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Cheat Mod Ren'Py Abandoned Vae Victis - Khan: Conquer, Ravish, Breed all version (CheatMod)[Sababukin]

TheSidewinder

Well-Known Member
Mar 31, 2020
1,661
2,968
Sababukin

I'm having the same problem as the poster above, plus some more.

In the QuickMenu version, the same error happens (before loading a save) on Line 168 with ./0GUI/say.rpy - if I comment out that line, it throws a new error "NameError: name 'totatlArmyCap' is not defined". And the errors cascade from there if ignored.

In the Map Button version, you get a fatal error on startup and the game closes. Here's the traceback:

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Sieg55555

Newbie
Feb 28, 2020
90
19
Why i have this crash ?


I'm sorry, but an uncaught exception occurred.

After initialization, but before game start.
File "game/map-screens.rpy", line 646, in prepare_screen
File "game/map-screens.rpy", line 646, in prepare
File "game/map-screens.rpy", line 678, in prepare
File "game/map-screens.rpy", line 678, in prepare
File "game/map-screens.rpy", line 685, in prepare
File "game/map-screens.rpy", line 685, in prepare
File "game/map-screens.rpy", line 688, in prepare
File "game/map-screens.rpy", line 688, in prepare
File "game/map-screens.rpy", line 741, in prepare
File "game/map-screens.rpy", line 741, in prepare
File "game/map-screens.rpy", line 743, in prepare
File "game/map-screens.rpy", line 743, in prepare
File "game/map-screens.rpy", line 747, in prepare
File "game/map-screens.rpy", line 747, in prepare
File "game/map-screens.rpy", line 820, in prepare
File "game/map-screens.rpy", line 820, in prepare
File "game/map-screens.rpy", line 833, in prepare
File "game/map-screens.rpy", line 833, in prepare
File "game/map-screens.rpy", line 837, in prepare
File "game/map-screens.rpy", line 837, in prepare
File "game/map-screens.rpy", line 837, in <module>
Exception: Style 'pre_btn_ruby' does not exist.

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "renpy/bootstrap.py", line 277, in bootstrap
renpy.main.main()
File "renpy/main.py", line 581, in main
renpy.game.script.report_duplicate_labels()
File "renpy/script.py", line 979, in report_duplicate_labels
if renpy.parser.report_parse_errors():
File "renpy/parser.py", line 3109, in report_parse_errors
renpy.display.error.report_parse_errors(full_text, error_fn)
File "renpy/display/error.py", line 200, in report_parse_errors
error_fn=error_fn,
File "renpy/game.py", line 286, in invoke_in_new_context
return callable(*args, **kwargs)
File "renpy/display/error.py", line 48, in call_exception_screen
return renpy.ui.interact(mouse="screen", type="screen", suppress_overlay=True, suppress_underlay=True)
File "renpy/ui.py", line 299, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3377, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "renpy/display/core.py", line 3582, in interact_core
renpy.display.screen.prepare_screens()
File "renpy/display/screen.py", line 976, in prepare_screens
s.ast.prepare_screen()
File "game/map-screens.rpy", line 646, in prepare_screen
File "game/map-screens.rpy", line 646, in prepare
File "game/map-screens.rpy", line 678, in prepare
File "game/map-screens.rpy", line 678, in prepare
File "game/map-screens.rpy", line 685, in prepare
File "game/map-screens.rpy", line 685, in prepare
File "game/map-screens.rpy", line 688, in prepare
File "game/map-screens.rpy", line 688, in prepare
File "game/map-screens.rpy", line 741, in prepare
File "game/map-screens.rpy", line 741, in prepare
File "game/map-screens.rpy", line 743, in prepare
File "game/map-screens.rpy", line 743, in prepare
File "game/map-screens.rpy", line 747, in prepare
File "game/map-screens.rpy", line 747, in prepare
File "game/map-screens.rpy", line 820, in prepare
File "game/map-screens.rpy", line 820, in prepare
File "game/map-screens.rpy", line 833, in prepare
File "game/map-screens.rpy", line 833, in prepare
File "game/map-screens.rpy", line 837, in prepare
File "game/map-screens.rpy", line 837, in prepare
File "renpy/python.py", line 1085, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/map-screens.rpy", line 837, in <module>
File "style.pyx", line 216, in renpy.style.StyleManager.__getattr__
File "style.pyx", line 98, in renpy.style.get_style
Exception: Style 'pre_btn_ruby' does not exist.

