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Mod Ren'Py Universal Ren'Py Mod / URM [2.5] (mod any Ren'Py game yourself)

5.00 star(s) 42 Votes

DBAV

Active Member
Jul 22, 2017
533
354
Booty hunter 0.5.3, I can't seem to unlock the patreon exclusive outfits so I think the login is the only way to go but I don't know how to modify the Patreon Auth and Patreon Client variables.
 

theMickey_

Engaged Member
Mar 19, 2020
2,243
2,918
Booty hunter 0.5.3, I can't seem to unlock the patreon exclusive outfits ...
I've just done a quick test, and I think you can't get those outfits with just URM: I searched for "patreon" (well, might be too obvious ;)) and changed all the Patreon exclusive "outfit" variables to "True". Then I tried to equip an outfit and received an "file not found" error, so my guess would be that the game (as it's available on F95) lacks some additional data file you'll need to get access to those outfits. If the game is able to download this data file by itself once you've successfully authorized with Patreon, or if you have to download it manually from Patreon yourself, I don't know.

I haven't looked at the code itself, but my guess would be you can only access those outfits with an actual active Patreon subscription.
 
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DBAV

Active Member
Jul 22, 2017
533
354
I've just done a quick test, and I think you can't get those outfits with just URM: I searched for "patreon" (well, might be too obvious ;)) and changed all the Patreon exclusive "outfit" variables to "True". Then I tried to equip an outfit and received an "file not found" error, so my guess would be that the game (as it's available on F95) lacks some additional data file you'll need to get access to those outfits. If the game is able to download this data file by itself once you've successfully authorized with Patreon, or if you have to download it manually from Patreon yourself, I don't know.

I haven't looked at the code itself, but my guess would be you can only access those outfits with an actual active Patreon subscription.
I tried the same so my guess is as good as yours, I also modified the persistent of patreon version to 1 but nothing changed.
Edit. Looking at his patreon there seems to be no special patreon version so it might be a lock on the data or something like that if you are not logged.
 
Last edited:

FaceCrap

Ghost of torrents passed
Donor
Oct 1, 2020
1,203
815
  • Are you using the latest version of URM?
    Yes, version 2.0.3
  • Which game has the issue (preferable a link to the game's thread)
    I was playing Alternate Existence S1 V1.9.1 when I found this in the AONvve log file.
    Mar 09 12:27:00 [ERROR ] [game/s1e4.rpy:1361] _AValue.update - __slots__ - 'KeyError: '__slots__'
    [...]/game/0x52-URM/framework/modules/10theme.rpy:185
    return self._m1_10theme__colors[key]
    [...]/game/AON-packages/AONvve3.py:1485
    After unpacking the RPA file, modifying ./0x52-URM/framework/modules/10theme.rpy and adding '__slots__': 'background', to self._m1_10theme__themeMappings, and running it with source, the entry no longer showed in the AONvve log file.
    I tried the same in Grandma's House (without the edit), but this time there was no such entry. And since it didn't happen in Grandma's House, I'm thinking it may be game-related.
  • If it's a crash (grey screen) attach the "traceback.txt" file
    no crash
  • What did you do that caused the issue?
    Nothing, it gets logged by AONvve when I start the game.
  • Attach a screenshot of the issue (if possible)
    No visual indication of an error, just the entry in AONvve's log file.
  • When URM gave an error (not a grey crash screen), check the log.txt file for lines starting with "0x52:"
  • What OS are you on?
    Windows 10
  • Do you have any other mods installed? Does the issue still exist without the other mod(s)?
    Yes, I have both AONvve and Universal Choice Descriptor installed. Since I only learned about the error through AONvve, without it installed there's no indication it happened.
 
Last edited:

FaceCrap

Ghost of torrents passed
Donor
Oct 1, 2020
1,203
815
I almost forgot, in the same game as my previous post, there's a dict variable mc_choices.
AONvve lists the values for each item, but URM shows them as Unknown apart from one.
And that one only because the key is also text.
AONvve.jpg unknown.jpg
 
Last edited:

Daiqvist

Newbie
Jul 20, 2018
25
23
That's using an unsupported Ren'Py version.
I made it work for Max in the big city just as a personal curiosity challenge (I moved away the "Renpy" and "Lib" folders of the game, copy/pasted the same "Renpy" and "Lib" folders from a game with a newer Ren'py version and put the game's original "Renpy/Common" folder inside the pasted one).

URM 2.0.3 works fine BUT.. the game is coded in a VERY peculiar way (lots and lots of triggers with constantly changing values) and is a nighmare to keep tracks of the rolling changes.

