Mod Ren'Py Universal Ren'Py Mod / URM [2.6.2] (mod any Ren'Py game yourself)

5.00 star(s) 49 Votes

performant

Newbie
Aug 21, 2022
23
26
105
Here's another request for a feature I think will be a great improvement in usability.
Can you add an option for "Paths notification" to exclude the "_in_replay" condition?
Turning this on would stop paths notifications for this condition, which is not the sort of branch detection I suspect the users would like to look into 99.9% of the time.

_in_replay.png

Or better yet, this exclusion could be the default behavior and including it could be made an extra option.
 

performant

Newbie
Aug 21, 2022
23
26
105
Adding a paste button to the text replacement window. Then you could input characters not on your keyboard.
In the meantime, you could use for such simple tasks as this like I do.
Code:
SetTitleMatchMode % "RegEx"
#If WinActive("^ahk_exe i)\\(PaleCarnations|Eternum|BeingADIK|FileNameOfExecutableOfAnyOtherRenpyGame)\.exe$")
^v::SendInput % Clipboard
#If
Delete the percent signs in Lines 1 and 3 if you use AHK v2.
 
Nov 5, 2022
376
958
227
Hey guys, i can't adjust name height in textbox option.
Textsize height working but Name height not working, of course both of them adjusting in textsize height but i can't adjust name height seperately.

Any idea why i can't adjust name ypos in URM?
 
Jan 8, 2022
136
40
144
Tried downloading the stuff for apocalypse lovers but doing what the instructions tell me (what I believe theyre telling me anyway) just breaks the whole thing so I cant even start up the game. Tried putting just the 0x52_URM.rpa into the Apocalypes Lovers game folder, and when that didn't work I tried putting all the cheat files in. Neither worked.
 

theMickey_

Engaged Member
Mar 19, 2020
2,347
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...I cant even start up the game...
I've just done a quick test, and the game + URM works like a charm (you'll have to put the 0x52_URM.rpa file into the "game" subfolder of the game!).

1731307327026.png 1731307383816.png 1731307766341.png

If it doesn't work for you, please fill out a proper report:

Reporting an issue
When reporting an issue with URM, please include the information below:
  • What version of URM are you using (make sure it's the latest)?
  • Which game has the issue (preferable a link to the game's thread)
  • If it's a crash (grey screen) attach the "traceback.txt" file
  • What did you do that caused the issue?
  • Attach a screenshot of the issue (if possible)
  • When URM gave an error (not a grey crash screen), check the log.txt file for lines starting with "0x52:"
  • What OS are you on?
  • Do you have any other mods installed? Does the issue still exist without the other mod(s)?
Thanks.
 
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0x52

Ren'Py Magician
Modder
Donor
Game Developer
May 23, 2019
1,774
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Adding a paste button to the text replacement window. Then you could input characters not on your keyboard.
It's something I want to add, but newer Ren'Py versions support pasting and I want to keep supporting older versions while URM does not conflict with the newer versions.

In the rename page, there are two methods:
1. pick a name from a list.
2. type a word to replace.

...

Can you please allow the option to ignore capitalization when using the 1st method?
Sure. I want to go even further and make it understand capitalization (I mean if it starts with uppercase it would replicate that, if it's all uppercase it should replicate this too)

while trying it in town of magic it gives this eror
coud not find font '0x52-URM/framework/materialconsoutlined-regular.otf'
I have seen this before, but haven't been able to figure out why this is happening

Here's another request for a feature I think will be a great improvement in usability.
Can you add an option for "Paths notification" to exclude the "_in_replay" condition?
Turning this on would stop paths notifications for this condition, which is not the sort of branch detection I suspect the users would like to look into 99.9% of the time.

View attachment 4214260

Or better yet, this exclusion could be the default behavior and including it could be made an extra option.
There's something on the roadmap for that:
1731517525970.png

Any idea why i can't adjust name ypos in URM?
Do you have an example when this would be useful?
 
Nov 5, 2022
376
958
227
Do you have an example when this would be useful?
I'm playing on JoiPlay & android ports, the texbox customisation is really useful.
I can adjust all texts the way I want.

For your question It's not really important, we have dialogue adjustment so it's not really necessary.
I asked here because there is a option to adjust but it's not working. I thought let you know about this.
Sometimes the name height(ypos) more heigher then the dialogues, so i need to adjust sometimes especially if I'm increasing the text_size. That's why I asked.

