Mod Ren'Py Universal Ren'Py Mod / URM [2.6.2] (mod any Ren'Py game yourself)

5.00 star(s) 47 Votes

0x52

Ren'Py Magician
Modder
Donor
Game Developer
May 23, 2019
1,773
7,227
Out of curiosity, with how comprehensive the menu panel seems to be, is there a reason you haven't implemented a way to edit/add the primary/secondary save names?

I know most games either have the ability to add names to saves or don't, but there are a few mods out there that add that feature, and I'm just surprised that's not something yours offers.
No reason. I've added it to the wishlist

Any way to make the transparency effect work on older games or low resolution ones like "Four Elements Trainer" or another low resolution game that I don't recall the name...? Neither color or transparency settings seems to work. View attachment 4087459

Sorry if this was asked before, I couldn't find it searching for
My guess is that they are using multiple window dialogues (multiple characters speaking at the same time)? Which currently isn't supported by URM
 
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Johan_0000

Well-Known Member
Apr 14, 2023
1,019
809
Seems like the progressbar still needs work (tried it on a few games and it never ended at 100 lol, often near 60 or 40, only tried it 2 times though). But it's a rly good idea.


Keep up the good work mate
All the best


THX
 

Hollywood_Un

New Member
Oct 4, 2019
1
0
Hi! THX for mod!
This is the first time I have encountered such a problem. In game Seeds of Chaos, choices are detected in the watch panel, but notification does not appear. How can this be fixed?
 

performant

Newbie
Aug 21, 2022
23
25
Here's an issue that I think is easily reproducible for any game.
  • Version of URM: 2.4 (the latest one)
  • Game 1: The Hellcat Lounge with KoGa3's Multi Mod
  • Game 2: My First Love with the Bug-Fix Mod and Walkthrough
  • and pretty much any other game that has "" in dialogues
  • 2 "traceback.txt" files attached
  • No lines starting with "0x52:" in log.txt
  • Win 10 [Version 10.0.19045.4894]
  • I use mods as shown above, though this doesn't seem related to mods.
1. As shown below, I use a custom textbox for most games to reduce the font size, in "Light" mode.

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2. The game raises an exception whenever it encounters any line that has "", such as:
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In one of the examples above, CTC "" normally (i.e. with the custom text box off) results in "Click to Continue" slowly flashing, waiting for a click or keypress. With the custom text box on, it leads to an exception.

3. FWIW, this issue hasn't persisted for long. It started to appear only an update or two ago. I'm not completely sure and may be wrong about this, though.


The following is more of a request for improvement:​

4. As a side note, it'd be very nice to be able to use the original alignment in "Full" mode in the Textbox customizer. Currently, the left alignment aligns text all the way to the left, which is why I exclusively use "Light" mode to retain the original alignment.

5. In the Textbox customizer, it'd also be neat to be able to choose to retain the original font as intended by the game author, though I suspect this may not be trivial to implement.

View attachment traceback My First Love.txt
View attachment traceback The Hellcat Lounge.txt
 
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0x52

Ren'Py Magician
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Game Developer
May 23, 2019
1,773
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am i doing sth wrong or does this not work with town of magic?
You mean you're getting:
Exception: Could not find font '0x52-URM/framework/Roboto-Regular.ttf' ?
I did some digging, but I'm not sure why this happens. Might look into this later.

Doesn't work in the game A Wife at Stake. No error messages, just don't launch.

Btw Extended Variable Viewer by anne O'nymous doesn't work either, also without errors.
They modified the Ren'Py code to have custom .rpa files.
Here's a fix:
  1. Open renpy/loader.rpy in a texteditor
  2. At line 174 you'll find return [ b"TR0UDCUL" ] (make sure you change this one under "RPAv2ArchiveHandler", because there's another at line 127, which you should NOT change)
  3. Change the line to return [ b"RPA-2.0" ]
  4. Save it and launch the game
Seems like the progressbar still needs work (tried it on a few games and it never ended at 100 lol, often near 60 or 40, only tried it 2 times though)
The progressbar will show the amount of content seen, it's rare for it to get at a 100%, because that would mean you have seen every possible path

Hi! THX for mod!
This is the first time I have encountered such a problem. In game Seeds of Chaos, choices are detected in the watch panel, but notification does not appear. How can this be fixed?
Took me a while to figure out, but they're using Ren'Py 6.99.9 code, which causes the notifications to not show. Upgrading it to 6.99.14 breaks the game's dialogue

2. The game raises an exception whenever it encounters any line that has "", such as:
In one of the examples above, CTC "" normally (i.e. with the custom text box off) results in "Click to Continue" slowly flashing, waiting for a click or keypress. With the custom text box on, it leads to an exception.
Light mode can be tricky, because it relies on the game's dialogue design.
I would recommend using the full mode.

