Well, if you used the Mod, there is a chance you may have to start over.Someone can help me? When I try to load my old save the game crashes
Code:I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/000statements.rpy", line 570, in execute_call_screen store._return = renpy.call_screen(name, *args, **kwargs) File "renpy/common/00action_file.rpy", line 452, in __call__ renpy.load(fn) Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way? -- Full Traceback ------------------------------------------------------------ Full traceback: File "scripts/script.rpyc", line 15, in script File "renpy/ast.py", line 1969, in execute self.call("execute") File "renpy/ast.py", line 1957, in call return renpy.statements.call(method, parsed, *args, **kwargs) File "renpy/statements.py", line 278, in call return method(parsed, *args, **kwargs) File "renpy/common/000statements.rpy", line 570, in execute_call_screen store._return = renpy.call_screen(name, *args, **kwargs) File "renpy/exports.py", line 2983, in call_screen rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward) File "renpy/ui.py", line 298, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "renpy/display/core.py", line 3101, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs) File "renpy/display/core.py", line 3910, in interact_core rv = root_widget.event(ev, x, y, 0) File "renpy/display/layout.py", line 1053, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/transition.py", line 48, in event return self.new_widget.event(ev, x, y, st) # E1101 File "renpy/display/layout.py", line 1053, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 1053, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/screen.py", line 720, in event rv = self.child.event(ev, x, y, st) File "renpy/display/layout.py", line 1053, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 1053, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 1053, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/behavior.py", line 975, in event return handle_click(self.clicked) File "renpy/display/behavior.py", line 910, in handle_click rv = run(action) File "renpy/display/behavior.py", line 329, in run return action(*args, **kwargs) File "renpy/common/00action_file.rpy", line 452, in __call__ renpy.load(fn) File "renpy/loadsave.py", line 767, in load log.unfreeze(roots, label="_after_load") File "renpy/python.py", line 2173, in unfreeze self.rollback(0, force=True, label=label, greedy=greedy, on_load=True) File "renpy/python.py", line 2005, in rollback self.load_failed() File "renpy/python.py", line 1923, in load_failed raise Exception("Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?") Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way? Windows-10-10.0.19041 Ren'Py 7.4.4.1439 University of Problems 0.6.5-(Extended) Tue Oct 5 17:09:29 2021
Same, but I used the mod so I assume that's why. Gonna put this on the backburner for a bit until a new WT mod comes out. Or maybe the dev could add in a Walk through version of the game. That would be great.My previous save are not working the games always starts from the beginning
Well, if you used the Mod, there is a chance you may have to start over.
I know I have used Shaddy's Mod and he is no longer doing the mod for this game due to coding been change on each updates. I do not blame Shaddy for his decision to drop his mod for this VN.
I may just sit back and wait several updates before going through this VN again.
Have a great day and be safe...
I've used Shaddy's mod since I started playing and this update loaded my most recent saves fine. You might try an automatic save a couple back from the last or a save from an earlier update. Worth a try at least.Same, but I used the mod so I assume that's why. Gonna put this on the backburner for a bit until a new WT mod comes out. Or maybe the dev could add in a Walk through version of the game. That would be great.
I have done that in the past with other VN and mods. What I find is that later on, the saves will break because of the mess it left behind over the time. One VN, I used so often that one of the mod had a hick-up and I went back few saves and it works and then each new version get release, it would continue to have crashes. I have thought about doing that, which I haven't decided yet.I've used Shaddy's mod since I started playing and this update loaded my most recent saves fine. You might try an automatic save a couple back from the last or a save from an earlier update. Worth a try at least.
That what i thought first, but when I remove the mods my save still does not workSame, but I used the mod so I assume that's why. Gonna put this on the backburner for a bit until a new WT mod comes out. Or maybe the dev could add in a Walk through version of the game. That would be great.
looks like we have to wait until next year until the mc can have sex with rachelUpdate from the dev with details of progress with the next version.
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[News] Dev's blog #36
Hey!
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There is not much news about next update, actually.
Changelog:
1) The following events are written:
Yeah, so far only 3 events. But I also have plans for one event with Roxy and one event with Carol. The rest of the events will be picked later.
- big event with Ashley (another sex lesson)
- small event with Ashley and cheerleaders (Yuki, Carol, Ivy and much more)
- event with Sara
2) Renders and animations:
About 200 renders are ready
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A poll about extra events for the Extended version will be added in the coming days.
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Best wishes,
Dream Now
Or they can read the walk-through document than using the walk-through mod. URL: https://f95zone.to/threads/university-of-problems-v0-6-5-extended-dreamnow.65957/post-6681799was and its abandoned
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shaddy didnt want to redo code each time apparently, and nobody yet took over, best you can hope for now , if or when someone does take over we wont have to redo whole thing.
true, i usually use both if they are, but with mods can be problem, if there were made some improvements ingame, which means, paths combined or what ever, can mess game up after without it , specially if you would try to jump between dif mods when each modder does his own script.Or they can read the walk-through document than using the walk-through mod. URL: https://f95zone.to/threads/university-of-problems-v0-6-5-extended-dreamnow.65957/post-6681799
Have a great day and be safe...
I usually try to do it myself first. Some VNs the walk-through (doc and/or mod) can be useful. In this VN, the walk-through is useful. Some of the VN does not have the walk-through mod either because it complicate or conflict. So, I would see just the doc version. Some of us may prefer all to have the mod to make life simple. There is only few VN I came across that really doesn't need a walk-through. However VN like, Manila Shaw: Blackmail's Obsession or few others, the walk-through (mod and/or doc) can be handy since it has multiple paths and could get complicated.true, i usually use both if they are, but with mods can be problem, if there were made some improvements ingame, which means, paths combined or what ever, can mess game up after without it , specially if you would try to jump between dif mods when each modder does his own script.
same to you