VN Ren'Py UNLiFE [v1.0] [Mr.X]

4.80 star(s) 6 Votes

kunkunman3000

Active Member
Aug 6, 2020
539
401
This is an oopsie on my part, forgot to add a negative effect to using it too many times in a day. However, it will tell you what mood the Entity is in.

If she's feeling lustful, she will not kill you. If she's happy with you - there's only a 20% chance of an.. accident death. Neutral is 50/50-ish

So if she's orange or in the red, highly likely you will die
a request if possible can there be an alternative option of not dying instead you just get sucked off dry & become a toy of the ghost. Also in this alternative version you have to escape From her domain & get back to the house again & continue as it is:).
 
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MrXcy

Yay Senpai!!
Game Developer
Sep 19, 2017
39
574
View attachment 4893942
Let's hope the dev is going to finish this game this time. I loved Phasmohentaia, haven't played the other two..but the score is still 0:3 anyway.

I don't know what Lovers Lane is.. I never worked on that. o_O :unsure:

EDIT: So I just searched for the game, and it was something made 7 years ago by someone named Mr.Xxx, and his patron is Mr.X - I can see the similarities, but that is not me - I didn't start coding until 2-3 years ago when I suffered a motorcycle accident (lots of free time after that lol)
 
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nonospot

Member
May 15, 2020
206
191
The save system seems borked, load elsewhere, w/o items...
Also why putting a menu to get all the actions in a sub menu? For some reason the navigation menu is not working in joiplay (out-of-the-box), like the added menu in phasmoh. Directly putting the actions on the right may resolve this issue?

Thanks for the demo!
 

qljrnt6jc4eh2

Active Member
Jun 27, 2019
618
985
I don't know what Lovers Lane is.. I never worked on that. o_O :unsure:

EDIT: So I just searched for the game, and it was something made 7 years ago by someone named Mr.Xxx, and his patron is Mr.X - I can see the similarities, but that is not me - I didn't start coding until 2-3 years ago when I suffered a motorcycle accident (lots of free time after that lol)
Gonna correct that asap. Thanks for the clarification. So it'll be 0:2 then, right?
 

Javyxs

New Member
Mar 21, 2020
5
7
okay, i need help finding the music in this game! i have searched the lyrics of some of the songs, and john paul, but cant find them anywhere, also searched the dumbstruckmajorkey4694 as contributing artist on the file

the Alien Love and Human Mind are realy good!
 

fitgirlbestgirl

Well-Known Member
Jul 27, 2017
1,176
4,441
I think it's a little early to write a review so I'll just dump some impressions here. I like almost everything about this game except for the actual gameplay aspects of it. I think the atmosphere is great, the character models, the music, the effects, the jump scares (though they get a little repetitive), it's all very nicely put together. My three problems with the game are the navigation, the RNG nature of almost everything, and the writing (or lack thereof.)

The navigation menu isn't very well thought out and implemented, some things take way more clicks than they should and it doesn't help that a bunch of events like jump scares, looking at the pentagram and sleeping close the menu for some reason, adding even more unnecessary clicks. Like, it shouldn't take 6 clicks to use the computer from the living room (Research -> Interact -> Computer -> Interact -> Yes -> Bootup animation you have to skip -> You are finally on the desktop) when it's literally right there on screen and you could just make it clickable. You also shouldn't have a navigation menu that switches the order of rooms depending on where you are, ensuring that you never get used to the menu and will have to scan through it every time. IMO navigation in VNs works a lot better with clear visual cues than with text menus. Related to this: the computer is also kind of a hot mess that could be streamlined, like you have a whole big ass desktop but we have to dump options in terribly named subfolders like "My Stuff" and "System"?

The other problem I have is that it's too hard to actually progress in the game when everything you do is apparently a coinflip. Like, the game is just RNG overload. You can seemingly be doing everything right, the pentagram is pink, your last interaction with ghost girl was positive, but then she shows up again and everything you do just leads to her smashing your face in and running away fails four times in a row, because sure, why not. When, where and how often she shows up is naturally RNG too, which leads to situations where you want her to show up and you can switch between rooms 20 times with no luck (why not use the Ouija board to literally summon her instead of just for cryptic messages?) while at other times she beats your ass and you run away only for her to immediately show up again in the next room. She can even leave and before you can click on another room she shows up again ???? Bitch needs a cooldown or something.

I'm not a big fan of RNG in general, but even if you are, I think it's not really debatable that the systems in this game need some severe tuning to make them less annoying/punishing to the player. I'm also kind of baffled by the idea of giving the entities randomly generated likes and dislikes. It just feels a little too game-y to me. Like, aren't the entities supposed to be actual characters with backstories and personalities? It's weird to me to insert this kind of roguelike randomization into the way a character behaves.

There are also some bugs. The save system doesn't really work how you expect it to, I think saving during an encounter and loading that save just dumps you into the room like it never happened. The photo system has a bug where if you've taken a photo that day and go to the PC and check the status of yesterday's photo it will reset today's photo and you have to go take it again. But then when you try to upload that photo it says you already did, idk, it's all a little janky.

Overall I don't really know what to think about this game. Maybe I'm just confused as to what type of game this is trying to be, but to me it felt very light on actual writing or relationship building. I guess it's kind of related to the whole RNG aspect, it's hard to have a coherent or progressing story/relationship when everything is just doled out in random snippets that could change from positive to negative in an instant because the coin came up heads. It all feels somewhat disconnected and arbitrary when ghost girl can go from asking you to fuck her in the ass to beating you up no matter what you do or say. It also felt incredibly anti-climactic for the sex scene to have no writing at all. I'm really not a fan of the "just watch the animations" school of sex scene writing.
 

