- Jan 27, 2025
- 59
- 101
Yeah we need this. Old save is bugged and I refuse to regrind lol.New cheat code?
untangledcorruptionquestCheat code please
I'm excited about what you are working on!Thank you for the feedback! There's going to be more random interactions as the game progresses. Currently, the next public update adds a few in the house. The update I'm currently working on (not the next public) is focusing mainly on pregnancy, but if I have time, I'll add a few more random interactions. The groping in the bed thing I'm a little warry about. I actually removed the rape tag.
The text with the groping scenes changing can be something I'll look into.
I can add the dirty hobo living in the big park to a list and I'll add it if it seems to fit in the game.
Thank you for sending bugs! A lot of these are because I completely changed the code for the stat system and I missed some of the old code. I'll look into the jobs and make sure that time passed makes more sense. I didn't know about that glitch haha, I'll look into it. The "ig" are "i guess" yeah. I'll replace text chat with actual chat in future versions, thank you for the feedback!I've just started playing and already found some bugs:
1. The kitchen's description is missing the $father.name and $mother.name (instead it's just using $father and $mother).
2. And in the shower trying to do something with your mother, again:
"Your $mother isn't corrupted enough for that." should have $mother.name.
3. "You're in one of your $brother's favorite shops." should have $brother.name.
4. When trying to play pool with less than $20, the game tells you: " You're too tired to bet."
5. Also: Working a shift at the bar should probably not always jump forward to night time, right?
6. There's an infinite money + energy glitch.
Wait until late night, relax on the bench in the park for a few times, do some photoshoots, back to the bench ad infinitum.
7. Seems there are a few "ig" in the text lines.
I don't think anyone thinks or talks like in chat messages, so those should all read "I guess" (or whatever they mean in the context).
If it's an old save then you'll have to make a new one. The update changed most of all the stat variables. If it's a new save, it might not be going up because you have to start the corruption quest.how do you get Corruption up it stays at 0 no matter what i do
Thank you! Me too! I understand that the game as of now doesn't have what everyone wants, but with every update I plan on making the game better and addressing everyone's issues with the game.I'm excited about what you are working on!
New clothing options and a wardrobe is on my list of things to do. I'll make sure to add the option to wear nothing when I implement a wardrobe. I like the idea of adding an option to walk around naked at night when the MC isn't corrupted enough. I'll add that to the list.could you add a wardrobe to the MC's room with get naked a choice...if the MC is not corrupt enough to walk around home naked during the day, she could at night after everyone is asleep
Hi mate! I think I found a small bug that might be around your code, generally speaking:Version 0.1.3 has been publicly released!
<<set $time to $time+.25>></tw-passagedata><tw-passagedata pid="85" name="Relax Small Bench" tags="" position="1725,300" size="100,100"><img src="media/images/Outside/Park/parkbench.jpeg" width="263px" height="375px">
You're resting on the park bench and gained some energy.
<<set $time to $time+1>>
//<<set $parksleep to random(4)>>
//<<if $parksleep is 4 and $gun lt 1 and $pepperspray lt 1>>
// <<goto "Park Sleep">>
//<<elseif $pepperspay gte 1>>
// <<set $pepperspray to $pepperspray - 1>>
//<</if>>
Thank you for helping me with my code! That's actually code that hasn't been updated on purpose. It's for a scene that I decided to leave out of the game. I forgot to delete it when releasing this version, I'll make sure it's deleted by next version.Hi mate! I think I found a small bug that might be around your code, generally speaking:
This condition can never return true if $gun and/or $pepperspray are never assigned a value. Null means "absence of value", and thus is not "lesser" than 1.Code:<<set $time to $time+.25>></tw-passagedata><tw-passagedata pid="85" name="Relax Small Bench" tags="" position="1725,300" size="100,100"><img src="media/images/Outside/Park/parkbench.jpeg" width="263px" height="375px"> You're resting on the park bench and gained some energy. <<set $time to $time+1>> //<<set $parksleep to random(4)>> //<<if $parksleep is 4 and $gun lt 1 and $pepperspray lt 1>> // <<goto "Park Sleep">> //<<elseif $pepperspay gte 1>> // <<set $pepperspray to $pepperspray - 1>> //<</if>>
A good way to avoid this is to just initialize all variables when starting a run to 0 or ''.
Keep up the good work mate!
If you're using an existing save you should probably restart, most of the code was rewritten so those will be everywhere. If it's a clean save could you point out which scene so it's easier for me to find.View attachment 4595830
Lots of this [object Object] popping up all over the place.
Also, I'd like to let the dev know that it's spelled tenant, and tenants pay a landlord or landlady to live on/in a property. So if MC is calling these characters tenants, then she's the landlady and they're paying her to live there.
I've never played this game before, it's a clean save. In the first few minutes I've run into half a dozen [object Object] calls. It's just an incomplete object call. the search function (ctrl + f) will serve you well, just comb through each $father $mother $brother $sister like I did and make sure they are complete. While I ran into a lot of them at the start of the game, when I went to fix them, there didn't seem to be that many to fix. As I play I'll keep an eye out for more.If you're using an existing save you should probably restart, most of the code was rewritten so those will be everywhere. If it's a clean save could you point out which scene so it's easier for me to find.
Tenant, noted. Also, thank you for bringing that to my attention, I didn't realize it should be landlady/landlord, I'll look into changing that in the next few updates.
Ehh, less advice, more just what my dumbass did to fix them. Idk if there's a better way lol. Anyway, there's like 7500 lines of code and I found minor errors in like 6-8 of them, I'd say that's a pretty good job lol.Thank you for the advice. I'll search for more using ctrl f. Thank you for pointing those out, I fixed them and it will be out within the next update.