Windows-10-10.0.19041 AMD64
Ren'Py 7.5.3.22090809
Khan 0.9.6
Fri Jun 16 18:37:11 2023
 
  • Like
Reactions: tadde

Sieg55555

Newbie
Feb 28, 2020
90
19
Why i have this crash ?


I'm sorry, but an uncaught exception occurred.

After initialization, but before game start.
File "game/map-screens.rpy", line 646, in prepare_screen
File "game/map-screens.rpy", line 646, in prepare
File "game/map-screens.rpy", line 678, in prepare
File "game/map-screens.rpy", line 678, in prepare
File "game/map-screens.rpy", line 685, in prepare
File "game/map-screens.rpy", line 685, in prepare
File "game/map-screens.rpy", line 688, in prepare
File "game/map-screens.rpy", line 688, in prepare
File "game/map-screens.rpy", line 741, in prepare
File "game/map-screens.rpy", line 741, in prepare
File "game/map-screens.rpy", line 743, in prepare
File "game/map-screens.rpy", line 743, in prepare
File "game/map-screens.rpy", line 747, in prepare
File "game/map-screens.rpy", line 747, in prepare
File "game/map-screens.rpy", line 820, in prepare
File "game/map-screens.rpy", line 820, in prepare
File "game/map-screens.rpy", line 833, in prepare
File "game/map-screens.rpy", line 833, in prepare
File "game/map-screens.rpy", line 837, in prepare
File "game/map-screens.rpy", line 837, in prepare
File "game/map-screens.rpy", line 837, in <module>
Exception: Style 'pre_btn_ruby' does not exist.

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "renpy/bootstrap.py", line 277, in bootstrap
renpy.main.main()
File "renpy/main.py", line 581, in main
renpy.game.script.report_duplicate_labels()
File "renpy/script.py", line 979, in report_duplicate_labels
if renpy.parser.report_parse_errors():
File "renpy/parser.py", line 3109, in report_parse_errors
renpy.display.error.report_parse_errors(full_text, error_fn)
File "renpy/display/error.py", line 200, in report_parse_errors
error_fn=error_fn,
File "renpy/game.py", line 286, in invoke_in_new_context
return callable(*args, **kwargs)
File "renpy/display/error.py", line 48, in call_exception_screen
return renpy.ui.interact(mouse="screen", type="screen", suppress_overlay=True, suppress_underlay=True)
File "renpy/ui.py", line 299, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3377, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "renpy/display/core.py", line 3582, in interact_core
renpy.display.screen.prepare_screens()
File "renpy/display/screen.py", line 976, in prepare_screens
s.ast.prepare_screen()
File "game/map-screens.rpy", line 646, in prepare_screen
File "game/map-screens.rpy", line 646, in prepare
File "game/map-screens.rpy", line 678, in prepare
File "game/map-screens.rpy", line 678, in prepare
File "game/map-screens.rpy", line 685, in prepare
File "game/map-screens.rpy", line 685, in prepare
File "game/map-screens.rpy", line 688, in prepare
File "game/map-screens.rpy", line 688, in prepare
File "game/map-screens.rpy", line 741, in prepare
File "game/map-screens.rpy", line 741, in prepare
File "game/map-screens.rpy", line 743, in prepare
File "game/map-screens.rpy", line 743, in prepare
File "game/map-screens.rpy", line 747, in prepare
File "game/map-screens.rpy", line 747, in prepare
File "game/map-screens.rpy", line 820, in prepare
File "game/map-screens.rpy", line 820, in prepare
File "game/map-screens.rpy", line 833, in prepare
File "game/map-screens.rpy", line 833, in prepare
File "game/map-screens.rpy", line 837, in prepare
File "game/map-screens.rpy", line 837, in prepare
File "renpy/python.py", line 1085, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/map-screens.rpy", line 837, in <module>
File "style.pyx", line 216, in renpy.style.StyleManager.__getattr__
File "style.pyx", line 98, in renpy.style.get_style
Exception: Style 'pre_btn_ruby' does not exist.

Windows-10-10.0.19041 AMD64
Ren'Py 7.5.3.22090809
Khan 0.9.6
Fri Jun 16 18:37:11 2023
I use the compressed version 0.96
 

kitaneto

Newbie
May 11, 2022
19
28
I think i fixed it, go to the say.py and change "default quick_menu = True" to "default quick_menu = False". Started working here after i changed it.
edit: the file is in the "0GUI" folder after installing the mod
 

Sababukin

Member
Modder
Nov 4, 2022
126
866
Sababukin

I'm having the same problem as the poster above, plus some more.

