I've never played this, so I don't know, but does this have a gallery? I checked the changelog, but I couldn't find an answer there. All I've found is this, but it says a gallery, not the gallery.I'm planning on most scenes will be repeatable. Some might just get thrown into a gallery too though.
noI've never played this, so I don't know, but does this have a gallery?
Fastest compressor in the west!University King [Release 6] [The Sexy Chinaman]
COMPRESSED:
Win/Linux:
You must be registered to see the links- PIXELDRAIN -You must be registered to see the links- WORKUPLOAD
Mac:
You must be registered to see the links- PIXELDRAIN -You must be registered to see the links- WORKUPLOAD
Wondering what kind it wasAlready tagged and ready to crush your privates into mush.
It's pretty obvious that bug wasn't discovered until after R6 was released and so it was fixed in R7, and the developer doesn't want to expend the resources to fix the old release (effectively creating another release such as R6.1). If you aren't familiar software release and distribution, it's a lot of overhead. In this case, it's already fixed and paying customers have access to the fix, so the ROI for the extra effort to fix it for non-paying customers just isn't there. That said, if the dev is making the game available here, then known bugs and possible workarounds should be spelled out in the changelog.I don't mind the public version being a few versions behind the patreon releases. It make sense to reward your supporters and give people more incentive to subscribe. But if you intentionally release a buggy public version thats a complete different story.
I mean srsly you know R6 is bugged and you know how to fix it yet you choose not to? Then you expect people to play a buggy game and decided to support you like just how does this even make sense...
Shit, if it's just something in the script, just post a bugfix that's is a few KB's in size like 99% of other developers do to fix it.It's pretty obvious that bug wasn't discovered until after R6 was released and so it was fixed in R7, and the developer doesn't want to expend the resources to fix the old release (effectively creating another release such as R6.1). If you aren't familiar software release and distribution, it's a lot of overhead. In this case, it's already fixed and paying customers have access to the fix, so the ROI for the extra effort to fix it for non-paying customers just isn't there. That said, if the dev is making the game available here, then known bugs and possible workarounds should be spelled out in the changelog.
Take these instead. It's R9Shit, if it's just something in the script, just post a bugfix that's is a few KB's in size like 99% of other developers do to fix it.
It's not a good look to release a bugged version to the public to "entice" people to pay.
But, whatever, not my game, don't give a shit.
all you have said is true and there are also so many ways to handle that. its also something they should have known when they choose this model. the dev did choose to release a buggy game even if they have a working sollution, they decided its too much effort and released a buggy version.It's pretty obvious that bug wasn't discovered until after R6 was released and so it was fixed in R7, and the developer doesn't want to expend the resources to fix the old release (effectively creating another release such as R6.1). If you aren't familiar software release and distribution, it's a lot of overhead. In this case, it's already fixed and paying customers have access to the fix, so the ROI for the extra effort to fix it for non-paying customers just isn't there. That said, if the dev is making the game available here, then known bugs and possible workarounds should be spelled out in the changelog.