4. As a side note, it'd be very nice to be able to use the original alignment in "Full" mode in the Textbox customizer. Currently, the left alignment aligns text all the way to the left, which is why I exclusively use "Light" mode to retain the original alignment.
No this is not possible, but you should be able to align the text any way you like in full mode

5. In the Textbox customizer, it'd also be neat to be able to choose to retain the original font as intended by the game author, though I suspect this may not be trivial to implement.
I did think about this, but it's not possible to implement this reliably
 

Johan_0000

Well-Known Member
Apr 14, 2023
1,019
809
The progressbar will show the amount of content seen, it's rare for it to get at a 100%, because that would mean you have seen every possible path
OH ok, thought it'd just tell me when I'm near the finish line for the game RIP. Lol and here I thought I could avoid that shitty feeling when you don't know when your favorite game's update is coming to an end.
Would be great if this could be added btw




THX
 

0x52

Ren'Py Magician
Modder
Donor
Game Developer
May 23, 2019
1,773
7,227
OH ok, thought it'd just tell me when I'm near the finish line for the game RIP. Lol and here I thought I could avoid that shitty feeling when you don't know when your favorite game's update is coming to an end.
Would be great if this could be added btw
Unfortunately it's not possible to predict the end of a game in an universal way.

it looked like 2.1 version was better, much less info did pop-up
What kind of info are we talking about? I don't think any additional notifications/popups were added since 2.1.
 
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Kog Astarta

Newbie
Oct 29, 2019
65
189
like this routes and paths info windows. Sometimes, they contain even way more unuseful info, then here. Really hard to havigate in some unfamiliar game
 

Dr. Mick

Active Member
Nov 21, 2017
515
1,150
aand, here it's happened again, I was lost. Not sure, will it happened again to any new user too
Not sure what it is you're seeking.
What you're showing in those screenshots is the mod doing what it is designed to do.
Those screens show exactly what the choices do, based upon the character stats, and how they relate to the available options. While it isn't the most straightforward language, that's because it's giving the values based upon what is within the game's script. It can only display what the script has available.
With the game you're it using on, during that gym scene, if you pay attention to the options then the values will make more sense.

Hope that helps.
 
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Juerhullycin

Well-Known Member
Feb 4, 2024
1,559
5,906
Not sure what it is you're seeking.
What you're showing in those screenshots is the mod doing what it is designed to do.
Those screens show exactly what the choices do, based upon the character stats, and how they relate to the available options. While it isn't the most straightforward language, that's because it's giving the values based upon what is within the game's script. It can only display what the script has available.
With the game you're it using on, during that gym scene, if you pay attention to the options then the values will make more sense.

Hope that helps.
no, nothing but AI integration will do. Which will explain step by step what which option does (unskippable of course not that you click past the explanation by accident). it also should tell you what your stats are and why which if or else statement was chosen. And it should use machine learning to hide code information the player doesn't want to see automatically.

how can we stand for this, the mod is basically in shambles at this point. Im practically shaking with anger.

click the spoiler for the link to the cancle petition
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Kog Astarta

Newbie
Oct 29, 2019
65
189
what is the problem?
I've just described if the message before that. They contain much more useless information compare to previous version(the both right screenshots are the previous version, 2.1.4. The left screenshots on both messages are from the new version, 2.4).
And, I'm done talking with the fanboy crowd, you guy talk too much always.
 
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harem.king

Forum Fanatic
Aug 16, 2023
4,230
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I've just described if the message before that. They contain much more useless information compare to previous version(the both right screenshots are the previous version, 2.1.4. The left screenshots on both messages are from the new version, 2.4).
And, I'm done talking with the fanboy crowd, you guy talk too much always.
I don't think the information is useless. for example here
aand, here it's happened again, I was lost. Not sure, will it happened again to any new user too
The old info was
timer -1

the new info is
timer -1
if striking >= 5, money +1
else striking +1
if striking == 5, combo = true

this is somewhat useful information that indicates that striking stat has a cap of 5. and it won't go any further than that. and you will get your money refunded if you train past that point.

you might say it was obvious. but it wasn't. Some of the training places have randomness. for example when training occult in that game you only have a small chance of raising it. most likely you get distracted by a thirsty bitch for sex. in the low odds you are not distracted, you will most likely fail to learn anything. You need to repeat it a lot of times to succeed.

So, when training striking, how do you know if the reason it is not going up is that you cannot train it past 5, or is the reason that training past 5 requires a lot of attempts due to low chances?
well, you can fire up good ol URM and see, and wow it gives me some code snippets that make it clear that there is no chance involved, it is just a hard cap of training striking up to 5 max using the gym.

I will grant that sometimes the extra info is useless and covers multiple screens. but usually it is better to have more info than less.
 
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Kog Astarta

Newbie
Oct 29, 2019
65
189
it is. useless.
I'm easily gaining bunch of points for anything with an old version, to beat any game and fast.

It will keep out any new people away from this programm, hard to get in. I'd do keep out, if it would be my first run of this this program, too much text throwing on me without any reason.
 
5.00 star(s) 47 Votes