In the QuickMenu version, the same error happens (before loading a save) on Line 168 with ./0GUI/say.rpy - if I comment out that line, it throws a new error "NameError: name 'totatlArmyCap' is not defined". And the errors cascade from there if ignored.

In the Map Button version, you get a fatal error on startup and the game closes. Here's the traceback:

You don't have permission to view the spoiler content. Log in or register now.
Why i have this crash ?


I'm sorry, but an uncaught exception occurred.

After initialization, but before game start.
File "game/map-screens.rpy", line 646, in prepare_screen
File "game/map-screens.rpy", line 646, in prepare
File "game/map-screens.rpy", line 678, in prepare
File "game/map-screens.rpy", line 678, in prepare
File "game/map-screens.rpy", line 685, in prepare
File "game/map-screens.rpy", line 685, in prepare
File "game/map-screens.rpy", line 688, in prepare
File "game/map-screens.rpy", line 688, in prepare
File "game/map-screens.rpy", line 741, in prepare
File "game/map-screens.rpy", line 741, in prepare
File "game/map-screens.rpy", line 743, in prepare
File "game/map-screens.rpy", line 743, in prepare
File "game/map-screens.rpy", line 747, in prepare
File "game/map-screens.rpy", line 747, in prepare
File "game/map-screens.rpy", line 820, in prepare
File "game/map-screens.rpy", line 820, in prepare
File "game/map-screens.rpy", line 833, in prepare
File "game/map-screens.rpy", line 833, in prepare
File "game/map-screens.rpy", line 837, in prepare
File "game/map-screens.rpy", line 837, in prepare
File "game/map-screens.rpy", line 837, in <module>
Exception: Style 'pre_btn_ruby' does not exist.

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "renpy/bootstrap.py", line 277, in bootstrap
renpy.main.main()
File "renpy/main.py", line 581, in main
renpy.game.script.report_duplicate_labels()
File "renpy/script.py", line 979, in report_duplicate_labels
if renpy.parser.report_parse_errors():
File "renpy/parser.py", line 3109, in report_parse_errors
renpy.display.error.report_parse_errors(full_text, error_fn)
File "renpy/display/error.py", line 200, in report_parse_errors
error_fn=error_fn,
File "renpy/game.py", line 286, in invoke_in_new_context
return callable(*args, **kwargs)
File "renpy/display/error.py", line 48, in call_exception_screen
return renpy.ui.interact(mouse="screen", type="screen", suppress_overlay=True, suppress_underlay=True)
File "renpy/ui.py", line 299, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3377, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "renpy/display/core.py", line 3582, in interact_core
renpy.display.screen.prepare_screens()
File "renpy/display/screen.py", line 976, in prepare_screens
s.ast.prepare_screen()
File "game/map-screens.rpy", line 646, in prepare_screen
File "game/map-screens.rpy", line 646, in prepare
File "game/map-screens.rpy", line 678, in prepare
File "game/map-screens.rpy", line 678, in prepare
File "game/map-screens.rpy", line 685, in prepare
File "game/map-screens.rpy", line 685, in prepare
File "game/map-screens.rpy", line 688, in prepare
File "game/map-screens.rpy", line 688, in prepare
File "game/map-screens.rpy", line 741, in prepare
File "game/map-screens.rpy", line 741, in prepare
File "game/map-screens.rpy", line 743, in prepare
File "game/map-screens.rpy", line 743, in prepare
File "game/map-screens.rpy", line 747, in prepare
File "game/map-screens.rpy", line 747, in prepare
File "game/map-screens.rpy", line 820, in prepare
File "game/map-screens.rpy", line 820, in prepare
File "game/map-screens.rpy", line 833, in prepare
File "game/map-screens.rpy", line 833, in prepare
File "game/map-screens.rpy", line 837, in prepare
File "game/map-screens.rpy", line 837, in prepare
File "renpy/python.py", line 1085, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/map-screens.rpy", line 837, in <module>
File "style.pyx", line 216, in renpy.style.StyleManager.__getattr__
File "style.pyx", line 98, in renpy.style.get_style
Exception: Style 'pre_btn_ruby' does not exist.

Windows-10-10.0.19041 AMD64
Ren'Py 7.5.3.22090809
Khan 0.9.6
Fri Jun 16 18:37:11 2023
Can any of you send me your save?
 

Sababukin

Member
Modder
Nov 4, 2022
126
866
I've tried both versions of the mod in my Mac version of the game and both of them break the game. I just thought I'd mention this in case it's relevant.
Mac has different files as far as I can tell, there's a reason why it's listed next to the download that there are additional versions for mac and android, the mod is written for the pc version exclusively.
 

