i liked the gloves being added nglNun (Beatrice) wears gloves when naked, was this intentional or an oops, my bad? View attachment 2876895
i liked the gloves being added nglNun (Beatrice) wears gloves when naked, was this intentional or an oops, my bad? View attachment 2876895
I've tried to eliminate almost all sources of grinding. I wanted to make sure players who didn't enjoy it didn't feel forced to play it. You could technically ignore all of the RPG combat and still see every sex scene except the one in the dungeon NPC events.Are the game mechanics complicated? Might give this game a try looks interesting but not the fan of rpg games to much grind… so can anyone enlighten me if its to much work for some great scenes?
Shame. I loved doing this.Fixes:
- Dungeon Events can't heal you over max HP. You can still go over max MP though.
no kidding, came across that during my battery testing the game. @1999999999 inventory stack is max b4 it breaksThe game has a few areas that need hard capping, once you start really upgrading the numbers start climbing to a larger and large degree, never quite going exponential but not far from it, i was able to start pulling in 100k coins and gems each dungeon run and the rarer materials also started to grow hard and fast. It made me nervous, i don't want to fuck my save by continuing to play, if things keep going at the rate they've been going i wouldn't be surprised to see trillions and coins and crystals pouring in and upgrading the girls to ultra-god power levels.
Basically, hard caps, some upgrades are capped, others not, even if you want to increase the caps later i still think there should be sensical caps at this point, something like a max of ten core upgrades for each maid and the MC, same for the iron and platinum forge generic upgrade and similar in the other categories.
Yeah, i saw things heading that way so i stopped before i fucked my save with overflows which is unavoidable without hard caps.no kidding, came across that during my battery testing the game. @1999999999 inventory stack is max b4 it breaks
Here's my 2 cents theory, If the hero dies before impregnating a woman, the goddess power is transferred to one on the extended family members. Got to remember the blessing hasn't been around since the dawn of time, just a few hundred years. So the extended can have children as much as they want, they are not bound to the one and done policy, so there is always someone with the family blood.Ok, I have just started the prologue, and I haven't read the whole thread, so perhaps everyone already brought this up, however I cannot let this pass:
>The hero passes on the powers immediately at impregnation.
>The hero is rendered infertile by this act.
>If the hero dies before this happens, his power is transferred to a successor within the family.
Like, what family? Where would you even dig up a family?! The hero here doesn't have a family tree, they got a straight unblinking line, unless you count people who marry into the family and therefore whose blood has no inherent connection to the hero bloodline.
All in all, I don't get it.
no kidding, came across that during my battery testing the game. @1999999999 inventory stack is max b4 it breaks
How long did you end up playing before you got to these kinds of numbers, and how fast would you say it builds upon itself? Of course all the values can currently scale infinitely, and hard caps can help that, but I'm wondering if it's realistic for a player to actually reach that point. There's also the issue of the enemy HP/ATK, where should I draw the line on that?Yeah, i saw things heading that way so i stopped before i fucked my save with overflows which is unavoidable without hard caps.
in the current build once you get certain skills speck you can hit those limits really fast, since these skills have no limits to leveling them up. In terms of being realistic it can be done in the current build just will take a little time and also there is the issue of upgrade cost's there so inconsistent ranging from 30% over the previous cost to 500%. as for the line to draw when it comes to enemy HP and ATT that depends on a couple of factors 1) what level you going to put hard caps 2) how deep are you going to make the dungeon 3) if it matters if you win or lose.How long did you end up playing before you got to these kinds of numbers, and how fast would you say it builds upon itself? Of course all the values can currently scale infinitely, and hard caps can help that, but I'm wondering if it's realistic for a player to actually reach that point. There's also the issue of the enemy HP/ATK, where should I draw the line on that?
How long did you end up playing before you got to these kinds of numbers, and how fast would you say it builds upon itself? Of course all the values can currently scale infinitely, and hard caps can help that, but I'm wondering if it's realistic for a player to actually reach that point. There's also the issue of the enemy HP/ATK, where should I draw the line on that?
Yeah i wasn't playing like my mission was to break the game, i was just playing, but i know i got past floor 150 just running till i ran out of health. The problem i noticed is caused by how it's clear there are certain assumptions about how far a player can realistically go each day that doesn't seem to take into account how various upgrades can break that. Your main limit is health but you can increase the cap with pink crystals, you can then up the rate of campfires, the chances of events where you can steal supplies from demons for +health and your coin is also growing fast so you can always buy health potions from the imp so i found myself being able to blast through sooooooooooo many floors each individual run by the time i'd hit the content wall. Add in boosting Tinker trade counts and Tinker spawn chance and i found myself able to just demolish rarer materials through trading the more basic ones. Also, i don't know if it was a bug or just how numbers grow by the floor but on one particular run i found the amounts i could trade seemed to grow by some excessive factor the more times i got to Tinker, something like a few hundred coins for X then a thousand coins, then a few thousand, then a few tens of thousands, it just kinda snowballed but i wasn't keeping perfect tabs on it enough to identify what might be causing it, i do remember the last trade value was 43-something thousand coins for about the same in ore.in the current build once you get certain skills speck you can hit those limits really fast, since these skills have no limits to leveling them up. In terms of being realistic it can be done in the current build just will take a little time and also there is the issue of upgrade cost's there so inconsistent ranging from 30% over the previous cost to 500%. as for the line to draw when it comes to enemy HP and ATT that depends on a couple of factors 1) what level you going to put hard caps 2) how deep are you going to make the dungeon 3) if it matters if you win or lose.
one more thing some of the skills that do have hard caps I blew right passed them