JenMistress
Engaged Member
- Oct 1, 2019
- 3,302
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So, it was 0.9 it worked for you? And what about the other ones?i tested it for JL NG
works as it should with your save
So, it was 0.9 it worked for you? And what about the other ones?i tested it for JL NG
works as it should with your save
yes 0.9So, it was 0.9 it worked for you? And what about the other ones?
The fact it happens across multiple games suggests its something you've changed in URM. I don't know if there's a URM persistent variable that can be found across games but I'd definitely try a redownload.So, it was 0.9 it worked for you? And what about the other ones?
The fact it happens across multiple games suggests its something you've changed in URM. I don't know if there's a URM persistent variable that can be found across games but I'd definitely try a redownload.
Or there's something you're misunderstanding with URM (user error)
Well, think I figured it out what it was, since it started acting up with games I didn't even use this mod on tonight. It looks like it was my GamePad. Plugged in a different one, and stopped doing that. Thank you for trying to help though.yes 0.9
no , i dont load 6 games i dont play or even know - sry
I don't have a full answer, but I ran into this issue as well (latest urm, 2.6.2, playing eternum) and was able to get it working again by loading the most recent auto-save and then trying to manually saveAny help with this error? It happens whenever I try to save on the game.
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I'm sorry, but an uncaught exception occurred.
While running game code:
Exception: VPGrid not completely full, needs a multiple of 4 children.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/ch_moko.rpyc", line 10649, in script
GDS{2��Cb�:}���A���X}��)??�bژX-Nb�#V�������
File "renpy/ast.py", line 1903, in execute
choice = renpy.exports.menu(choices, self.set, args, kwargs, item_arguments)
File "renpy/exports.py", line 1010, in menu
rv = renpy.store.menu(new_items)
File "renpy/exports.py", line 1250, in display_menu
rv = renpy.ui.interact(mouse='menu', type=type, roll_forward=roll_forward)
File "renpy/ui.py", line 299, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3377, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "renpy/display/core.py", line 3810, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/core.py", line 582, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 582, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 582, in visit_all
d.visit_all(callback, seen)
File "renpy/display/screen.py", line 456, in visit_all
self.child.visit_all(callback, seen=None)
File "renpy/display/core.py", line 582, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 582, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 582, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 582, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 582, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 582, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 582, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 582, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 584, in visit_all
callback(self)
File "renpy/display/core.py", line 3810, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/viewport.py", line 678, in per_interact
raise exc
Exception: VPGrid not completely full, needs a multiple of 4 children.
Windows-10-10.0.22621 AMD64
Ren'Py 7.5.3.22090809
SimpleDays 0.19.7
Sat Aug 2 19:58:32 2025
0x52 URM 2.6.2
There's an option "Show all code in the code view". Turning that off should hide that conditionAny chance we can get this variable added to the list for ignoring purposes? I tried finding it using the more advanced method but came up empty.You don't have permission to view the spoiler content. Log in or register now.
Just checked and it is off... i've also never seen the examples given when clicking the little question mark on the option, ever, so it's safe to say i've never had it on... and this one still gets through, so there must be something extra going on...There's an option "Show all code in the code view". Turning that off should hide that condition
I'm sorry, but an uncaught exception occurred.
While running game code:
File "0x52-URM/classes/main.rpy", line 7, in <module>
File "0x52-URM/framework/bootstrap.rpy", line 21, in load
Exception: 0x52: This mod (x52URM) does not support Ren'Py version 6.99.13.2919. Lowest supported version is 6.99.14
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "0x52-URM/classes/main.rpyc", line 6, in script
File "B:\Rogue-Like-1.63d-win\renpy\ast.py", line 827, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "B:\Rogue-Like-1.63d-win\renpy\python.py", line 1764, in py_exec_bytecode
exec bytecode in globals, locals
File "0x52-URM/classes/main.rpy", line 7, in <module>
File "0x52-URM/framework/bootstrap.rpy", line 21, in load
Exception: 0x52: This mod (x52URM) does not support Ren'Py version 6.99.13.2919. Lowest supported version is 6.99.14
Windows-8-6.2.9200
Ren'Py 6.99.13.2919
So couldn't find a combination of words to use in the search bar to see if this was already answered, lol, so I'll just ask. Is there a way in either Renpy's default console menu or with URM to see if an event requires certain conditions to be met? As in a cut scene style event that is determined by multiple previous choices.
Forgive me for bothering anyone, but I started playing RenPy games again and I remember there was a feature where you could see path and then return immediately before that choice. Simply you kinda previewed the choice, but it didn't affect your playthrough. It helped me to decide what to choose.
However I can't find this feature anymore. I am probably blind, I am sorry. Can anyone help me please?
There's instructions in the OPHow to use it in Android?
Please provide some details. See instructions in the OPthe mod doesn't work on this game https://f95zone.to/threads/124947/ after it's recent update