Sababukin

Member
Modder
Nov 4, 2022
126
866
so today ive decided to give this game another shot i downloaded the game and the mod
played through until i reac hed the part in the game where shows you how to battle and so on AND has the map and the mod doesnt appear in the corner as seen in your display pictures for the mod
now sure what im doing wrong (need be ill start a new game from scracth with your instructions,etc )
after extracting into game theres a folder (your mod) and maybe im missing something with map?
map is the last file at the bottom in my pic here
i started with the first link for your mod (to be honest was kind of confused with what one to download as theres 2 links BUT are stated 1 is for all version and other is for specific version)
but at the end of the day none of that mattered as ive downloaded BOTH versions and tried them one after the other with the same end result
View attachment 2702618
You copied the files from the game folder to the khan folder, you should extract directly to the game folder.
Move the SabMod folder and map file to the game folder, it should look like this:
Khan***/game/SabMod (folder)
Khan***/game/map.rpy (file)
 

str8up

Engaged Member
Jun 4, 2020
3,628
1,741
You copied the files from the game folder to the khan folder, you should extract directly to the game folder.
Move the SabMod folder and map file to the game folder, it should look like this:
Khan***/game/SabMod (folder)
Khan***/game/map.rpy (file)
lol cheers!
 
Feb 5, 2018
66
25
I got the cheats to work and game to to start up after deleting the persistent file from the saves folder. Had to start a new game though.
 

tadde

Newbie
Dec 25, 2018
31
7
I'm sorry, but an uncaught exception occurred.

After initialization, but before game start.
File "game/map-screens.rpy", line 646, in prepare_screen
File "game/map-screens.rpy", line 646, in prepare
File "game/map-screens.rpy", line 678, in prepare
File "game/map-screens.rpy", line 678, in prepare
File "game/map-screens.rpy", line 685, in prepare
File "game/map-screens.rpy", line 685, in prepare
File "game/map-screens.rpy", line 688, in prepare
File "game/map-screens.rpy", line 688, in prepare
File "game/map-screens.rpy", line 741, in prepare
File "game/map-screens.rpy", line 741, in prepare
File "game/map-screens.rpy", line 743, in prepare
File "game/map-screens.rpy", line 743, in prepare
File "game/map-screens.rpy", line 747, in prepare
File "game/map-screens.rpy", line 747, in prepare
File "game/map-screens.rpy", line 820, in prepare
File "game/map-screens.rpy", line 820, in prepare
File "game/map-screens.rpy", line 833, in prepare
File "game/map-screens.rpy", line 833, in prepare
File "game/map-screens.rpy", line 837, in prepare
File "game/map-screens.rpy", line 837, in prepare
File "game/map-screens.rpy", line 837, in <module>
Exception: Style 'pre_btn_ruby' does not exist.

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "renpy/bootstrap.py", line 277, in bootstrap
renpy.main.main()
File "renpy/main.py", line 581, in main
renpy.game.script.report_duplicate_labels()
File "renpy/script.py", line 979, in report_duplicate_labels
if renpy.parser.report_parse_errors():
File "renpy/parser.py", line 3109, in report_parse_errors
renpy.display.error.report_parse_errors(full_text, error_fn)
File "renpy/display/error.py", line 200, in report_parse_errors
error_fn=error_fn,
File "renpy/game.py", line 286, in invoke_in_new_context
return callable(*args, **kwargs)
File "renpy/display/error.py", line 48, in call_exception_screen
return renpy.ui.interact(mouse="screen", type="screen", suppress_overlay=True, suppress_underlay=True)
File "renpy/ui.py", line 299, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3377, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "renpy/display/core.py", line 3582, in interact_core
renpy.display.screen.prepare_screens()
File "renpy/display/screen.py", line 976, in prepare_screens
s.ast.prepare_screen()
File "game/map-screens.rpy", line 646, in prepare_screen
File "game/map-screens.rpy", line 646, in prepare
File "game/map-screens.rpy", line 678, in prepare
File "game/map-screens.rpy", line 678, in prepare
File "game/map-screens.rpy", line 685, in prepare
File "game/map-screens.rpy", line 685, in prepare
File "game/map-screens.rpy", line 688, in prepare
File "game/map-screens.rpy", line 688, in prepare
File "game/map-screens.rpy", line 741, in prepare
File "game/map-screens.rpy", line 741, in prepare
File "game/map-screens.rpy", line 743, in prepare
File "game/map-screens.rpy", line 743, in prepare
File "game/map-screens.rpy", line 747, in prepare
File "game/map-screens.rpy", line 747, in prepare
File "game/map-screens.rpy", line 820, in prepare
File "game/map-screens.rpy", line 820, in prepare
File "game/map-screens.rpy", line 833, in prepare
File "game/map-screens.rpy", line 833, in prepare
File "game/map-screens.rpy", line 837, in prepare
File "game/map-screens.rpy", line 837, in prepare
File "renpy/python.py", line 1085, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/map-screens.rpy", line 837, in <module>
File "style.pyx", line 216, in renpy.style.StyleManager.__getattr__
File "style.pyx", line 98, in renpy.style.get_style
Exception: Style 'pre_btn_ruby' does not exist.

