I see what you did thereOne coming soon and one before Cyberpunk 2077.
Thank you. I'm not sure that if you asked this as a technical question or otherwise. But there is no simple answer for your question.Superb! How do you create these?
Of course there is a simple answer: you hacked CarbonBlue's PC and stole his dufs.But there is no simple answer for your question.
Hm.Updated the Patreon.
Long story short:
•0.5v2 - next week
Boy you're keeping awfully close tabs on a game you rated 2 stars.
Do a search on his userid for this forum and all you can see is gripes about developers not providing content. It's what he does.Boy you're keeping awfully close tabs on a game you rated 2 stars.
From a technical perspective. I know nothing about how "digital" art is created! Do you work with a tablet and stylus or all done with a mouse? Or am I way off!?Thank you. I'm not sure that if you asked this as a technical question or otherwise. But there is no simple answer for your question.
Most of the developers use the program called DAZ Studio. They create new characters unique to them by modifying ready-made models. What I do is nothing different from theirs. The only difficulty for me is figuring out which model the current character was created using. If the developer has made major physical changes(morphs) to the character or used a different textures, this makes my job very difficult. In this case, it is necessary to analyze the character and find its main model and skin on various source sites, which is something I experience quite often. Over time, this gets easier as your eyes get used to the models, and you can quickly find where the model you're looking for might be. If you are really wondering this process, you can check out YouTube videos related DAZ Studio.From a technical perspective. I know nothing about how "digital" art is created! Do you work with a tablet and stylus or all done with a mouse? Or am I way off!?
Thanks - that's really helpful - I'll look DAZ Studio up. I don't have an artistic bone in my body but I do admire and respect those that do.Most of the developers use the program called DAZ Studio. They create new characters unique to them by modifying ready-made models. What I do is nothing different from theirs. The only difficulty for me is figuring out which model the current character was created using. If the developer has made major physical changes(morphs) to the character or used a different textures, this makes my job very difficult. In this case, it is necessary to analyze the character and find its main model and skin on various source sites, which is something I experience quite often. Over time, this gets easier as your eyes get used to the models, and you can quickly find where the model you're looking for might be. If you are really wondering this process, you can check out YouTube videos related DAZ Studio.
Hey, you're welcome to look at all of my posts and not cherry-pick the stuff you dislike, buddy.Do a search on his userid for this forum and all you can see is gripes about developers not providing content. It's what he does.
I just hope to see improvement, that's all. Snark doesn't improve a game nor schedules.Boy you're keeping awfully close tabs on a game you rated 2 stars.
Actually, that is exactly what I did. And I am not your 'buddy'.Hey, you're welcome to look at all of my posts and not cherry-pick the stuff you dislike, buddy.
She's mostly based on Jeanette from Vampire The Masquerade, who would also likely remind you of Harley Quinn.Just discovered this! Love Angel. She kinda reminds me of Harley Quinn... not sure if that's intentional or not lol
Shirleen has 2 major points of inspiration:And Shirleen?