jackson2140
New Member
- Jun 28, 2023
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https://unmaskingjulia.com/8f32r4e6d2.json?ts=...Owners often delete paid contentI’ve noticed that when a dev starts the thread, you almost never see paid versions or Patreon codes being shared there. Is that because of a site policy (like F95 supporting devs that way), or simply because the dev moderates their own thread and removes paid content from public view?
By the way, I’ve got the code myself (it’s not hard to find in the game files), but I’ll hold off on posting it until I get an answer to the question above. I really like this forum and don’t want to go against its rules.
Well, generally speaking, yes, there are several events that are triggered or require a sufficiently high level of a single counter: corruption.so far I have found 2 events that will occur based on your corruption level
Not too complex. I should have asked you to be more elaborate in what you were seeking.Well, generally speaking, yes, there are several events that are triggered or require a sufficiently high level of a single counter: corruption.
But that's not what I meant by wanting nonlinearity and RPG characteristics, in the plural, let's say - 4 characteristics that define a character's personality. I have my own ideas about what characteristics should define a character's personality, but that's just my subjective opinion, which is influenced by me and my project. Well, just for example: activity or passivity. Thus, not only is opening or blocking access to the same scene requiring a sufficient level of corruption a trigger, but there is also a factor of non-linearity - how exactly this scene will play out, with different renders, different event flow, different consequances after that, depending on those other RPG characteristics that define the characters' personalities, how excactly will this scene play out, access to which was obtained due to a sufficiently corrupt corruption meter. Is the idea clear?
p.s. if i will hear that it's too comlex, i will say that it's too lazy ^_^
This was not at all what I was looking for. I can clearly see that it is not here, and it is unlikely that it ever will be, because the vast majority of “developers” always say, “Your opinion is very important to us, I would appreciate any feedback,” but in reality, even if you calmly, rationally, emotionless, and constructive about what you would like to see instead of what you saw, offer specific solutions, or open a discussion about an acceptable concept for finding such solutions, you will be immediately ignored, or assigned to be a troll or a hater, whatever else who's opinion doesn't matter. They will say that you don't understand anything, that there is a “road map,” that there is a “special vision of the game by the developer,” and that you have to take what you are given, and everything else is unnecessary. In general, in the comments and feedback to the developer, it is customary to only praise, sing serenades, and rave without the slightest hint of correction, expansion, or improvement of any part of his majesty's project. Moreover, I often looked at suggestions from other people and players and often agreed that, indeed, among the trash and pointless whims, there are sometimes intriguing and promising ideas. Do you know how many of them were accepted for consideration or incorporated into any game? Zero point zero. Developers only take ideas that actually repeat their own, i.e., the most primitive, the most trivial, the most elementary to implement, thereby justifying themselves by saying, “I'm doing ‘EVERYTHING’ the way you want.”Not too complex. I should have asked you to be more elaborate in what you were seeking.