Unreal Engine Unreal Lust Theory [v0.3.7.0.1] [Inceton Games]

2.40 star(s) 18 Votes

Malkav

Active Member
May 28, 2017
800
947
Something is wrong with my graphics this version, it is like everything is brighter and the faces are wrong
 

Pokeasy

New Member
Dec 28, 2020
5
14
View attachment 4101850

Overview:
It's our first game made with Unreal Engine 5!
For the past year, we were hard at work to remake "Lust Theory" in Unreal and now we
think it's a great time to show everyone what we've have created.
we remade everything from scratch.
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Trailer
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Thread Updated: 2024-12-19
Release Date: 2024-12-18
Developer: Inceton Games - - - -
Censored: No
Version: 0.3.7
OS: Windows
Language: English, +24
Voiced: English
Other Games: Link
Genre:
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Installation:
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Changelog:
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Developer Notes:
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NOTE: We recommend deleting this file before playing:
C:\Users\YourName\AppData\Local\UnrealLustTheory\Saved


DOWNLOAD
Win: - - - - - WORKUPLOAD

Extras:

hakulaku97 thanks for the link

View attachment 2810636 View attachment 2810724 View attachment 2810633 View attachment 2810725 View attachment 2810634 View attachment 2810727 View attachment 2810635 View attachment 2810728
appreciate it big dog.
 

Nemo56

Forum Fanatic
Jan 7, 2018
5,512
4,506
The settings exist for a reason, but I don't know how much effect these have on the game.
Also the game is still in a very early stage, it will takes a long time until getting somewhere. They'll have plenty of time to recompile the geometry and include optimizations. I am more concerned about the oversized empty rooms. Designers will have to work overtime.
 

SonsOfLiberty

Discussion Dynamo
Compressor
Sep 3, 2022
25,413
220,097



Once again, let's start by deleting UnrealLustTheory_PCD3D_SM6.upipelinecache from:
C:\Users\YOUR NAME\AppData\Local\UnrealLustTheory\Saved

After that, create a new folder with the same name: UnrealLustTheory_PCD3D_SM6.upipelinecache—this will prevent it from being recreated. The driver manufacturer still hasn’t fixed this issue, but we’ve reached out to them and will make sure it gets resolved in the future.

If you want to see what’s changed in update v0.3.7.0.1, check the end of this post.

Now, hi guys, and thank you so much for your feedback! We've taken many of your suggestions and started implementing them into the world of Unreal Lust Theory. For today’s update, we don’t have much new content, but we do have a lot to talk about.

First, we updated the promo images, and we hope you like them. After all this time, we finally figured out how to get 4K renders in UE5, so what you see now is something made directly in Unreal Engine—and the results are amazing.

What have we been working on this month?
A lot! I’m really proud of this team, and we want you to know that we’re giving everything we have to make Story Mode great.

First, we’ve separated Story Mode from Sandbox Mode. Story Mode will remain locked for now because we don’t want negative reviews from people clicking on it and finding an empty house or map. We’ll slowly start sharing in-game renders so you can see our progress.

We’ve also added nine different times of day:
Morning 1-2, Noon, Afternoon 1-2, Evening 1-2, Night 1-2.
Why? More content, more options, more Story time. That part is now complete and ready for testing.

What’s next?
The testing phase starts next week.
We’ll be testing dialogue animations, body and facial animations, NPC spawning, schedules, cinematics, and much more. This month, we focused on writing the necessary C++ code and setting up the UE5 systems needed for this phase.

We’ve also separated hairstyles for each girl, allowing for more variety and customization. This system is working, but you’ll hear more about it later this year.

Nicole and Zoe have now been imported into the project. There are still some fixes to be made, but once our guy finishes his work and we wrap up testing, you’ll get to try them out too.

Open World Progress
The open-world map is coming along really well. We used the original map for inspiration, and it’s improving every day. Right now, it’s still in the blockout phase—meaning we’re building everything with grey and white blocks to finalize the layout before replacing them with actual assets. The goal is to make the world big enough to feel immersive but not empty or boring. If you want to see renders of it, we can share them next month.

