- Feb 20, 2021
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hmmmTry it didn't work But thanks for the reply
weird , the content is in the scripts as far as i seen it
did you change "False" to "True" ?
hmmmTry it didn't work But thanks for the reply
Wrong threadSomeone knows what to do when this type of notification gets stuck View attachment 4469889
2.5 (2024-12-11)
- Added option to ignore variables in path detection and/or codeview (available after remembering a variable)
afraid there isn't - but yeah would be niceI need help! there are too many True/False values to change at once. is there some sort of hot key or something i can do to change them in one click?
Is on the wishlist1. It would be very helpful to have buttons to change the numerical values. Something like this:
Is it possible to implement?You don't have permission to view the spoiler content. Log in or register now.
You can make the game stop skipping when a path is detected:2.In the old version, during a skip, there was an start of animation when detecting the path, and it was often convenient.
Is it too much work to add a similar option in the new interface? Or make an option for instant notifications (without animation)?You don't have permission to view the spoiler content. Log in or register now.
No sure about how useful this would be. I'll think about it3. Would be cool to be able to invert that feature:
Is on the wishlist.I need help! there are too many True/False values to change at once. is there some sort of hot key or something i can do to change them in one click?
Yaeh, but its not the same. 2 and 3 are related, often I know approximately where the path detection is or what variable it is checking, but finding the exact moment still requires extra clicks. Ignoring variables can help, but sometimes there are too many of them. I know it's not a big problem, but it can still be useful.You can make the game stop skipping when a path is detected:
I'm writing to follow up on a feature request I posted in this forum about a year ago regarding [briefly describe the feature]. I understand that development priorities shift and that not all requests can be implemented. However, I was curious if there has been any discussion or consideration of this feature since then.(Gemini)I will add the option to change the font in a future release
Yeah. I think Windows never really identifies as a real touch device.
Yeah mean hiding the textbox/dialogue?
On the roadmap is a feature for adding your own custom quick menu to any game. I could make it possible to add a "hide" button using that method.
Still on the list, but has a low priorityI'm writing to follow up on a feature request I posted in this forum about a year ago regarding [briefly describe the feature]. I understand that development priorities shift and that not all requests can be implemented. However, I was curious if there has been any discussion or consideration of this feature since then.(Gemini)
lol
what
there is a option for - dont press the button ...
That would be game specific, not something I'm going to add to URMHi, can anyone create a simple "Gallery Disable" mod for Renpy games?
There is a button to unlock the whole gallery in an instant and it's very tempting to do so when choices don't go according to how you'd like them. Then, you open gallery to see the scenes. It really spoils the experience in a choice driven game.
I want a mod that just disables the gallery, like you can't go the gallery section even when you click on it. Is it possible?
Got it. Do you have any idea how to do it? Is the code gonna be complex?That would be game specific, not something I'm going to add to URM
Theoretically it's easy. When you find the button in the game's code you could just replace the action withGot it. Do you have any idea how to do it? Is the code gonna be complex?
None or just remove it and the button will not work anymore.Ah yes. I forget about this one. I thought about this a long time ago. It would be nice to be able to see all visible and invisible buttons that are currently on screen, but it's quite complicated and I'm not sure (yet) how to create this efficiently.Any plans for allowing us to see what all is clickable on the screen and what function it calls?
Like an interactive map or sandbox games with UI buttons?
Thanks for your input! That makes sense—if we can find the button in the game's code, replacing its action with None or removing it should disable the gallery.Theoretically it's easy. When you find the button in the game's code you could just replace the action withNoneor just remove it and the button will not work anymore.
Hey bro, just wanted to update you—I managed to create the Gallery Disable Mod myself with the help of ChatGPT! I’m not a coder or developer at all, so this is a huge win for me. You don't need to work on the mod I was asking for anymore.Theoretically it's easy. When you find the button in the game's code you could just replace the action withNoneor just remove it and the button will not work anymore.