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RPGM [Upcoming] [Unit 03] Unholy Maiden

TrblMensch

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Jul 28, 2022
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It seems like that they're planning to release the trial version around early December, with the full product being potentially released around 10-14 days after trial version.
 

TrblMensch

New Member
Jul 28, 2022
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so no demo this month??:cry::cry:
Yeah the latest post in Ci-en mentions that they're preparing for a demo release in the beginning of December.

The post also mentions the scope of the demo version, with both the early dungeon and town sections being fully explorable and interactable, but you can only play the demo for a limited number of in-game days and you can't go beyond the early dungeon.
 
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Ao Oni26

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Oct 1, 2017
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Yeah the latest post in Ci-en mentions that they're preparing for a demo release in the beginning of December.

The post also mentions the scope of the demo version, with both the early dungeon and town sections being fully explorable and interactable, but you can only play the demo for a limited number of in-game days and you can't go beyond the early dungeon.
Probably can bypass by changing the day variable in mtool
 

Chapman

New Member
Dec 20, 2017
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Probably can bypass by changing the day variable in mtool
Or better yet, it could be a flag that indicates it's a demo. Though I think most devs are aware of this and just limit as much of the assets as they can for trials ( I did that for a couple of T-ENTA-P trials :p).

1763742041010.png Seems like a high tier type of outfit/armor.

Given the emphasis on the idea of priestesses and the church, would be lowkey interesting if there were some Goblin Slayer outfit parodies for the MC.


....then I'd be able to recreate the priestess fear wetting scene kek.
 
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Kintaroe

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Apr 5, 2019
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The december release date on dlsite is a placeholder not an actual release date
The dev said that the release date is set to december because of the preview page restrictions
The actual release should be this winter(if it doesnt get delayed of course)
View attachment 5438840
So the release date is still TBA
And yeah I wouldn't get my hopes up either
Don't get me wrong it would be amazing if the dev released the demo this month and released the game the next but I find that very unlikely
flashbang.gif
From what ive read on his ci en site, the difficulty/lvling system will have similarities to Souls games. Meaning, if u keep your exp without spending it for a lvl up, the harder the game gets.
 
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SaltyAF

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Jun 21, 2017
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What made people expect November? From everything I've seen the dev say, it was always December at the earliest.
 

foldemort

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Dec 25, 2021
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I'm just happy that the game appears to be 95%+ complete and there is no obvious indicator of any major delays
 
Jun 4, 2023
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Nov/21/2025 20:23

[Unholy Maiden] Early Demo Information, Game Tips, etc.
The demo is currently being prepared for release.

We are working toward releasing the demo in early December.

The full version is planned to release not long after the demo. The current plan is to have about 10–14 days between the demo release and the full product launch.


Unholy Maiden

RPG

Nonlinear female-protagonist RPG. Choose her “birth” and “formative experience,” raise her with stat allocation, and intervene with NPCs through negotiation, seduction, and plunder commands. Role-play as whatever you imagine, such as a “noble knight with a weak anus” or a “wicked, promiscuous saint.”

Price: TBD
Age Rating: R18
Genre: Female-protagonist dress-up / pure love / violation / humiliation / shame / pregnancy / impregnation / interspecies sex / brainwashing


Early Demo Information

The demo begins with setting the heroine’s initial background. Clearing either the first dungeon or letting a set number of in-game days pass will complete the demo.

You can focus on dungeon progression, or ignore dungeons and enjoy town life and H-events. About 20 early-story H-events will be available.

By trying different builds or approaches, or choosing different options, players can experience the game’s core strengths: high freedom of interaction and strong replayability.

Set the Heroine’s Background and Formative Experiences

Project the heroine you imagine and freely role-play however you like.
Your choices in what abilities to grow and how you play will create entirely different game experiences.


Game Tips

The difficulty is not high compared to general RPGs, but it does contain some challenges compared to pure “H-only” games. Because the player has an extremely wide range of choices, certain playstyles can unintentionally make the game harder.

Based on test-player feedback, here are common stumbling points:

Not leveling up

This is the most commonly overlooked issue and the biggest cause of difficulty.

Unlike action games where player skill matters, this is a command-based RPG where stats largely decide outcomes. If you hesitate to strengthen your character, you’ll fall into a slow decline.

Balancing was done on the assumption that you spend accumulated experience and level up as you go. If you hoard experience instead of leveling, the game becomes increasingly difficult.

Because leveling is optional, it effectively functions as a difficulty-adjustment feature. Experienced players who feel confident can intentionally avoid over-leveling for an extra challenge.

Experience is earned not only from defeating enemies, but also from working, exploring, sex, and various daily actions. Level up actively.


Not raising abilities suited to your current struggles

There are six abilities: HP, Strength, Technique, Intelligence, Speech, and Beauty. Each is useful in different situations.

As you go deeper into the dungeon, enemies hit harder. Increasing attack power doesn’t always help—sometimes raising maximum HP is more effective, because damage output doesn’t reduce incoming damage unless you can shorten the number of turns needed to kill.

If enemies become too tanky and battles drag on, strengthen offensive stats (Strength/Technique/Intelligence). If money isn’t coming in, raise Speech or Beauty to boost gold gain.

Some high-end gear allows strong damage without relying on offensive stats, but is extremely costly to operate.

High-class equipment and hired mercenaries can turn economic power into strength.


The Player Chooses All Destinations and Tasks

Unlike linear RPGs that tell you where to go next, this game gives only the broad goal of reaching the dungeon’s depths. How you proceed and what events you tackle is up to you.

However, this is first and foremost an erotic game. So even if you dislike free-roaming RPGs and often find yourself thinking “I never know where to go next,” you can simply play with the goal of “searching for H-content.” Ignore the dungeon if you wish.

As you interact with the world, things you want to do, places you want to go, and items you need will naturally emerge. Even if you focus only on erotic content, the game is designed so that motivation to enter the dungeon will naturally develop later.


Main Points to Remember

As long as you keep the above in mind, the game is balanced so that completing it should not be difficult. There are optional rare-ability hunting elements, but these are unnecessary to clear the game.

Those who regularly play console RPGs should have no issues. For players who primarily play H-games and not general RPGs, these systems may feel unfamiliar, so we wanted to highlight them in advance.

We are working hard to deliver the game to you soon. Please wait a little longer.


Localization Topics

Q. Please provide an update on the progress regarding language support.

We previously announced that multi-language support would be provided via a patch for the Japanese version, but this is now undecided.

There is also the possibility of releasing the software as separate language versions.

We will report progress promptly.