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Sancho1969

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Jan 19, 2020
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That reminds me, I've been meaning to ask you about the SaveFixer: Is that universal for all your mods, or specific to each game? Wondering since they have no game-specific names.

Also, appreciate that you do the savefixer in the first place. I usually stick to the mod once I've started using it, but in some games I'll maintain both modded and unmodded playthroughs.
SanchoMod's have very specific SaveFixers for their respective VN's... such as ChasingSunsets, BeingADIK, etc. Always, always use what's in the mod's OP for that specific VN... Never ever assume differently unless explicitly noted by me in the OP notes.

They are all named the same so I can insure the mod is not installed with the SaveFixer at some point when I have the current Core fully coded and move on to v8 of SanchoMod... so the naming convention being maintained is by design to minimize the custom coding I'll have to do later per VN.
 

Badgerlad

Member
Mar 3, 2020
191
282
SanchoMod's have very specific SaveFixers for their respective VN's... such as ChasingSunsets, BeingADIK, etc. Always, always use what's in the mod's OP for that specific VN... Never ever assume differently unless explicitly noted by me in the OP notes.

They are all named the same so I can insure the mod is not installed with the SaveFixer at some point when I have the current Core fully coded and move on to v8 of SanchoMod... so the naming convention being maintained is by design to minimize the custom coding I'll have to do later per VN.
Glad I asked, I'd been downloading the specific ones but was considering just chucking one in a folder to always have it on hand. Obviously no longer considering that :)
 

Sancho1969

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Glad I asked, I'd been downloading the specific ones but was considering just chucking one in a folder to always have it on hand. Obviously no longer considering that :)
It really depends on how much I customize the UI of a VN... the more I modify it the more additional code required for the SaveFixer. VN's with very much default RenPy-type menus have the same SaveFixer so the non-complex VN's tend to share the same exact file... but it's safest to always DL the one specific to the VN to insure you don't have random save load crashes due to having the wrong file installed.
 

Sancho1969

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Wow... such a complex way of not including Roxy in the update:
"I'm gonna have to babysit again so I'll catch you later."

:ROFLMAO: :p
 
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OWSam000

Active Member
Mar 1, 2022
982
1,079
Why the screen become smaller when the animation runs? Using the compressed version.
 
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Sancho1969

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Thank you for packaging the patch correctly, sincerely. This could have been a massive headache if you hadn't. You smashed the shit out of those images though... super high compression so image quality suffers more than normal compression methods... imho.
I spoke too soon bud. broken_division, you borked the default resolution of the webm files you smashed (compressed):
1693587534248.png
The animations you smashed in the "Extras" are the same... borked.

The images being very low res is not a huge issue, but not smashing animation files correctly borks RenPy (as you can see in the above). RenPy does not auto-scale those webm's... you can't just go all willy-nilly with settings to get the smallest possible file sizes, other parameters must be maintained.

SonsOLiberty, sort him out bud :p
 
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Canto Forte

Post Pro
Jul 10, 2017
21,624
26,695
MC: Hey, Rux .. what about me .. you man baby ???
Roxy in the update
MC: I promise to stay in your lap and smooch at your milk balloons all day.
You don't have permission to view the spoiler content. Log in or register now.

Recap for everyone interested ... we already have a compression done by SonsOLiberty
for the last version ... so far that one is a staple of gaming quality .
We got a super compressed update only by broken_division ready to bring our games to the latest game version.

The compression of this update only has already been done broken_division,
so unless anyone actually makes a valid new request in the compressions dedicated thread,
harassing SonsOLiberty out here about his stellar compression
of the last update is not doing anyone any favors
and is clogging this thread with nonsense.

Use the compressed 1.2.5 made by SonsOLiberty,
then copy over the game folder from the 1.3.0 update only
compressed by broken_division and you are ready to start this game from the very beginning ...
or get your saves from last version you will find these last three thread pages
2-3 - end of 1.2.5
2-5 - end of 1.3.0

Of course from unmodded version of game. Fell free to use it
and game oN!
 
