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Mod Ren'Py Universal Ren'Py Mod / URM [2.6.1] (mod any Ren'Py game yourself)

5.00 star(s) 46 Votes
Sep 30, 2020
96
256
I am unable to save URM files.
  • URM version 2.6.1
  • Game: Fetish Locator SM v0.7.11 (however, happens with all games as well).
  • Issue: occurs when trying to save URM file.
  • I noticed that the issue started after updating mac OS x from 14.7.4 to 14.7.5.
  • This occurs on all my games now with and without any mods.

Screenshot 2025-05-05 at 10.11.17 AM.jpg
 

Boehser Onkel

Forum Fanatic
Modder
Feb 20, 2021
4,605
7,998
Probably a permissions issue. (I'm not very familiair with MacOs)
When you press the "?" button it will show you the path it's trying to save to.
Ren'Py also creates a "log.txt" file. That file will contain a line starting with "0x52:" showing more details about the error.
I am unable to save URM files.
  • URM version 2.6.1
  • Game: Fetish Locator SM v0.7.11 (however, happens with all games as well).
  • Issue: occurs when trying to save URM file.
  • I noticed that the issue started after updating mac OS x from 14.7.4 to 14.7.5.
  • This occurs on all my games now with and without any mods.

View attachment 4809615
 
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Reactions: 0x52

Havik79

Conversation Conqueror
Sep 5, 2019
6,853
8,135
Curious doesn't seem to work for the game Him. Usually, when there are paths/choices to make, it shows me info for each option, but for him, nothing pops up.
https://f95zone.to/threads/him-v0-2-3-kabuki.235471/

So, for example, in Isekai Paradise, I get this.
You don't have permission to view the spoiler content. Log in or register now.

Yet for the game Him, I have had several choices, and nothing shows up.
 

Boehser Onkel

Forum Fanatic
Modder
Feb 20, 2021
4,605
7,998
Curious doesn't seem to work for the game Him. Usually, when there are paths/choices to make, it shows me info for each option, but for him, nothing pops up.
https://f95zone.to/threads/him-v0-2-3-kabuki.235471/

So, for example, in Isekai Paradise, I get this.
You don't have permission to view the spoiler content. Log in or register now.

Yet for the game Him, I have had several choices, and nothing shows up.
that's because the choices are behind labels , not actual used variables (no if/else)

char1 "But more importantly, you're a hero! You bested the ogre that's plagued our city for a decade!"
scene 2_s5 with Dissolve(0.4)
mcn "I did?"
scene 2_s6 with Dissolve(0.4)
char1 "You defeated this monster, did you not?"
scene 2_s6_2 with Dissolve(0.4)
""
scene 2_s10 with dissolve
mcn "..."
call screen scene2_choice1 with dissolve

label scene2_choice1_truth:
$ mc_truth = True

scene 2_s8 with Dissolve(0.7)
mcn "Honestly, I didn't do a thing. A falling cage took the ogre out—pure luck, really."
$ mc_karma += 5
$ karma_more = True

(hope i am not wrong with it :ROFLMAO: )
 
Last edited:

Tiur

Well-Known Member
Nov 13, 2021
1,308
3,605
that's because the choices are behind labels , not actual used variables (no if/else)

char1 "But more importantly, you're a hero! You bested the ogre that's plagued our city for a decade!"
scene 2_s5 with Dissolve(0.4)
mcn "I did?"
scene 2_s6 with Dissolve(0.4)
char1 "You defeated this monster, did you not?"
scene 2_s6_2 with Dissolve(0.4)
""
scene 2_s10 with dissolve
mcn "..."
call screen scene2_choice1 with dissolve

label scene2_choice1_truth:
$ mc_truth = True

scene 2_s8 with Dissolve(0.7)
mcn "Honestly, I didn't do a thing. A falling cage took the ogre out—pure luck, really."
$ mc_karma += 5
$ karma_more = True

(hope i am not wrong with it :ROFLMAO: )
Nope, you're right. But it's not because they're behind labels, it's because they use custom choice screens instead of the Ren'Py choice system. See this line instead for the smoking gun:
Code:
    call screen scene2_choice1 with dissolve
That's why. Custom choice screens are completely non-standardized, so there's no possible way URM can extract the choices from them.
 
  • Yay, update!
Reactions: Boehser Onkel

shmurfer

Engaged Member
Dec 29, 2019
2,291
3,044
I'm not exactly sure how this request would be implemented, but can you make a soft and hard ignore for variables and path detection? Or improve the current implementation?

The example I'm bringing up is Lessons in Love. The first two chapters of the game have a SFW toggle for every sexual reference in the game, hidden behind the "bonus" variable being false for the SFW version. Ignoring bonus would save someone playing the game with URM so much time, like several hours if they would otherwise read both sets of dialogue.

There are some occasions where both another variable and bonus are evaluated at the same time e.g
if futabalust15 == True and bonus == True,
but since bonus is on the ignore list, it's not shown to me and I don't realise there was a meaningful split there until I go back over it in the code, or notice there really should have been a decision split.

I'm not sure if making a soft and hard ignore is the way to go, or just making it so I see the rest of the decision tree with the rest of the variables that aren't ignored (So in this case I still get a prompt for "if futabalust15 == True" if I have bonus ignored and the first quote is evaluated)
 
5.00 star(s) 46 Votes