And thanks for the new update(y)
 

HiP1

Well-Known Member
Dec 3, 2023
1,097
1,126
273
Hi!
Do we know why in some games we can see in the code view "#some dialogues" and others we can't ?
 

DarkDaemonX

Engaged Member
Mar 31, 2020
2,875
3,375
397
Update 2.4.2

Changelog:
  • Added time-out option for notifications
  • Added option to dismiss all notifications at once
  • Fix: possible self-update issue on Linux
Not fixing the "1 line left" thing in the progress tracker yet? It happens in every game.
 

LinXuan67

Newbie
Dec 25, 2021
52
37
141
I am using version 2.4.1, and encountered an error while performing a numerical search in the game *Lust and Power*.
 

くもり空

Member
Feb 11, 2018
299
1,491
347
Fix: possible self-update issue on Linux
Thanks a lot for this. I've had to manually update URM for a long time now, and while it's a pretty easy workaround, it sure would be nice to have self-updates xD
I guess we'll see if the issue is fixed on the next update, but seeing it being acknowledged is reassuring.
 
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FaceCrap

Ghost of torrents passed
Donor
Oct 1, 2020
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Not fixing the "1 line left" thing in the progress tracker yet? It happens in every game.
Probably because your original post and this one don't tell a whole lot more than there's supposedly 1 line not counted...which is vague to say the least.

A) you don't give an example, most games have paths, and you can't expect 0x52 to go pick one and play every damn path just to see if you're correct... since you need to play every possible path to even reach 100% seen.

B) you also don't tell us if you've got anything else added to the game besides URM.

C) you also don't tell if the native progress tracker does the same (F2)

D) There's a section in the OP telling what info to provide when reporting an issue...
 
Last edited:

DarkDaemonX

Engaged Member
Mar 31, 2020
2,875
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Probably because your original post and this one don't tell a whole lot more than there's supposedly 1 line not counted...which is vague to say the least.

A) you don't give an example, most games have paths, and you can't expect 0x52 to go pick one and play every damn path just to see if you're correct... since you need to play every possible path to even reach 100% seen.

B) you also don't tell us if you've got anything else added to the game besides URM.

C) you also don't tell if the native progress tracker does the same (F2)

D) There's a section in the OP telling what info to provide when reporting an issue...
A) I've even tested it on kinetic ones, without even flavour text choices, every game I tested it on has a single missing line, so it's not just in specific games.

B) Nothing else installed either.

C) Never knew that was even a thing, that one is pretty small, and I found out that adding this mod somehow adds a line, I tested the native tracker with the mod and without it in the same games, and the moment you add the mod the native tracker shows 1 more that you can't ever reach, so that's where the issue comes from.

D) Where?
 
Last edited:

theMickey_

Engaged Member
Mar 19, 2020
2,347
3,174
357
D) Where?
Here:
Reporting an issue
When reporting an issue with URM, please include the information below:
  • What version of URM are you using (make sure it's the latest)?
  • Which game has the issue (preferable a link to the game's thread)
  • If it's a crash (grey screen) attach the "traceback.txt" file
  • What did you do that caused the issue?
  • Attach a screenshot of the issue (if possible)
  • When URM gave an error (not a grey crash screen), check the log.txt file for lines starting with "0x52:"
  • What OS are you on?
  • Do you have any other mods installed? Does the issue still exist without the other mod(s)?
As FaceCrap wrote, It would help a lot if you could name at least one or two games where this is happening.
 

DarkDaemonX

Engaged Member
Mar 31, 2020
2,875
3,375
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Here:


As FaceCrap wrote, It would help a lot if you could name at least one or two games where this is happening.
Better like this then?

URM adds an extra line of dialogue you can't ever reach to the game you're using it on (tested it with the native progress tracker).

- Version 2.4.2.
- Every game, because it's not an issue with a specific game but the issue stems from URM itself.
- What caused the issue is simply having it installed in a game.
- Using Windows 10 (even though I doubt that matters in this case).
- It's still exists without other mods.
 

theMickey_

Engaged Member
Mar 19, 2020
2,347
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- Every game, because it's not an issue with a specific game but the issue stems from URM itself.
Can you please name a single game (preferable short, no paths) so we can test it as well?

Reason I keep asking this: most games I play are huge, and I'm nowhere close to reaching 100% on the progress tracker although I have already "finished" them in their current state. It's just impossible to find every single dialogue in these games. So: if you could name a single, small game with just one path we can "skip through" to see if we can reproduce the issue you've reported, that would be very helpful.

Thank you!
 
5.00 star(s) 49 Votes