(Be aware that this method may not adapt to other games)
 

0x52

Ren'Py Magician
Modder
Donor
Game Developer
May 23, 2019
1,690
6,634
  • Are you using the latest version of URM?
    Yes, version 2.0.3
  • Which game has the issue (preferable a link to the game's thread)
    I was playing Alternate Existence S1 V1.9.1 when I found this in the AONvve log file.

    After unpacking the RPA file, modifying ./0x52-URM/framework/modules/10theme.rpy and adding '__slots__': 'background', to self._m1_10theme__themeMappings, and running it with source, the entry no longer showed in the AONvve log file.
    I tried the same in Grandma's House (without the edit), but this time there was no such entry. And since it didn't happen in Grandma's House, I'm thinking it may be game-related.
  • If it's a crash (grey screen) attach the "traceback.txt" file
    no crash
  • What did you do that caused the issue?
    Nothing, it gets logged by AONvve when I start the game.
  • Attach a screenshot of the issue (if possible)
    No visual indication of an error, just the entry in AONvve's log file.
  • When URM gave an error (not a grey crash screen), check the log.txt file for lines starting with "0x52:"
  • What OS are you on?
    Windows 10
  • Do you have any other mods installed? Does the issue still exist without the other mod(s)?
    Yes, I have both AONvve and Universal Choice Descriptor installed. Since I only learned about the error through AONvve, without it installed there's no indication it happened.
So from what I understand there's no issue with URM? AONvve tries to do something to URM's theming engine that fails.

I almost forgot, in the same game as my previous post, there's a dict variable mc_choices.
AONvve lists the values for each item, but URM shows them as Unknown apart from one.
And that one only because the key is also text.
View attachment 3426431 View attachment 3426434
I'll look into it
 
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FaceCrap

Ghost of torrents passed
Donor
Oct 1, 2020
1,203
815
So from what I understand there's no issue with URM? AONvve tries to do something to URM's theming engine that fails.
Not exactly, if it was AONvve that did it, it would have also happened in other games I tried this combo in.
I'm sooner suspecting Alternate Existence as the culprit, because I had a whale of a time getting URM 1.15.2 to work and stay active.
It's a shame the log only showed that one line, and not a proper stack trace, so I can't really track down where it originates.

The 1.15.2 version would like disappear just from trying to rollback after loading a save. It needed a few cycles forward to be able to do a safe rollback and check what led up to the savepoint.
Only the 2.0.3 version stuck. Was still not using it for every game, but since it now also supports Esc to close an open UI, I'll be using more and more.
 

0x52

Ren'Py Magician
Modder
Donor
Game Developer
May 23, 2019
1,690
6,634
URM 2.1: New watchpanel options and more

Hi all,

I can't believe it! URM turns 4 years old in two days and still there's so much more to come.

Today I bring you version 2.1 with the following changes:
  • Configurable watchpanel contents + compact mode
  • New watchpanel option to view last executed filename:line
  • Configurable width for custom textboxes/dialogue
  • Choices dialog is now able to bypass fixed choices ("fixed rollback")
  • Added some low contrast themes
  • Fix: Character renaming didn't always work in dialogue
  • Fix: Unable to determine variable type in specific cases
  • Fix: Notification was hidden after loading a save at a choice/path
  • Fix: Accessibility features broke URM icons
Watchpanel_currentFileLine.jpg
 

MAGO-DAG

Forum Fanatic
Sep 1, 2023
4,608
15,330
URM 2.1: New watchpanel options and more

Hi all,

I can't believe it! URM turns 4 years old in two days and still there's so much more to come.

Today I bring you version 2.1 with the following changes:
  • Configurable watchpanel contents + compact mode
  • New watchpanel option to view last executed filename:line
  • Configurable width for custom textboxes/dialogue
  • Choices dialog is now able to bypass fixed choices ("fixed rollback")
  • Added some low contrast themes
  • Fix: Character renaming didn't always work in dialogue
  • Fix: Unable to determine variable type in specific cases
  • Fix: Notification was hidden after loading a save at a choice/path
  • Fix: Accessibility features broke URM icons
View attachment 3439802
Thanks! ❤

I play games on Android and I learned about this function about 3-5 months ago, thanks to urm I can play games without a mod, I hope we will see many more interesting things in the future
 
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Fera Lastly

Newbie
Dec 8, 2023
42
5
URM 2.1: New watchpanel options and more

Hi all,

I can't believe it! URM turns 4 years old in two days and still there's so much more to come.