Last edited:

broken_division

Well-Known Member
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Oct 4, 2017
1,562
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I spoke too soon bud. broken_division, you borked the default resolution of the webm files you smashed (compressed):
View attachment 2895710
The animations you smashed in the "Extras" are the same... borked.

The images being very low res is not a huge issue, but not smashing animation files correctly borks RenPy (as you can see in the above). RenPy does not auto-scale those webm's... you can't just go all willy-nilly with settings to get the smallest possible file sizes, other parameters must be maintained.

SonsOLiberty, sort him out bud :p
oops i might have forgotten to revert the 720p test settings for the vids
 
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Sancho1969

Message Maven
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Jan 19, 2020
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Not really a spoiler but I'll put it in one anyway:

I don't really have a place to put it in the mod... but remember the SexShop Gift Card? If you gave it to Ash then in U23 you'll unlock a PVU Lewd. Otherwise... we wait to see what's up with Coral's version.

That's it for the card in this update... just so ya know.
 
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Sancho1969

Message Maven
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Jan 19, 2020
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Something wicked is coming
SanchoMod Update (v1.3.0 Ext)
UoP_SM_Cover.jpg
Go get you some.
( Simply click on the banner image above )

Links in the mod's OP and FAQ are updated accordingly.

Please enjoy. Mod core is updated to the latest v7b with even more features. I hope you find at least one feature beneficial to your experience. Remember absolutely everything can be toggled on/off as desired and on the fly. Complete information and exhaustive previews can be found on the mod's thread (simply click the banner above).

Regards and be well.
 

SonsOfLiberty

Discussion Dynamo
Compressor
Sep 3, 2022
24,101
203,756
University of Problems [v1.3.0 Extended] [DreamNow]

COMPRESSED:

Win/Linux:

- -

Mac:

- -
 
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Sancho1969

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Jan 19, 2020
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No me funciona el parche de traducción, me sale esto
Quien hizo ese parche la jodió - Whoever made that patch fucked up

"Sirpedro" coded the same the same translation for the word "Screen" twice according to your traceback. RenPy only allows one translation per word or sentence... not two or more times.
 

DreamNow

Member
Game Developer
Jun 3, 2017
171
2,881
DreamNow, I think you messed some code up from v1.2.5, for example:

In v1.2.5 you changed one Nikki reply to award her relp (previous versions didn't award it, this was a change in 1.2.5):
Python:
screen p20a_reply():
    modal True
    zorder 300
    vbox xpos 1200 yalign 0.5 spacing 15:
        textbutton "Great time for the party, for sure, ha-ha. Hope I can find some good company there.":
            style "replies_style"
            action SetVariable("p20a_commented", 1), SetVariable("p20a_comments_amount", p20a_comments_amount+1), SetVariable("nikki_rel", nikki_rel+1), Hide("p20a_reply")
        textbutton "It could have been a great party if it wasn't for some frats.":
            style "replies_style"
            action SetVariable("p20a_commented", 2), SetVariable("p20a_comments_amount", p20a_comments_amount+1), Hide("p20a_reply")
Now in v1.3.0 you reverted it back to how it was pre-v1.2.5:
Python:
screen p20a_reply():
    modal True
    zorder 300
    vbox xpos 1200 yalign 0.5 spacing 15:
        textbutton "Great time for the party, for sure, ha-ha. Hope I can find some good company there.":
            style "replies_style"
            action SetVariable("p20a_commented", 1), SetVariable("p20a_comments_amount", p20a_comments_amount+1), Hide("p20a_reply")
        textbutton "It could have been a great party if it wasn't for some frats.":
            style "replies_style"
            action SetVariable("p20a_commented", 2), SetVariable("p20a_comments_amount", p20a_comments_amount+1), Hide("p20a_reply")
So.... which is it? What is your intent? Was v1.2.5 Bug fix #2 incorrect and actually required Bug fix #3? Confusing...
I was just going through the old scripts, and it looks like I removed this part of the code back in version 1.2.5. It's kinda weird because I can't remember why I did that, and honestly, I can't think of any good reason for it. Maybe it was just a mistake on my end, considering I left a mention of this Nikki point in the official walkthrough.

Anyway, I think I'll toss that code back in for the next update.
 
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