Mod Ren'Py University Cinema 8 (UC8) [v0.2.0.4] Multi-Mod [Sancho1969]

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Sancho1969

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Jan 19, 2020
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48,855
UC8_SM_Cover.jpg

Overview:
In-game mod for University Cinema 8
Multi-mod adds support for save descriptions, choice guide, custom stat screens, custom scene gallery, custom settings, custom fonts and more.

As always if you like the game please show your support for the Developer whose respective links are found below.

*** The latest SanchoMod Core v7b ***
Another massive overhaul of core mod with 1,000's of cumulative hours in development

Updated:
Game/Creator: University Cinema 8 (UC8) / Griffin Games /
Modder: Sancho1969 F95
Mod Version: v0.2.0.4
Game Version: v0.2.0.4
Language: English

Features:
  • Improved aesthetics with animated mod menus/screens, all fully customizable to tailor your personal experience.
  • Too many story branches got you down 'cause you can't remember which of your saves is which? I gotcha covered. Includes the Original SanchoMod save description feature. Often imitated (including the use of my GUI buttons) the SanchoSave is more intelligent and efficient, saving you keystrokes as it autoloads the save slot descriptions and it also allows you to completely escape the process of saving if you wish (I've personally not seen this feature with other imitations). Feature can be toggled on/off anytime as desired.
  • Adds multiple exhaustive stats screens always accessible via the MiniMenu or Options menu. Resizable, toggle-enabled, various formats, and more.
  • Adds in-game walkthrough (ChoiceGuide) noting all variable changes and highlighting important choices. Can be toggled on/off at anytime, play as YOU want to play. You are not forced to view spoilers if you do not wish.
  • Multiple opacity and text sizing options to customize your experience including dialogue boxes, text and fonts, QuickMenu sizing and format versions, and more. All can be toggled on/off as desired, again allowing you even more control to tailor your experience.
  • Adds a custom fully unlocked scene gallery (SanchoGallery) that runs completely independent.
  • Adds professionally coded custom cheats (SanchoCheats) if applicable (varies from port to port).
  • Adds the ability to view multiple scenes (SanchoSplits) if menu choice has a scene/route split (varies from port to port).
  • Too many new features to list (see FAQ below for even more features implemented in the latest Core).
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Installation:
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SaveFixer:
(Using SanchoModded saves in an unmodded game)
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Change-Log:
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Current revision: 05/24/2024 12:55 CST
Download: -

SanchoMod GUI/Features
UC8 SM B03a1.jpg UC8 SM B03a2.jpg UC8 SM B02a4.jpg UC8 SM B03a3.jpg UC8 SM B01a4.jpg UC8 SM B01a6.jpg
Fully Dynamic ChoiceGuide
UC8 SM B01b1.jpg UC8 SM B01b2.jpg UC8 SM B02b1.jpg UC8 SM B02b2.jpg
Other Feature Highlights
UC8 SM B02b3.jpg UC8 SM B02b4.jpg
(Screenshot below explains the SanchoMod interface/features)
OTR D01a.jpg
If you enjoy my mods and guides, please consider smashing the "(y)like" to give me support. You won't see links or advertisements in any of my mods, all I ask is for your gratitude if you enjoy my work. Feel free to follow my profile where I post new mods, updates, and status of works-in-progress. If you find this particular mod beneficial and/or enjoyable, consider leaving a proper review and a "vote" so others might benefit from your personal experience. My personal thanks (as always) to the hardworking devs, compressors, and admins. Kindest regards and be well.
 
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Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,855
Reserved for pending FAQ

