- Jan 19, 2020
- 12,382
- 47,863
SanchoNoteSomething wicked this way comes....
SanchoMod proudly presents:
University of Problems - MultiMod Edition (Update v1.0.0)
View attachment 1956371
Go get you some.
( simply click on the banner pic above )
You don't have permission to view the spoiler content. Log in or register now.Please enjoy. Mod core is updated to the latest v6a with even more features. I hope you find at least one feature beneficial to your experience. Remember absolutely everything can be toggled on/off as desired and on the fly. Complete information and exhaustive previews can be found on the mod's thread (simply click the banner above). Regards and be well.You don't have permission to view the spoiler content. Log in or register now.
- Sancho
Good afternoon all,
Did you notice the following in the release notes and wonder WTF?:
Well, instead of delaying the release I pushed it without finalizing the code for that feature. You may have noticed this new feature in my latest releases but it became more complicated here due to the "Tee-Hee" cheat code conflicting.
- Rename (character) - (Coming Soon) functional across the board meaning the character name is reflected in: all other character's dialogue referencing her, her stats, her cheat buttons, fucking all of it. Based on the soon-to-be-infamouse "Tee-Hee" button found in my UoP mod but now it's on steroids. I can automatically change any dialogue without even touching the original scripts... (makes evil laugh: mwah ha ha haaa).
It is resolved. Prepare to have your mind blown (well it's pretty damn cool regardless imho).
Here's a brief and simple example of how it works... and yes, name changes are truly reflective across the board or as I stated in the release notes "fucking all of it". The feature is 100% non-destructive (it doesn't physically alter any of the default script code), and it's non-persistent (it all pertains to the current save only so you're free to experiment at will). There's even a "reset" button in case you change your mind, I'll save you all the re-entry of default names. With all that said, let's take Rachel for our example below:
- Default (OEM) screen/character info with the SanchoCheats screen open. Just as you've known before in the mod, dialogue is default, stats reflect her name, etc:
- Now, the player clicks on her name change button and proceeds to rename her something absolutely clever or diabolically stupid (you do you):
- Done. Now notice how all other characters now refer to her with her new name, her label is reflected, the ChoiceGuide is reflected, and even the SanchoStats are reflected:
Pretty damn cool, right? Yeah, I think so too. Do to the ChoiceGuide changes I still have work to do but once that's done I'll push a maintenance release so you'll have access.
Regards.
P.S. - Oh, and you know that new "what music is playing" feature the dev "introduced"... well I already had that shit done and pushed public over a month ago (in a different title). It oddly looks almost identical in fact. That's rather curious:
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