look at the following screenshot (the first one), it's the same as yours, but the "Quick Menu" at the very bottom looks very different from what you posted:
So I wonder if you've changed something, or if you're playing a different version...
Both screenshots above are from playing in "Windowed" mode, but even if I use the Fullscreen option, the game itself as well as the URM UI seem to be how I'd expect them to be.
Ahem -- you most probably already know what I'm going to say, right?i always change the quickmenu ...
some changes i made are name and text size...
removed the blinking moon at the text...
thats the point - i dont know where and how ifAhem -- you most probably already know what I'm going to say, right?
Always use the original, unmodified game with URM first (AKA "the way it's used to be used") to see if it's working at all. As I've posted above, the original game works with URM without any of those changes of yours, so...
I know that you know how to code python and are able to modify Ren'Py games pretty well, so you probably know what you're doing, but it seems like you've made an "Ooopsie" this time
Dammit! fucking ipatch! two months ago i did add the patch but this time i just downloaded the same compressed link you posted, i didnt add nothing and got the error, the compressed already have the ipatch inside the game folder! Now i just deleted it and game runs without errors! strange you didnt get the error as you have tested with the same version i used.I've just tested the unofficial compressed version from here -- and it's working perfectly fine with URM v1.15.1 on my end.
Did you add anything else? Like a Walkthrough mod, the iPatch or something else? I'd recommend to (re)download the full version from the game's OP or the compressed version from the link above, extracting it to a new folder, adding URM, and you should have no issues -- have fun.
// EDIT: Looking at your message history, you've reported the exact same issue two months ago, and it turned out it was the iPatch causing those issues of yours. I hope you've learned your lesson and did not add that stupid patch again
True, you can activate it on the menu(it helps on some games that have custom keys like "m" already in use) but it only shows after you start playing the game!hey guys first time i use this mods, i try press Alt+M or Alt Gr+M but that don't work (and i have place the file in the folder name (game) is it becose it's other keyboard keys for my keyboard (settle in belgium azerty) or is it becose it's a 2 season game and i need put the mods file in both season folder game ?
(trying it for Lust Academy S2 currently to can boost some stat before i use the save for S3)
EDIT: my bad, need to lunch any save before can open the mod (don't work on game menu .....)