Mod Ren'Py Universal Ren'Py Mod / URM [2.6.2] (mod any Ren'Py game yourself)

5.00 star(s) 50 Votes

LucasG

Newbie
Jun 28, 2023
25
20
80
Just wanted to say: Update on linux seems to work now (URM 2.4.2 >> 2.5)
Didn't see anyone else mention it, so i wanted to give positive feedback about that part
 
  • Heart
  • Like
Reactions: 0x52 and theMickey_

Darkrider1222

New Member
Dec 12, 2024
3
0
1
i tried to use URM but when i increase the money and try to make a purchase in game a window appears saying "you cannot cheat in this free version of the game" anyone has solution to this?
 

shmurfer

Engaged Member
Dec 29, 2019
3,163
4,945
387
i tried to use URM but when i increase the money and try to make a purchase in game a window appears saying "you cannot cheat in this free version of the game" anyone has solution to this?
The game you're playing has added cheat detection of some kind. You'd need to figure it out yourself. The same thing would have happened if you had just opened the console.


If you had access to it, comparing the paid version and free version of the same update might help.
 

rayserker7

Member
Jul 18, 2017
207
156
275
It gives me the error

I'm sorry, but an uncaught exception occurred.

While loading the script.
Exception: Could not load from archive 0x52-URM/classes/API.rpyc.

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "G:\descargamega\LustBound-v0.4.1-pc\renpy\bootstrap.py", line 359, in bootstrap
renpy.main.main()
File "G:\descargamega\LustBound-v0.4.1-pc\renpy\main.py", line 470, in main
renpy.game.script.load_script() # sets renpy.game.script.
File "G:\descargamega\LustBound-v0.4.1-pc\renpy\script.py", line 361, in load_script
self.load_appropriate_file(".rpyc", [ "_ren.py", ".rpy" ], dir, fn, initcode)
File "G:\descargamega\LustBound-v0.4.1-pc\renpy\script.py", line 871, in load_appropriate_file
raise Exception("Could not load from archive %s." % (lastfn,))
Exception: Could not load from archive 0x52-URM/classes/API.rpyc.

Windows-10-10.0.22621 AMD64
Ren'Py 8.3.3.24111502

Tue Dec 17 13:17:45 2024
 

CurtimusPrime92

Active Member
Jul 17, 2020
589
464
152
You don't have permission to view the spoiler content. Log in or register now.
This is pretty much the exact same issue we have with "Thot on Trial" by the same devs, which we just discussed a few days ago. They actively prevent loading additional scripts. Therefore the same "workaround" works:


I'm not happy with that workaround though and I hope someone will figure out how to have URM working on those games without the need to decompile it.
0x52 can you add the metioned "Thot On Trial" Fix mentioned to your post
 

wsg123

Newbie
Mar 4, 2022
30
14
132
Hello, please forgive my English.
I am trying to translate the buttons and text in this mod into my native language,
I unpacked it and translated some text.
Using the translated mod in the game, it worked.
But how should I repackage them into an RPA file?
I used to package them into an RPA file.
However, when I placed this packaged RPA file in the game directory, it didn't work and an error occurred.
OSError: Couldn't find file 'xxx/0x52-URM/classes/API.rpyc'.
Can anyone help me with how to pack correctly?
 

wsg123

Newbie
Mar 4, 2022
30
14
132
What game are you talking about? Does the game support loading third-party *.rpa archives at all? Have you tried to load the original URM with that game?
I mean,
I unpacked the original URM(use UnRen-forall_v9.4.bat) to facilitate the translation of some GUI interfaces for URM.
I placed the translated URM (in the form of a folder) into the game folder of the Renpy game, and it works.
However, when I followed the tutorial of the rpatool tool to package the translated URM (folder) into an independent .rpa file,
After repackaging the standalone .rpa file and placing it in the game folder, it doesn't work and an error occurs.
I would like to know if there was an error in my packaging process or if there are other reasons.
I just want to repackage the translated URM into a separate .rpa file.
Regarding the question you raised,
1. I have tried many games,
2.game fully supports loading third-party *.rpa archives
3. I tried to load the original URM, and it worked
 

theMickey_

Engaged Member
Mar 19, 2020
2,358
3,183
357
1. I have tried many games,
2.game fully supports loading third-party *.rpa archives
3. I tried to load the original URM, and it worked
Then I don't know the answer to your question, sorry.