Final Notes
A lot of planning and discussions went into this month, but we’ve now figured out almost everything we need. That means development should be faster and smoother moving forward.

Our main focus now is getting Day 1 of Story Mode ready, so expect fewer updates than before. We hope you understand—we’re doing this to prioritize the most important content.

Your ideas have been incredibly helpful. Thank you for being here since Day 1 and helping us shape this game. Let’s make Unreal Lust Theory one of the best out there!

What’s new/changed in this update?
  • Christmas event removed, but you can still activate it by changing your PC date and time and starting a new game
  • Keybindings added for the drone in special scenes (as requested)
  • Two new Sophie animations + a special outdoor and indoor animation
  • Removed Sophie’s present, placed her on the couch, and updated her clothing
  • Fixed some reported bugs (except the camera issue in special scenes)
  • Missing translations fixed
As mentioned earlier, there isn’t a lot of new content in this update, but a lot has been done behind the scenes that will be available in future updates. Our focus is now on Story Mode and preparing everything for it—you’re going to love what’s coming.

There are probably more things we worked on that I forgot to mention—like MC stats, collectibles, narrative elements, etc. Hope you don’t mind if I explain more in the coming months.

P.S. The team is really giving their best. Negative reviews don’t help development—they hurt it. If you have any issues with the game, please contact .seenko on Discord or Inceton Games on other platforms. We’ll try to help you ASAP. .seenko is sometimes online 24/7, so messaging him is the best option.

We’re still in Early Access—let’s change that and bring you something truly special!
 

youraccount69

Forum Fanatic
Donor
Dec 30, 2020
4,219
1,951
UnrealLustTheory-0.3.7.0.1
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Please note that we do not provide support for games.
For torrent-related issues use here, or join us on !
, . Downloading issues? Look here.​
 

Nemo56

Forum Fanatic
Jan 7, 2018
5,512
4,506
There's like 2 in the entire original game +1 teased in the last season. Was never that kind of game
And I would get rid of Angel instantly if there was a choice.
It's bad enough that I have to call her "milf" (it's rather a msepwltf "mother someone else probably would like to fuck"), becasue I really would not if there was so many other hot girls around :D
The new one ... looks good, but is kinda boring. Her only personality trait seems to be her business attitude.
 
  • Like
Reactions: MrMax

Astercholik

Member
May 23, 2021
265
174
Why can't my character move after loading a save game? I deleted everything except the save games folder.
Even the menu doesn't work for me to exit the game - NPC characters move normally.

I deleted the entire folder and still got the same thing. Blue frame is TAB button on.
1738454581961.png

Even if I create a new game save - save the game - go to the menu and want to return to the game, I still have a frozen character and nothing works - only alt + f4
When I return to the game, the following window pops up only after deleting the UnrealLustTheory_PCD3D_SM6.upipelinecache file, I can restart the game.
1738455240771.png
 
Last edited:

DaynNight090

Member
Feb 22, 2024
274
357



Once again, let's start by deleting UnrealLustTheory_PCD3D_SM6.upipelinecache from:
C:\Users\YOUR NAME\AppData\Local\UnrealLustTheory\Saved

After that, create a new folder with the same name: UnrealLustTheory_PCD3D_SM6.upipelinecache—this will prevent it from being recreated. The driver manufacturer still hasn’t fixed this issue, but we’ve reached out to them and will make sure it gets resolved in the future.

If you want to see what’s changed in update v0.3.7.0.1, check the end of this post.

Now, hi guys, and thank you so much for your feedback! We've taken many of your suggestions and started implementing them into the world of Unreal Lust Theory. For today’s update, we don’t have much new content, but we do have a lot to talk about.

First, we updated the promo images, and we hope you like them. After all this time, we finally figured out how to get 4K renders in UE5, so what you see now is something made directly in Unreal Engine—and the results are amazing.

What have we been working on this month?
A lot! I’m really proud of this team, and we want you to know that we’re giving everything we have to make Story Mode great.

