Mod Ren'Py Universal Ren'Py Mod / URM [2.6.1] (mod any Ren'Py game yourself)

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Enlight432

Active Member
Jan 4, 2024
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1,368
i edit the scriptfiles if i have to

you can however edit text with urm
go to renaming -> Add text replacement
here you can edit sentences on the fly
i dont know what exactly you want to edit and how much
for 1 or 2 sentences you can use urm , but for a whole bunch of text i recommend script editing

View attachment 4707665

View attachment 4707675 View attachment 4707674 View attachment 4707673
I can’t believe I forgot about this URM feature
Thanks for reminding me

But the problem with this feature is that it doesn’t just change that one dialogue; when another dialogue in the future is the same, it changes that too
But now that I think about it, it’s not a big deal—I can just add a marker, like three dots, to the new text so that if I see it in the future, I’ll know it’s my text and not the original
If the only issue is this one, which I’ve now solved with this method, and there are no other problems with it, then I can use it on a large scale too, right? Are there any other issues?

The advantage of URM over editing the program’s script file itself is that with game updates, I’d have to edit the game file again, but URM prevents this repetitive task
 
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Boehser Onkel

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Feb 20, 2021
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I can’t believe I forgot about this URM feature
Thanks for reminding me

But the problem with this feature is that it doesn’t just change that one dialogue; when another dialogue in the future is the same, it changes that too
But now that I think about it, it’s not a big deal—I can just add a marker, like three dots, to the new text so that if I see it in the future, I’ll know it’s my text and not the original
If the only issue is this one, which I’ve now solved with this method, and there are no other problems with it, then I can use it on a large scale too, right? Are there any other issues?

The advantage of URM over editing the program’s script file itself is that with game updates, I’d have to edit the game file again, but URM prevents this repetitive task
i dont know about other issues than it maybe cause lags by loading the urm file , if its a big one
but that are rare cases
 
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MiltonPowers

Twins Basil! Twins!
Donor
Jul 26, 2023
12,114
26,216
View attachment 4708824
just this function"auto" cause the game
life in santa countury does't have it,if we play just need to click mouse one by one.
but if the fame have the function we can just watch a tv program to play the game.
i hope i can explan my need
Go into Options.
Click Quick Menu.
Turn Quick Menu on.
Turn Auto On using 'Show'.


Screenshot 2025-04-03 151652.png
 

0x52

Ren'Py Magician
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Game Developer
May 23, 2019
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URM update: 2.6.1

Changelog:
  • Added option to show/hide unsupported variables from search results
  • Prevent static URM data from ending up in the game save for VN's using Ren'Py < 7.6
  • Fix: Save "warning disabled" both local and global (because some environments don't support global settings)


Showing/hiding unsupported variable for example enabled you to find the variable _in_replay while not in a replay. As mentioned here:
With the addition of the ability to ignore certain variable and pathing checks recently this mod has become even better, so many pointless or just minor checks can be muted and i am so happy you took that request to heart. If i may request one small addition to it though, could you also give us the power to ignore the 'in replay' check? Some devs use it a lot in order to make music and sound effects play in replay that would be missing otherwise as the replay flag starts after them all too often. As it stands, it's the only annoying alert left for me, every time i check it only to see it's the replay one i groan, we're inches from perfection, almost there... :LOL:
 

Sether0

Newbie
Apr 16, 2024
56
145
Unfortunatly no matter how i do it, it's impossible to change the gold value in parasite black (https://f95zone.to/threads/parasite-black-v0-160-damned-studios.92995/), i don't know what the dev did, but the game is impossible to cheat in, with this tool, or even save editor.
Gold in this game is an item in the player's inventory. Look for the player_inv variable and change the number of items in it.
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Boehser Onkel

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Modder
Feb 20, 2021
4,499
7,641
URM update: 2.6.1

Changelog:
  • Added option to show/hide unsupported variables from search results
  • Prevent static URM data from ending up in the game save for VN's using Ren'Py < 7.6
  • Fix: Save "warning disabled" both local and global (because some environments don't support global settings)


Showing/hiding unsupported variable for example enabled you to find the variable _in_replay while not in a replay. As mentioned here:
thank you

close to perfection now like Bingoogus said

this pesky _in_replay thing ... :ROFLMAO:
 
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Enlight432

Active Member
Jan 4, 2024
824
1,368
Is there a variable that, by changing its value or removing it through the delete option in URM, would remove the text indicating that the clipboard mode (sending dialogue to the clipboard) is active? I can personally do this by removing its value through the game script, but I want to do it via URM, save the URM file, and apply it to all games. Thanks
 
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