Can you please describe what happens when you do? The transfer is not immediate, it takes 4 turns for them to arrive.Very buggy. can't take my stationed troops back into my army
Can you please describe what happens when you do? The transfer is not immediate, it takes 4 turns for them to arrive.Very buggy. can't take my stationed troops back into my army
i didnt have a dualYou probably used non-subdue attacks when fighting against Nahir in your duel and killed her. Make sure only to use Subdue attacks against her if you want her alive.
Two in the goblin caves, one at the entrance to the mansion.Are there only two flowers or is there supposed to be a third?
After your army beats the Marbian army, you're automatically taken to a duel with the ruling Wench.i didnt have a dual
Yeah. The link is in my sig.There a patch for 2.5 to 2.6? It's just a bugfix right?
The mod is not mine but I'm working on a story mode which will allow players to:Any chance we get a update for the mod, great game still.
In the Twin Continents, due to the virility of the royal family males, royal bastards have absolutely no claim to the throne and only legitimate offsprings hold a claim. It is customary for Khans to hold concubines for this exact reason, to limit the amount of legitimate heirs. Part of the piety of Karder's father manifested itself in the fact that he refused to bed concubines or other women other than queen Remy.I have a question, but if the Khan dies after conquered the world and has a ton fo bastard children, this would that it would happen a civil war for the power after his death?
Or we are going to have the option to choose an heir or a "official" wife?
Ooh now I understand, thank you very muchIn the Twin Continents, due to the virility of the royal family males, royal bastards have absolutely no claim to the throne and only legitimate offsprings hold a claim. It is customary for Khans to hold concubines for this exact reason, to limit the amount of legitimate heirs. Part of the piety of Karder's father manifested itself in the fact that he refused to bed concubines or other women other than queen Remy.
You can set it as high as you like using the console. It will reset to the current max on a new day, though.Hi! Is there any cheat for unlimited gold?
UsingYou can set it as high as you like using the console. It will reset to the current max on a new day, though.
Sure, that's theUsingYou must be registered to see the linksyou can also change the max too.
maxgold
variable. I'd be hesitant to muck about with max values though; much greater chance of that breaking something down the line.You can muck around with maxgold, I don’t see any problem.Sure, that's themaxgold
variable. I'd be hesitant to muck about with max values though; much greater chance of that breaking something down the line.
Kept soldiers in garison. Skipped some days. Defeated the raiders.Some thoughts about Morale. Morale is a number between 5 and 100 which determines the chance for a Yield. Every turn, each fiefdom rolls 1-100 and if the number is lower than the fiefdom’s morale, it yields gold and/or troops.
Currently morale deteriorates randomly and there are no clear methods of increasing it. A Temple will grant a one time bonus but the deterioration will resume soon afterwards. Players are justifiably frustrated when morale drops and there is nothing they can do to bring it up.
I don’t want to introduce a completely new mechanism for handling morale and make the game more complicated. People play Vae Victis to fap, not as a preparation for West Point and thinking is hard with one hand and half a brain. Hence, morale handling should be simple and intuitive.
What I’m thinking is having morale go *up* instead of down, up to a cap, say 15 as default. A temple and other effects (wenches, magic) can raise morale cap, thus increasing the chances of a yield. Morale will go *down* when you suffer losses after attacking a fiefdom, somehow correlated to your losses.
To summarize: don’t go to war, morale increases up to a cap. Go to war and morale plummets for a few turns.
Makes sense. Another option might be to convert gold into morale (call it "holding a festival" or "sponsoring games" or something). This wouldn't increase the morale cap but give a one-time boost to morale, for a price. Again, nothing too complicated.Some thoughts about Morale. Morale is a number between 5 and 100 which determines the chance for a Yield. Every turn, each fiefdom rolls 1-100 and if the number is lower than the fiefdom’s morale, it yields gold and/or troops.
Currently morale deteriorates randomly and there are no clear methods of increasing it. A Temple will grant a one time bonus but the deterioration will resume soon afterwards. Players are justifiably frustrated when morale drops and there is nothing they can do to bring it up.
I don’t want to introduce a completely new mechanism for handling morale and make the game more complicated. People play Vae Victis to fap, not as a preparation for West Point and thinking is hard with one hand and half a brain. Hence, morale handling should be simple and intuitive.
What I’m thinking is having morale go *up* instead of down, up to a cap, say 15 as default. A temple and other effects (wenches, magic) can raise morale cap, thus increasing the chances of a yield. Morale will go *down* when you suffer losses after attacking a fiefdom, somehow correlated to your losses.
To summarize: don’t go to war, morale increases up to a cap. Go to war and morale plummets for a few turns.
Currently Morale and Obedience drop over time. In my experience keeping a full garrison and defeating raids easily brought Obedience to 100+ values but maybe I was just lucky. As for morale, the current design leaves a lot to be desired but I intend to fix it.Kept soldiers in garison. Skipped some days. Defeated the raiders.
But morale & obedience reduced after skipping some days. Why