First, we’ve separated Story Mode from Sandbox Mode. Story Mode will remain locked for now because we don’t want negative reviews from people clicking on it and finding an empty house or map. We’ll slowly start sharing in-game renders so you can see our progress.

We’ve also added nine different times of day:
Morning 1-2, Noon, Afternoon 1-2, Evening 1-2, Night 1-2.
Why? More content, more options, more Story time. That part is now complete and ready for testing.

What’s next?
The testing phase starts next week.
We’ll be testing dialogue animations, body and facial animations, NPC spawning, schedules, cinematics, and much more. This month, we focused on writing the necessary C++ code and setting up the UE5 systems needed for this phase.

We’ve also separated hairstyles for each girl, allowing for more variety and customization. This system is working, but you’ll hear more about it later this year.

Nicole and Zoe have now been imported into the project. There are still some fixes to be made, but once our guy finishes his work and we wrap up testing, you’ll get to try them out too.

Open World Progress
The open-world map is coming along really well. We used the original map for inspiration, and it’s improving every day. Right now, it’s still in the blockout phase—meaning we’re building everything with grey and white blocks to finalize the layout before replacing them with actual assets. The goal is to make the world big enough to feel immersive but not empty or boring. If you want to see renders of it, we can share them next month.

Final Notes
A lot of planning and discussions went into this month, but we’ve now figured out almost everything we need. That means development should be faster and smoother moving forward.

Our main focus now is getting Day 1 of Story Mode ready, so expect fewer updates than before. We hope you understand—we’re doing this to prioritize the most important content.

Your ideas have been incredibly helpful. Thank you for being here since Day 1 and helping us shape this game. Let’s make Unreal Lust Theory one of the best out there!

What’s new/changed in this update?
  • Christmas event removed, but you can still activate it by changing your PC date and time and starting a new game
  • Keybindings added for the drone in special scenes (as requested)
  • Two new Sophie animations + a special outdoor and indoor animation
  • Removed Sophie’s present, placed her on the couch, and updated her clothing
  • Fixed some reported bugs (except the camera issue in special scenes)
  • Missing translations fixed
As mentioned earlier, there isn’t a lot of new content in this update, but a lot has been done behind the scenes that will be available in future updates. Our focus is now on Story Mode and preparing everything for it—you’re going to love what’s coming.

There are probably more things we worked on that I forgot to mention—like MC stats, collectibles, narrative elements, etc. Hope you don’t mind if I explain more in the coming months.

P.S. The team is really giving their best. Negative reviews don’t help development—they hurt it. If you have any issues with the game, please contact .seenko on Discord or Inceton Games on other platforms. We’ll try to help you ASAP. .seenko is sometimes online 24/7, so messaging him is the best option.

We’re still in Early Access—let’s change that and bring you something truly special!
Already put negative reviews since t hey didnt make Amy yet. Just review bomb them
 

PhadarSolo

Newbie
Sep 12, 2017
37
32
Why can't my character move after loading a save game? I deleted everything except the save games folder.
Even the menu doesn't work for me to exit the game - NPC characters move normally.

I deleted the entire folder and still got the same thing. Blue frame is TAB button on.
View attachment 4507254

Even if I create a new game save - save the game - go to the menu and want to return to the game, I still have a frozen character and nothing works - only alt + f4
When I return to the game, the following window pops up only after deleting the UnrealLustTheory_PCD3D_SM6.upipelinecache file, I can restart the game.
View attachment 4507273
SonsOfLiberty's post above starts with the solution to the LowLevelFatalError. Do exactly what he says, and no more error when launching the game.
 

Astercholik

Member
May 23, 2021
265
174
SonsOfLiberty's post above starts with the solution to the LowLevelFatalError. Do exactly what he says, and no more error when launching the game.
I deleted the whole folder, launching the game created a new folder, launched the new game, saved, went back to the main menu, wanted to load the game = my character can't move and no option works even back to the menu, I close the game alt f4. I plan to restart the game but get an error so I delete the specified file = game starts - click load game = character cannot move and the situation repeats.
 
2.40 star(s) 18 Votes