The main newest feature sets within the mod (for those already accustomed to SanchoMod) are the following:
  1. SanchoDiaBox toggle (found in the Options screen). Seamlessly changes from OEM dialogue box to SanchoMod custom. New bonus feature - adjust dialogue font size and dialogue box opacity while in game via [Alt+(ArrowKeys)].
  2. QuickMenu alignment (found in the Options screen). New bonus feature - The alignment changes dynamically depending on whether the OEM or Sancho dialogue box is on screen.
  3. SaveDescription toggle (found in the Options screen)
  4. SanchoAlerts (isolated custom notifications that are completely separated from RenPy's default notifications, toggled on/off along with the normal ChoiceGuide). New bonus feature - now receive alerts of potential scene/path splits as save marker points.
  5. SanchoGallery (improved efficiency and handling of isolated gallery, isolated MC renaming, improved start and ending screen transitions and more). New bonus feature - The "SanchoMod Menu" opacity slider (that normally controls the opacity of the MiniStat screen in-game) now controls the dialogue box opacity while in a scene replay. When back in-game it switches back to it's default of adjusting the MiniStat screen opacity. New bonus feature - Scene filters by character and/or scene type available as desired.
  6. SanchoCheats (found via the Options screen). Professionally and properly coded cheats that are rock-solid, including a reset button for stat changes that works intuitively and correctly every time. You asked for it, you got it...cheater. New bonus feature - alt character renaming, deep-rooted.
  7. SanchoHotKeys (in-game only). Alt+ArrowKeys for dialogue text size/opacity, Lower-case "g" for ChoiceGuide, Lower-case "m" for MiniStat, Lower-case "q" for QuickMenu, Lower-case "s" for medium SanchoStat, Lower-case "o" for SanchoOptions, Lower-case "c" for SanchoCheats. These work exactly as if you had clicked them in the MiniMenu or SanchoOptions, they just give you another way to do something faster or more conveniently. (Yes, I took the "s" key. Use shift+"s" or alt+"s" for screenshots).
  8. QM HoverMode (found in the Options screen). Additional QuickMenu customization that can also be toggled with the appropriate HotKey "q". Described in detail in a post in the mod's thread here.
  9. HotKey "S" Toggle (found in SanchoCheats) (it looked out of place in SanchoOptions where it really needs to be), works in real-time while in-game with no restart required. Toggle allows the HotKey to set to either the default "S" or the alternative "T". While in the "T" variant the user can take RenPy screenshots with the individual "S" key as well as the other multi-key assignments. This feature toggle is saved on a per-save file basis (it will always default to "S" when starting a new game so will have to be set to "T" each new game if that's the preference of the Player. When loading a save where it was previously set to "T" then it will be loaded as such).
  10. SanchoMod Volume Control (found in Preferences). Controls most of the sounds introduced by the mod separately from the VN's mixer.
  11. SanchoAutoSave (found on Save/Load Page 69). Episode/Chapter specific auto saves in one location, easily accessible by the Page menu.
I'll address each and other VN specific features in detail in this post (which is currently being drafted). I'll update this post periodically with those details and deep-dive into explanations as necessary.

Until then please enjoy and please consider leaving a review, a vote, or both. I'll never ask you for your "donation", I only ask for your appreciation if you enjoy my work. Best regards to you and yours.

_____________________________________________________________________________________

Known Issues (issues known but not yet resolved):
  • Currently N/A
Resolved Issues (issues fixed and currently pending next mod update pushed to upload):
  • Currently N/A
 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,855
SanchoMod QM HoverMode detail:

One of the new features (I know, it's minor but it's been requested more than a few times) is a QM hover mode. This one is coded pretty slick, since the QM is toggled in one of three ways: via the MiniMenu, SanchoOptions, or HotKey "q". Each one effects the QM differently so it was a bit tricky to code intuitively and correctly.
  • Via the MiniMenu only toggles the QM On/Off regardless of any current setting (regardless of On/Off/Hover).
  • Via SanchoOptions and you get everything in one place to tweak the QM (teaser below).
  • Via HotKey "q" cycles through the QM stages (On/Off/Hover).
  • All three above populate an associated SanchoNotifications (the upper-left notification flag) to let you know what mode QM is in.
I made it so if the player has the HoverMode enabled that the QM is shown with SanchoOptions screen open so you can actually see the QuickMenu while adjusting parameters. Once the player is done adjusting it, if the HoverMode is still active then when SanchoOptions is closed the QM goes back into its HoverMode state (hidden until the player mouses over a specified target area). HoverMode is automatically reset to Off if the QM is disabled (so it remains intuitive to use). It's setting is saved on a per save file basis (as with most SanchoOptions I do my best not to never fuck with your persistent file). The default when starting the VN or within either Gallery is QM ON mode (non-hover mode).
 

Grif1001

Well-Known Member
Game Developer
Aug 30, 2017
1,551
4,083
Sancho, As always, you did a fine job with this mod! As I have said numerous times before...

"If it ain't a Sancho mod, it ain't worth using!"
 
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JenMistress

Engaged Member
Oct 1, 2019
2,877
3,348
Damn, Sancho1969, are you reading my mind or something? This is one that I debated about adding to my games to play list, but the point and click tag made me worrisome, so figured, maybe if someone made a mod for it, I would then. Low and behold, here it is. ;):LOL::ROFLMAO: But seriously, thank you for this.
 
