I don't know why people were thinking he was gone, uzura being silent for periods of time is all part of his usual behaviour. He'll go completely radio silent for months then drop a big content + devlog update on us out of the blue. Expect more of this schedule, it is completely normal for him.It's a relief to see that uzura is still alive
I understand why people were worried, this is not the first time but he has never been absent for this long and looking at the comments even his Japanese fans were worried.I don't know why people were thinking he was gone, uzura being silent for periods of time is all part of his usual behaviour. He'll go completely radio silent for months then drop a big content + devlog update on us out of the blue. Expect more of this schedule, it is completely normal for him.
Also I wouldn't be surprised if evading enemies still takes priority even if you can defeat them, personally I'm expecting weapon limitations like ammo you have to find and such to discourage carving through everybody. But if we do go back to his usual gameflow of destroying enemies and map exploration I'm also fine with that, he's proven its effectiveness twice and I expect nothing less than success for this game if he goes down that route.
He had hit a wall with the original design, it probably wouldn't have led to a good end product if he could even finish it. However, all he said was that you are now able to fight back against enemies, not that the game has been redesigned into a fast-paced action game like the previous two and if you look at the short clip he posted, it might still be survival horror.Kinda disappointed it won't be survival horror anymore, this is the one dev I really wanted to see do it
Speculation, but to me it looked like you possibly use the gun to turn the bound ones into a bait for the monstersinstead of being totally defenseless maybe you are sort of defenseless, that gun didnt really look strong.
Afaik, more so uzura didn't have fun making a game without combatIt's definitely not a fast-paced action game like the previous two, unless further changes occur. I suppose he is only adding combat because the game would have been too bland otherwise.
i loved the fast pacing of the game, it was so fun i didnt even bother seeing the scenesAfaik, more so uzura didn't have fun making a game without combat
All games have an option for immediately undressing, so you can get grabbed right away.It would be nice if there would be like a one touch grab option or difficulty setting for the enemies or maybe an option where we are very weak compared to the enemies.
sometimes i just want to see the scenes and when i have to get hit maybe 10 times before seeing the scene kinda kills the immersion.