I haven't looked and don't want to go to the effort, but very often developers — especially those who might use something like Daz3D — will create animations as something other than a complete video file that comes with the game. Instead, they often have scripts they use that call each frame of an animation sequence, with pause statements in between so a frame will show for 10 milliseconds or something before moving to the next one. One reason for this is that if you buy a Daz3D asset (a character model, for instance), there are varying license levels (as explained
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). If the intention is to use the asset in an automated animation and not manually done by a developer, it costs more money.
So, a lot of developers will do all of the frame rendering themselves and then string them together via their own code. The animations in these cases don't exist in a single file, but rather as a series of images called in a specific order to be played in the game. If
Ahsoka in Exxxile has only images that have been unpacked, it's almost certain that's how this developer did it in their game.