Today I bring you version 2.1 with the following changes:
  • Configurable watchpanel contents + compact mode
  • New watchpanel option to view last executed filename:line
  • Configurable width for custom textboxes/dialogue
  • Choices dialog is now able to bypass fixed choices ("fixed rollback")
  • Added some low contrast themes
  • Fix: Character renaming didn't always work in dialogue
  • Fix: Unable to determine variable type in specific cases
  • Fix: Notification was hidden after loading a save at a choice/path
  • Fix: Accessibility features broke URM icons
View attachment 3439802

Do you have or added like variabel viewer on this cheat? Sorry if this is a repeating or dumb question
 

theMickey_

Engaged Member
Mar 19, 2020
2,243
2,918
Do you have or added like variabel viewer on this cheat? Sorry if this is a repeating or dumb question
You can view variables in different ways using URM:
  • Go to "Search" in the URM overlay and enable "Wildcard search", then search for "*" -- and URM will display all variables currently defined withing the game
    • You can then also "watch" important variables and get notified if they change
    • You can also "freeze" them to prevent changes
  • Go to "Snapshots" in the URM overlay and click "Create". Then advance in your game, and at any time create another snapshot. You can then "compare" those snapshots and see what variables have been changed between snapshot 1 & 2
URM does not have something like "list all user defined variables", and this has been discussed earlier.
 
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theMickey_

Engaged Member
Mar 19, 2020
2,243
2,918
Hey 0x52, thanks for this new version! I really like some of those additions a lot, so thanks for your ongoing development of your mod!

  • Configurable watchpanel contents + compact mode
  • New watchpanel option to view last executed filename:line
  • Configurable width for custom textboxes/dialogue
Those are my favorite new features: compact mode for the watch panel, being able to see what script file/line is currently being executed and the configurable width/height for custom textboxes!

I do have some additional requests though, and also one bug report if you don't mind:
  • configurable width for text boxes: I've set it to 65% (so I can open the watch panel and still see all of the dialogue), but what I would love to see if the colored background of the "Namebox" as well as the "Text" would also be only 65% in width -- those are still using 100% of the width of the screen. Also a small area below the textbox without coloring would be nice, too. Something like this:
    1710411749383.png
  • An option to save a customized textbox as "global" would be nice, and activate this "global" textbox in different games. And once you change the layout in one game, all the games using the same "global" textbox will change as well.
  • Quick menu: an option to disable/enable the "Quick menu" within games would be awesome
  • ...and my final feature request for today: sorting search results *cough* ;)

And here's a bug I've just encountered while I was testing your new URM version (I haven't actually played this game before, so I don't know if this "new" to 2.1 or if it always has been this way):
  • In the game "The Seven Realms" (R3) URM doesn't seem to work at all. The log file says URM is loaded ("Init at 0x52-URM/classes/main.rpyc:173 took 0.39035 s."), but when I press "Import Game" --> "Continue without Realm 2 data", the game starts, but pressing ALT+M doesn't do anything. (Oh, and for the record: no other mods are being used, URM 2.1 is the only mod installed, no crashes or errors, therefore no screenshots, Windows 10)
 

0x52

Ren'Py Magician
Modder
Donor
Game Developer
May 23, 2019
1,690
6,634
configurable width for text boxes: I've set it to 65% (so I can open the watch panel and still see all of the dialogue), but what I would love to see if the colored background of the "Namebox" as well as the "Text" would also be only 65% in width -- those are still using 100% of the width of the screen. Also a small area below the textbox without coloring would be nice, too.
Yeah, I should have made it possible to also change the background width. I tested everything with the gradient background and no background for the name. Because of that I didn't really see an issue with the 100% background width.
I did actually also change the background width at some point, but for the gradient background this is ugly IMO.

An option to save a customized textbox as "global" would be nice, and activate this "global" textbox in different games. And once you change the layout in one game, all the games using the same "global" textbox will change as well.
Those customizations are saved to an .urm file and you can load that into another game. I have to think about a way to transfer those customizations easier.

Quick menu: an option to disable/enable the "Quick menu" within games would be awesome
It's on the roadmap (as fully customizable quick menu)

...and my final feature request for today: sorting search results *cough* ;)
Give me another 4 years ;)

In the game "The Seven Realms" (R3) URM doesn't seem to work at all. The log file says URM is loaded ("Init at 0x52-URM/classes/main.rpyc:173 took 0.39035 s."), but when I press "Import Game" --> "Continue without Realm 2 data", the game starts, but pressing ALT+M doesn't do anything. (Oh, and for the record: no other mods are being used, URM 2.1 is the only mod installed, no crashes or errors, therefore no screenshots, Windows 10)
I will check this later. I assume you also didn't get the "URM is installed" screen?
Update:
After the import the game seems to start in an unexpected way. Because of that URM doesn't initialize. If you save the game and load it again URM will initialize.
 
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5.00 star(s) 42 Votes