Mod Ren'Py Universal Ren'Py Mod / URM [2.6.2] (mod any Ren'Py game yourself)

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Boehser Onkel

Forum Fanatic
Modder
Feb 20, 2021
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Then what would be the correct steps to edit values like the affection and still make sure it is saved when u close the game and play further on the save where u edited?
edit the value
save (not really neccessary here , but to be sure)
go 1-3 images forward
save
now the values should be saved

edit :tested
 
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bip77

Member
Apr 21, 2020
132
193
Path notifications: Is it possible to put variables on an ignore list here? For example some games check permanently for an "incest" variable to give different dialogs, which is meaningless for the game as such. Would be great to have an option to ignore "path notification" for such variables or conditions.
 

bip77

Member
Apr 21, 2020
132
193
for other checks like "in_replay"

activate show hidden variables
It's not clear to me how activating hidden variables disable path notifications?

It would be convenient to have an option to put the whole "visibility condition" on an ignore list. In your example:

ignorelist: check_incest("Sophia")

Then no path notifications should pop up anymore for this/these condition(s).
Maybe in a future update...
 

Boehser Onkel

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Modder
Feb 20, 2021
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It's not clear to me how activating hidden variables disable path notifications?

It would be convenient to have an option to put the whole "visibility condition" on an ignore list. In your example:

ignorelist: check_incest("Sophia")

Then no path notifications should pop up anymore for this/these condition(s).
Maybe in a future update...
Screenshot_3.png

activating hidden variables is to find 'em ....

you can hide the whole path notification ,which includes here the check_incest thingy
and as i said , i dont think you can hide conditions separately , but 0x52 may surprise us again

Screenshot_4.png
 
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Tiur

Well-Known Member
Nov 13, 2021
1,317
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It's not clear to me how activating hidden variables disable path notifications?

It would be convenient to have an option to put the whole "visibility condition" on an ignore list. In your example:

ignorelist: check_incest("Sophia")

Then no path notifications should pop up anymore for this/these condition(s).
Maybe in a future update...
The issue here is that that's not a variable condition. That's a function being called with an argument, which is not the same thing at all (for one thing, it's not static, and it can't be 'saved' or ignored like a variable because of that).
 

Boehser Onkel

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Modder
Feb 20, 2021
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The issue here is that that's not a variable condition. That's a function being called with an argument, which is not the same thing at all (for one thing, it's not static, and it can't be 'saved' or ignored like a variable because of that).
yeah
i think i went overbord again in trying to explain

your's better
 
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mamlas55

Member
May 16, 2018
130
101
Just one suggestion for developer :
- what about check monitored variables for duplicity in notifications while listed on screen ?
code like this:
if added_notification not in notification:
notifiacation.add
- or move DISMISS button to 1st position ?
 

Diarioo

New Member
May 25, 2021
11
0
Someone in this new update is having trouble changing the Scripts from True to False or the other way around ?
 

Ptroll

Newbie
Jan 22, 2021
34
41
Hello,
I have a variable with kay_sic==“yes”
kay_variable.jpg
or in the mod the variable is set to “no.”
kay_sic.jpg
The game considers it to be “yes.” I tried to create it again, but nothing worked.
Is this a coding error in the game itself? It seems that the developer is forcing us to take this path.
The game is: Doors part 2
 

Ptroll

Newbie
Jan 22, 2021
34
41
But I want Kaydence's route!
Here is the save where the variable is located. You may not be on this one because I used translation software.
It's not urgent, there's another variable I can change that appeared after kaylunapro_sic.
 

Tiur

Well-Known Member
Nov 13, 2021
1,317
3,663
Hello,
I have a variable with kay_sic==“yes”
View attachment 4915777
or in the mod the variable is set to “no.”
View attachment 4915778
The game considers it to be “yes.” I tried to create it again, but nothing worked.
Is this a coding error in the game itself? It seems that the developer is forcing us to take this path.
The game is: Doors part 2
Are you sure the game's considering it to be "yes"? That condition is terribly-written. Mixing AND and OR without parentheses is a recipe for misunderstandings just like this one.

As written, that condition is True if kay_def is "yes" (which it is), or if all three of kay_sic, lunaroute, and kay_dom are "yes". If this isn't what the dev intended, then yes, it's a logic error (as in, a dev mistake rather than a code error; the code is doing exactly what it was written to do).

In the absence of parentheses, Python evaluates the main three logical tests in this priority: OR > AND > NOT

So because that condition is "A AND B AND C OR D", it gets read as "((A AND B AND C) OR D)". If the intent of the dev was that it instead be (A AND B AND (C OR D)), they should have used parentheses, because that's how logical OR works in Python.
 

Ptroll

Newbie
Jan 22, 2021
34
41
I think it's a developer error.
It doesn't matter because part 3 starts with a questionnaire, and there's no save at the end of part 2!
It was for my own personal knowledge.
Thanks for your responses.
 
Last edited:
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vayora5984

Newbie
May 26, 2023
30
48
Minor search UX suggestion:

When clicking the variable search button, reset to the first page. I have lost track of how many times I have said "where the hell is that variable, I know it's here!" only to realize I am on page 3.

Ultimately, it is a problem with my CKI (sometimes called a ), but one that URM could help alleviate :LOL:.
 

Marmuronit

New Member
Apr 12, 2022
2
1
Please add a way to import custom fonts, or tell me how to do it myself because I can't find such an option and it would be amazing.
 

Suprserpent

Member
Mar 20, 2021
282
418
my urm version is 2.3.1 and will not update. not sure why. using the windows version. It informs me that there is an update but nothing happens when I click to proceed. The save reloads and I'm back where I started. I should probably just update manually, huh
 

SpasmJack

Newbie
Dec 29, 2024
57
59
NEED HELP
game:My Cute Roommate [v1.6.1 Ex Beta]
https://f95zone.to/threads/my-cute-roommate-v1-6-1-ex-beta-astaros3d.5405/
OS:WindowsPRO10 last update


Subject:
The developer of this game use the "hide_all()" function in every "label/screen", and this causes the URM to close/exit each time. Neither URM nor keyboard shortcuts work after changing the screen/progress story.
If I remove all of its "hide_all()" functions from all files, then the character images will mess with each other and some of the active layers.
I can change all of its "hide_all()" functions to any other "clear/clean" function. To prevent the closure of the URM, but at the same time ensure a stable game.
Please help!
A bit roundabout, but will probably work:
Use inspector (shift i)to get the names of all the (ingame) screens that are over/underlaid. (Digging through the code will prob take longer
Replace $hide_all() with a list of hide commands for all the screens that need hidden after transition (make one list with all and copy pasta)

Example:

hide screen buttons()
hide screen titties()
etc

Do not add the URM screen ofc.
alternatively use command "renpy.hide_screen(xxx)"
 

bat2897

Member
May 5, 2017
143
190
Hello mate,
Just wondering if a import your own font type system is still something coming?
Also if not a basic gist on how to do it with just rpa file? I can code somewhat so I'm wondering if I should try xD
 
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