TyrannoRexx

Newbie
Nov 19, 2018
21
39
At the risk of sounding like a pussy. How bad are the jumpscares? The game looks/sounds good, I love horror themes a lot. However, I can't handle jumpscares for whatever reasons. I've seen people mentioning them being frequent. Are they able to be managed or even have their audio adjusted in any meaningful way through settings (If they're stuff like screamers) or are they an unavoidable outcome of trying to put the "spooky" in Horror?
They're honestly more annoying than anything after a while. They entirely consist of a spooky half-naked ghost chick that suddenly appears on screen when you click something now and then, accompanies by a violin sound effect.
 
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TyrannoRexx

Newbie
Nov 19, 2018
21
39
I think it's a little early to write a review so I'll just dump some impressions here. I like almost everything about this game except for the actual gameplay aspects of it. I think the atmosphere is great, the character models, the music, the effects, the jump scares (though they get a little repetitive), it's all very nicely put together. My three problems with the game are the navigation, the RNG nature of almost everything, and the writing (or lack thereof.)

The navigation menu isn't very well thought out and implemented, some things take way more clicks than they should and it doesn't help that a bunch of events like jump scares, looking at the pentagram and sleeping close the menu for some reason, adding even more unnecessary clicks. Like, it shouldn't take 6 clicks to use the computer from the living room (Research -> Interact -> Computer -> Interact -> Yes -> Bootup animation you have to skip -> You are finally on the desktop) when it's literally right there on screen and you could just make it clickable. You also shouldn't have a navigation menu that switches the order of rooms depending on where you are, ensuring that you never get used to the menu and will have to scan through it every time. IMO navigation in VNs works a lot better with clear visual cues than with text menus. Related to this: the computer is also kind of a hot mess that could be streamlined, like you have a whole big ass desktop but we have to dump options in terribly named subfolders like "My Stuff" and "System"?

The other problem I have is that it's too hard to actually progress in the game when everything you do is apparently a coinflip. Like, the game is just RNG overload. You can seemingly be doing everything right, the pentagram is pink, your last interaction with ghost girl was positive, but then she shows up again and everything you do just leads to her smashing your face in and running away fails four times in a row, because sure, why not. When, where and how often she shows up is naturally RNG too, which leads to situations where you want her to show up and you can switch between rooms 20 times with no luck (why not use the Ouija board to literally summon her instead of just for cryptic messages?) while at other times she beats your ass and you run away only for her to immediately show up again in the next room. She can even leave and before you can click on another room she shows up again ???? Bitch needs a cooldown or something.

I'm not a big fan of RNG in general, but even if you are, I think it's not really debatable that the systems in this game need some severe tuning to make them less annoying/punishing to the player. I'm also kind of baffled by the idea of giving the entities randomly generated likes and dislikes. It just feels a little too game-y to me. Like, aren't the entities supposed to be actual characters with backstories and personalities? It's weird to me to insert this kind of roguelike randomization into the way a character behaves.

There are also some bugs. The save system doesn't really work how you expect it to, I think saving during an encounter and loading that save just dumps you into the room like it never happened. The photo system has a bug where if you've taken a photo that day and go to the PC and check the status of yesterday's photo it will reset today's photo and you have to go take it again. But then when you try to upload that photo it says you already did, idk, it's all a little janky.

Overall I don't really know what to think about this game. Maybe I'm just confused as to what type of game this is trying to be, but to me it felt very light on actual writing or relationship building. I guess it's kind of related to the whole RNG aspect, it's hard to have a coherent or progressing story/relationship when everything is just doled out in random snippets that could change from positive to negative in an instant because the coin came up heads. It all feels somewhat disconnected and arbitrary when ghost girl can go from asking you to fuck her in the ass to beating you up no matter what you do or say. It also felt incredibly anti-climactic for the sex scene to have no writing at all. I'm really not a fan of the "just watch the animations" school of sex scene writing.
I hope the dev reads this carefully. It's some of the best feedback he could receive. The RNG aspects are not very fun to deal with, and need refining or limiting. I also definitely found the RNG for likes/dislikes very weird unless there's going to be an immense amount of content to encourage replaying the same ghost over and over. Navigation is without doubt a chore, which was an issue i the prior two games as well. I am not opposed to a menu in itself, but a changing menu and the secondary menus like in Research is more than a bit much.

I would also add for the sex scenes that they definitely need 1) checkpoints, 2) dialogue, or 3) both. Some kind of checkpoint system is needed to break the animations up: as it is they are far too long and drawn out for a second viewing to be enjoyable. Dialogue would also elevate them greatly, allowing the entities to express more personality (something the ghost currently lacks, though that is probably an Alpha thing). Either have it be click through dialogue or use the same system that is currently used to throw up floating text to do it, or some combination thereof.

I'd like this game to succeed, especially as the dev really does need some wins to make up for their perception. I know Mr. X is talented enough to pull it off, so I hope he reads and strongly considers the legitimate feedback he gets on this new project.
 
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NoOneAgain

New Member
Jun 18, 2019
4
0
What does "The Entity is hungry, now is your chance..." mean ?
On the next interaction it says that she is grown tired of you ignoring her. What was I supposed to do ?
 

Gibokobo

New Member
May 3, 2021
14
11
They're honestly more annoying than anything after a while. They entirely consist of a spooky half-naked ghost chick that suddenly appears on screen when you click something now and then, accompanies by a violin sound effect.
Thanks, I greatly appreciate the response. Hopefully it'll be helpful for others as well.
 

Ankhesenamun

Member
Dec 17, 2017
419
1,393
That was so much fun! I love the scaroused genre. The girl with the big tongue manages to get me even after a couple of hours.

I'm missing one scene for the current version, can anyone help me?

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4.80 star(s) 6 Votes