To piggyback off this for a minute. There's really two big issues regarding proper modding of this particular VN.Are you saying you might want to be SanchoMod -ed? (WIP)
View attachment 1588146 View attachment 1588145 View attachment 1588144 View attachment 1588158 View attachment 1588157 View attachment 1588156
SanchoGallery (looks like same page but it's a completely isolated, separate gallery that's 100% unlocked w/out fucking with your persistent file):
View attachment 1588148 View attachment 1588147
OEM Gallery (same persistent file as from above, again they are separate so you still have "goals"/"cheevos" achievements):
View attachment 1588150 View attachment 1588149
Anything is possible in SanchoVille
As you can see in the last couple a pages, players cannot fathom how extras work in this game still ... even after so many updates and the time it took for one modder or two to drop modding it and for you to pick it up and have your way with this game.To piggyback off this for a minute. There's really two big issues regarding proper modding of this particular VN.
One is the glaring reason why I believe most others have not touched this in a while (see my old post here), which I somehow forgot about until just now (blame it on the whiskey). And is a rather serious concern to me personally.
The other is that for a proper WT the average modder can't handle it due to the way the variables work. Their solution is usually to duplicate or triple the menus, rewriting the whole damn dialogue scripts. SanchoMod can handle this fairly easily though it is a bit time consuming to code it in but it's been done in many of the harder VN's I've published publicly recently. That solution is the newest dynamic ChoiceGuide. In it's simplest form it works like the following example (although it can get much more complex):
Take for instance this Carol scene. If the player has the appropriate prerequisites from previous choices then the ChoiceGuide prints as most WTs do (note the first choice):
View attachment 1588226
Now in the below the player has NOT met the prerequisites and would not be awarded one or more variables because of this. The dynamic ChoiceGuide not only prints the outcome of this but also lets the player know what the criteria are to be awarded the stat they might be seeking:
View attachment 1588227
The dynamic ChoiceGuide also work like this for disabled menu choices, letting the player know what the requirement is for it to have been enabled. Of course all the above can be toggled on/off on the fly anytime via the ChoiceGuide toggle found inside the MiniMenu or SanchoOptions. Pretty cool, right?
Anyway, the first issue noted at the beginning of this post is a possible deal-breaker, we'll see.
def brandy_unlock_memories():
gallery = {k: True for (k,v) in persistent.items() if 'gallery_' in k}
persistent = persistent | gallery
def brandy_unlock_extra():
extra = {k: True for (k,v) in persistent.items() if 'extra_' in k}
persistent = persistent | extra
def brandy_unlock_lewd():
lewd = {k: True for (k,v) in persistent.items() if 'lewd_' in k}
persistent = persistent | lewd
def brandy_unlock_phone_bg():
bg = {k: True for (k,v) in persistent.items() if 'bg_' in k}
persistent = persistent | bg
This physically changes the persistent data and is considered bad form. Creating isolated galleries is much more proper and allows the player to continue with achievements. The above method is simply lazy imho, just like others that edit the gallery files directly and mark each as True. I'm just pointing it out as many folks don't like their persistent files tampered with, but to each their own. I've always gone out of my way to insure the player can revert back if they decide to remove/uninstall a mod.I found a way to edit brandy's mod so it works with any version, regardless how many galleries, extra's there are. Before each gallery was enabled separately, but with this change we set them all to true:
Python:def brandy_unlock_memories(): gallery = {k: True for (k,v) in persistent.items() if 'gallery_' in k} persistent = persistent | gallery def brandy_unlock_extra(): extra = {k: True for (k,v) in persistent.items() if 'extra_' in k} persistent = persistent | extra def brandy_unlock_lewd(): lewd = {k: True for (k,v) in persistent.items() if 'lewd_' in k} persistent = persistent | lewd def brandy_unlock_phone_bg(): bg = {k: True for (k,v) in persistent.items() if 'bg_' in k} persistent = persistent | bg
You haven’t played many games on here thenOne of the MOST BORING games I have played on this website.
You haven’t played many games on here then
can't wait to actully use your mod to play this game. i believe it will make it easier (meaning enjoyable) like a lotAnother mini-update of sorts:
Currently coding in a phone task system similar to my recently released LeapOfFaith mod which dynamically updates the MiniStat page 1 que according to comments/messages/pics that the player may not be aware require attention. Below is an example of it in action:
Here the player has never checked the PVU pics section of the phone up to this point (no likes or comments on them). Notice the PhoneTasks in the MiniStat screen:
View attachment 1589017
Now let's randomly choose a pic in the phone to comment from out of those three, let's choose Roxy in this example. Notice how the ChoiceGuide functions in the phone app as well as a side note. Speaking of that side note, the second pic below shows the same exact screen but the player has toggled off the ChoiceGuide to show you that even the phone app changes in realtime:
View attachment 1589018 View attachment 1589026
There's only one comment choice to make so let's choose it and notice the MiniStat screen instantly afterwards:
View attachment 1589019
Here the phone is exited to get a better view of the above:
View attachment 1589021
Don't worry about the "Chat Messages" being empty in the MiniStat in those above pics, I'll populate that after a while once I sort the coding out to be more efficient. Regards.
dev still working on it. Not implemented yetwhere are those mods? I can only see tons of text
will this mod be seperate files or overwriting the originals?Another mini-update of sorts:
Currently coding in a phone task system similar to my recently released LeapOfFaith mod which dynamically updates the MiniStat page 1 que according to comments/messages/pics that the player may not be aware require attention. Below is an example of it in action:
Here the player has never checked the PVU pics section of the phone up to this point (no likes or comments on them). Notice the PhoneTasks in the MiniStat screen:
View attachment 1589017
Now let's randomly choose a pic in the phone to comment from out of those three, let's choose Roxy in this example. Notice how the ChoiceGuide functions in the phone app as well as a side note. Speaking of that side note, the second pic below shows the same exact screen but the player has toggled off the ChoiceGuide to show you that even the phone app changes in realtime:
View attachment 1589018 View attachment 1589026
There's only one comment choice to make so let's choose it and notice the MiniStat screen instantly afterwards:
View attachment 1589019
Here the phone is exited to get a better view of the above:
View attachment 1589021
Don't worry about the "Chat Messages" being empty in the MiniStat in those above pics, I'll populate that after a while once I sort the coding out to be more efficient. Regards.
I'm curious to know what exactly we've seen in this update to assume there would be some threesome stuff?3some incoming after what we've seen in this update![]()