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Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,855
Damn, Sancho1969, are you reading my mind or something? This is one that I debated about adding to my games to play list, but the point and click tag made me worrisome, so figured, maybe if someone made a mod for it, I would then. Low and behold, here it is. ;):LOL::ROFLMAO: But seriously, thank you for this.
A friend is making his dev debut with the title so the least I could do is support his endeavor the best I can. He's driven to continued improvement so know that going in.
 

JenMistress

Engaged Member
Oct 1, 2019
2,877
3,348
Got caught up with the Dev, and nice game your friend made. Thank you so very much for making this mod!!!
 
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Shenhan

Member
Apr 7, 2018
409
640
I hate the fact that I have to turn the save descriptions off every time I open the game. Can't the mod just remember my preference.
 

NikMarishka

New Member
Sep 23, 2023
7
6
When your mod will be with joiplay. Many games start with your mods,now mods break the game,and cant continue game without mods,break saves
 

Elhemeer

Conversation Conqueror
Jun 20, 2022
6,253
10,411
When your mod will be with joiplay. Many games start with your mods,now mods break the game,and cant continue game without mods,break saves
Not sure how this works on joiplay (since Sanchomods have never been deigned to work there) but the "Savefixer" thing in his OP explains how to load a mod save without the mod.
 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,855
I hate the fact that I have to turn the save descriptions off every time I open the game. Can't the mod just remember my preference.
Sorry for the very late reply... I wasn't pinged and didn't notice your post.

You don't have to change it each time you start the game bud. If you turn any feature either On or Off, later when you save your progress then when you reload that same progress your preferences are recalled. So, load a save or start a new game, change the settings however you desire, progress a minimum of one frame in the VN (or RenPy won't retain the variable changes, it's a RenPy thing, always has been), and save. Done.
 

Shenhan

Member
Apr 7, 2018
409
640
Sorry for the very late reply... I wasn't pinged and didn't notice your post.

You don't have to change it each time you start the game bud. If you turn any feature either On or Off, later when you save your progress then when you reload that same progress your preferences are recalled. So, load a save or start a new game, change the settings however you desire, progress a minimum of one frame in the VN (or RenPy won't retain the variable changes, it's a RenPy thing, always has been), and save. Done.
Yeah I figured that out many moons ago, I probably should have done an edit on the comment but to be honest I barely remember making it. Thanks for getting back to me though
 
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Sancho1969

Message Maven
Modder
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Jan 19, 2020
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Okay folks. While I start to pre-port the mod in preparation for the next pending update I'm going to basically rewrite the mod code for "Prologue". For some reason that I can't recall I was hard-code manipulating the dialogue box and it forced me to go back and rethink the whole process. I'll insure the MiniStat choreography (auto Hide/Show) is done correctly while I go back through Prologue with a fine-toothed comb.

If I remember why I hard-coded the dialogue box so many times (about 2 dozen times) then I'll address it again. I likely was attempting to keep it from auto showing/hiding during blink/pan/etc image scenes with no dialogue but I don't want to overstep the dev's likely future better use of transitions (scene fades/dissolves/etc) which I will work with him later to get a better scene flow out of the VN. I know he has a vision, I'll be there to help him present it more like a movie than being sometimes "abrupt" in scene transitions and flow (think about the time the end of a full scene fades and goes into the next one that starts in a completely different physical location in the story for what I'm addressing here).

Anyway, just know I'm working to make whatever the heck I did last update better than it was. Regards.
 
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Grif1001

Well-Known Member
Game Developer
Aug 30, 2017
1,551
4,083
I'll get better, I don't think I did any of those blinking sequences this time, :giggle: Like with the firelight or the flickering motel light... I just made them all webm's in Chapter 1. ;)
 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,855
SanchoMod Update (C1:E1, v0.2.0.4)
UC8 SM B03a1.jpg UC8 SM B03a2.jpg UC8 SM B03a3.jpg
Go get you some.

Links in OP are updated accordingly.

NOTE: Start a new playthrough, do not rely on previous saves (too much has changed in the VN and in the mod).

If you enjoy my work once you've had time to check it out, consider leaving a vote and/or review so others might benefit from your experience. Positive or negative, all civil forms of rational criticism are welcomed and appreciated. Your feedback matters.

Regards.
 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,855
Sancho1969 -- I think there should be one of your popup alerts here ...
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After chatting with Grif1001 I thought it best to leave it hidden since y'all found the image "mistake" while testing and apparently y'all decided to make it an Easter egg (Edit: word deleted) of sorts. But... now you've let the cat out of the bag, Mr. Senior Tester! :ROFLMAO:
 
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