No, you can't open URM during replays.Is there any way to open the popup mod in the galleries? I've tried ALT+M but it seems to be assigned in this context to the End replay action.
Regards
You may need to give the game name and a save. I can say it doesn't happen in my Lessons in love 0.50 with latest urm.Something weird started happening with this mod, like a RKO, it was Outta Nowhere, but suddenly, whenever I have it in the folder, my rollback isn't working. Started a few nights ago, and I had been trying to figure out why, but when I start the game without this mod, my rollback is working fine, but the moment I put this in there, it stops working. Like it will let me rollback, but the second I stop, it jumps right back where it was unless I click the mouse button in the half of second it gives me.
Back In College is the first one. Celebrity Hunt is the the second one. Goldram is the 3rd one. Siblings Delight is the 4th one. JL Next Generation is the 5th one. Mystery Bar is the 6th one. And the one I finally figured out it was from this mod, as when I removed it, finally my rollbacks started working again, Crime Lawn Repeat is the 7th one.You may need to give the game name and a save. I can say it doesn't happen in my Lessons in love 0.50 with latest urm.
i tested it for JL NGBack In College is the first one. Celebrity Hunt is the the second one. Goldram is the 3rd one. Siblings Delight is the 4th one. JL Next Generation is the 5th one. Mystery Bar is the 6th one. And the one I finally figured out it was from this mod, as when I removed it, finally my rollbacks started working again, Crime Lawn Repeat is the 7th one.
So, it was 0.9 it worked for you? And what about the other ones?i tested it for JL NG
works as it should with your save
yes 0.9So, it was 0.9 it worked for you? And what about the other ones?
The fact it happens across multiple games suggests its something you've changed in URM. I don't know if there's a URM persistent variable that can be found across games but I'd definitely try a redownload.So, it was 0.9 it worked for you? And what about the other ones?
The fact it happens across multiple games suggests its something you've changed in URM. I don't know if there's a URM persistent variable that can be found across games but I'd definitely try a redownload.
Or there's something you're misunderstanding with URM (user error)
Well, think I figured it out what it was, since it started acting up with games I didn't even use this mod on tonight. It looks like it was my GamePad. Plugged in a different one, and stopped doing that. Thank you for trying to help though.yes 0.9
no , i dont load 6 games i dont play or even know - sry
I don't have a full answer, but I ran into this issue as well (latest urm, 2.6.2, playing eternum) and was able to get it working again by loading the most recent auto-save and then trying to manually saveAny help with this error? It happens whenever I try to save on the game.
You don't have permission to view the spoiler content. Log in or register now.
I'm sorry, but an uncaught exception occurred.
While running game code:
Exception: VPGrid not completely full, needs a multiple of 4 children.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/ch_moko.rpyc", line 10649, in script
GDS{2��Cb�:}���A���X}��)??�bژX-Nb�#V�������
File "renpy/ast.py", line 1903, in execute
choice = renpy.exports.menu(choices, self.set, args, kwargs, item_arguments)
File "renpy/exports.py", line 1010, in menu
rv = renpy.store.menu(new_items)
File "renpy/exports.py", line 1250, in display_menu
rv = renpy.ui.interact(mouse='menu', type=type, roll_forward=roll_forward)
File "renpy/ui.py", line 299, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3377, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "renpy/display/core.py", line 3810, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/core.py", line 582, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 582, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 582, in visit_all
d.visit_all(callback, seen)
File "renpy/display/screen.py", line 456, in visit_all
self.child.visit_all(callback, seen=None)
File "renpy/display/core.py", line 582, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 582, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 582, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 582, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 582, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 582, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 582, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 582, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 584, in visit_all
callback(self)
File "renpy/display/core.py", line 3810, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/viewport.py", line 678, in per_interact
raise exc
Exception: VPGrid not completely full, needs a multiple of 4 children.
Windows-10-10.0.22621 AMD64
Ren'Py 7.5.3.22090809
SimpleDays 0.19.7
Sat Aug 2 19:58:32 2025
0x52 URM 2.6.2
There's an option "Show all code in the code view". Turning that off should hide that conditionAny chance we can get this variable added to the list for ignoring purposes? I tried finding it using the more advanced method but came up empty.You don't have permission to view the spoiler content. Log in or register now.
Just checked and it is off... i've also never seen the examples given when clicking the little question mark on the option, ever, so it's safe to say i've never had it on... and this one still gets through, so there must be something extra going on...There's an option "Show all code in the code view". Turning that off should hide that condition
I'm sorry, but an uncaught exception occurred.
While running game code:
File "0x52-URM/classes/main.rpy", line 7, in <module>
File "0x52-URM/framework/bootstrap.rpy", line 21, in load
Exception: 0x52: This mod (x52URM) does not support Ren'Py version 6.99.13.2919. Lowest supported version is 6.99.14
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "0x52-URM/classes/main.rpyc", line 6, in script
File "B:\Rogue-Like-1.63d-win\renpy\ast.py", line 827, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "B:\Rogue-Like-1.63d-win\renpy\python.py", line 1764, in py_exec_bytecode
exec bytecode in globals, locals
File "0x52-URM/classes/main.rpy", line 7, in <module>
File "0x52-URM/framework/bootstrap.rpy", line 21, in load
Exception: 0x52: This mod (x52URM) does not support Ren'Py version 6.99.13.2919. Lowest supported version is 6.99.14
Windows-8-6.2.9200
Ren'Py 6.99.13.2919