The reason I've been asking if the game you're testing it with supports loading third-party *.rpa archive is the recent discussions we had about games from Incenton: they don't allow loading third-party archives or scripts, and only after using a patch for the game they will load uncompiled Ren'Py scripts, but still no *.rpa archives. So I just wanted to make sure you're not testing your translated version with those games ;-)

And finally: how about you provide your translation to 0x52, and he then includes it into his version of URM if he wants to, so that there's only one URM out there and not multiple ones? Maybe we can start doing additional translations as a community as well...?!
 

elricsecret

Newbie
Feb 8, 2024
88
200
92
  • Added option to ignore variables in path detection and/or codeview (available after remembering a variable)
that was just what I wanted thx a lot for great work!
 

theMickey_

Engaged Member
Mar 19, 2020
2,358
3,183
357
idk what i am missing
Ah, sorry, you're talking about the *.urm files, my bad (I shouldn't respond to posts right after I woke up :ROFLMAO:). But looking at your screenshots, they're just compressed (files starting with "PK..." are usually ZIP archives). Just add ".zip" to the file and you can unpack it, or, if you're using the right tools, you can just change the content of the files within the ZIP archive.

So either rename "Aff Trust.urm" to "Aff Trust.urm.zip" and unpack it, or tell your archive tool to handle *.urm files as well ;-)
 
  • Yay, update!
Reactions: Boehser Onkel

Boehser Onkel

Forum Fanatic
Modder
Feb 20, 2021
4,878
8,738
592
Ah, sorry, you're talking about the *.urm files, my bad (I shouldn't respond to posts right after I woke up :ROFLMAO:). But looking at your screenshots, they're just compressed (files starting with "PK..." are usually ZIP archives). Just add ".zip" to the file and you can unpack it, or, if you're using the right tools, you can just change the content of the files within the ZIP archive.

So either rename "Aff Trust.urm" to "Aff Trust.urm.zip" and unpack it, or tell your archive tool to handle *.urm files as well ;-)
this did it - thanks mickey :cool: (y)
 
  • Like
Reactions: theMickey_

toobad0912

Newbie
May 1, 2021
93
36
78
Works fine on my side. Do you maybe have a save right before the issue occurs for you?
Sorry! I ended up just plowing through without URM. When the next update lands I'll get you a save file.

But unfortunately I've run into another issue.
You don't have permission to view the spoiler content. Log in or register now.

Any ideas? Thanks for all your great work!
 

theMickey_

Engaged Member
Mar 19, 2020
2,358
3,183
357
But unfortunately I've run into another issue.
Which game has the issue (preferable a link to the game's thread)- Shattered (I don't think it's on F95)
Are you talking about this game? I don't want to download 30+ GB to test it just to figure out you're talking about a different game :p

One question though: After you configured your custom textbox with URM, have you also enabled it?
1734771976376.png


EDIT: If we're indeed talking about the above mentioned game (I just downloaded 30 GB to just test this), custom textboxes are working perfectly fine -- if they're enabled ;-)

1734774789805.png
 
Last edited:
  • Like
Reactions: 0x52

toobad0912

Newbie
May 1, 2021
93
36
78
Are you talking about this game? I don't want to download 30+ GB to test it just to figure out you're talking about a different game :p

One question though: After you configured your custom textbox with URM, have you also enabled it?


EDIT: If we're indeed talking about the above mentioned game (I just downloaded 30 GB to just test this), custom textboxes are working perfectly fine -- if they're enabled ;-)

Thanks for testing this out! But, I am sorry to tell ya, that's not the game I'm talking about. The Shattered I'm talking about is about 200MB and is just getting started. (I think this is a game that F95 doesn't approve of... fwiw)

But thank you again for trying to help, I'm sorry that I caused you to go through all that hassle!
 
5.00 star(s) 50 Votes