SanchoMod feature update
Good afternoon y'all. I've another one for you to check out. (Another wall of text to fully explain the feature, please skip this post if you don't give a damn about the mod by all means).
Sancho ChoiceChange. I'll spoiler code the following just in case but here's the layup for this example:
In this example we have Rachel's return from her friends party in U6 which plays differently depending on how you went about the situation with her ex in U4. I found myself coming to choices like this and thought others might have as well thinking "damn, maybe I should have done that differently" and you would normally have to reload an old save and speed run through to the point of return... a PITA for some so I coded an efficient solution if the player wishes to implement it.
Here is her prepared departure before both scenarios and the newly introduced menu right before the MC calls her to see if she's ready to be picked up (if the ChoiceGuide is enabled, otherwise you never see this modded choice/screen). So you remember the result of the previous choice for the sake of this explanation:
the U4 choice changes this to either RachelDrunk or RachelMassage among other things including Sasha. Note there's a choice to bypass this completely by simply selecting "Keep my original choice" which bypasses this mod feature completely:
Assuming that the player might or might not want to change their choice but needs a refresher what that choice was, the mod takes you to a "flashback" type of replay. Now, to insure the player knows that we are in a "flashback" there's a notification banner that's displayed during the entire event so there's no mistake where the player is:
Now to the menu where the choice can be changed. Note that ONLY the event choice is changed regardless of selection. None of the other possible variables are changed at all, the player made that choice during the initial playthrough so I drew the line there as the intent here was only to change the event, period. There's also a new choice added to only this "flashback" so if the player realizes that they are fine with whatever they originally chose (the choice tells them in the note) then they can completely skip this routine just like in the second pic of this post (bypasses the mod feature completely).
Whatever is chosen (and after any chosen "flashback" scene is completed) the player is returned to the original playthrough where this feature started and can move forward with the story. Note that the notification banner is gone informing the player they are no longer in "flashback".
Disclosure: Now, will this possibly null your choice with Sasha if you picked "a certain item to be resolved" due to the original U4 choice made? Yes but if you want 100% pure play then simply reload an old save to begin with as there's always going to be a potential of fubar using shortcuts like this. The only way I can make it 100% bullet proof is with a completed VN with all known outcomes.
Finally, is this all a bit overboard (similar to the post above this one) for this type of modded task? Yes, but the point is to keep the player informed of what the mod is doing and to be confident that it's not just some thrown together hack garbage that they may not be able to rely on. SanchoMod has your back but only if you need it, otherwise it's completely out of your way. As always it's about how you, the player, wishes to consume the content and not up to the modder to dictate how you should play.
I hope that all makes sense. I'm in a mode right now so I'm going to get back to it while inspiration is flowing. Regards.