Windows-10-10.0.19041 AMD64
Ren'Py 7.5.3.22090809
Khan 0.9.6
Sun Jun 18 00:08:33 2023
 

Inferno_2510

Newbie
Jan 16, 2020
32
8
You copied the files from the game folder to the khan folder, you should extract directly to the game folder.
Move the SabMod folder and map file to the game folder, it should look like this:
Khan***/game/SabMod (folder)
Khan***/game/map.rpy (file)
I'm sorry, but an uncaught exception occurred.

After initialization, but before game start.
File "game/map-screens.rpy", line 646, in prepare_screen
File "game/map-screens.rpy", line 646, in prepare
File "game/map-screens.rpy", line 678, in prepare
File "game/map-screens.rpy", line 678, in prepare
File "game/map-screens.rpy", line 685, in prepare
File "game/map-screens.rpy", line 685, in prepare
File "game/map-screens.rpy", line 688, in prepare
File "game/map-screens.rpy", line 688, in prepare
File "game/map-screens.rpy", line 741, in prepare
File "game/map-screens.rpy", line 741, in prepare
File "game/map-screens.rpy", line 743, in prepare
File "game/map-screens.rpy", line 743, in prepare
File "game/map-screens.rpy", line 747, in prepare
File "game/map-screens.rpy", line 747, in prepare
File "game/map-screens.rpy", line 820, in prepare
File "game/map-screens.rpy", line 820, in prepare
File "game/map-screens.rpy", line 833, in prepare
File "game/map-screens.rpy", line 833, in prepare
File "game/map-screens.rpy", line 837, in prepare
File "game/map-screens.rpy", line 837, in prepare
File "game/map-screens.rpy", line 837, in <module>
Exception: Style 'pre_btn_ruby' does not exist.

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "renpy/bootstrap.py", line 277, in bootstrap
renpy.main.main()
File "renpy/main.py", line 581, in main
renpy.game.script.report_duplicate_labels()
File "renpy/script.py", line 979, in report_duplicate_labels
if renpy.parser.report_parse_errors():
File "renpy/parser.py", line 3109, in report_parse_errors
renpy.display.error.report_parse_errors(full_text, error_fn)
File "renpy/display/error.py", line 200, in report_parse_errors
error_fn=error_fn,
File "renpy/game.py", line 286, in invoke_in_new_context
return callable(*args, **kwargs)
File "renpy/display/error.py", line 48, in call_exception_screen
return renpy.ui.interact(mouse="screen", type="screen", suppress_overlay=True, suppress_underlay=True)
File "renpy/ui.py", line 299, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3377, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "renpy/display/core.py", line 3582, in interact_core
renpy.display.screen.prepare_screens()
File "renpy/display/screen.py", line 976, in prepare_screens
s.ast.prepare_screen()
File "game/map-screens.rpy", line 646, in prepare_screen
File "game/map-screens.rpy", line 646, in prepare
File "game/map-screens.rpy", line 678, in prepare
File "game/map-screens.rpy", line 678, in prepare
File "game/map-screens.rpy", line 685, in prepare
File "game/map-screens.rpy", line 685, in prepare
File "game/map-screens.rpy", line 688, in prepare
File "game/map-screens.rpy", line 688, in prepare
File "game/map-screens.rpy", line 741, in prepare
File "game/map-screens.rpy", line 741, in prepare
File "game/map-screens.rpy", line 743, in prepare
File "game/map-screens.rpy", line 743, in prepare
File "game/map-screens.rpy", line 747, in prepare
File "game/map-screens.rpy", line 747, in prepare
File "game/map-screens.rpy", line 820, in prepare
File "game/map-screens.rpy", line 820, in prepare
File "game/map-screens.rpy", line 833, in prepare
File "game/map-screens.rpy", line 833, in prepare
File "game/map-screens.rpy", line 837, in prepare
File "game/map-screens.rpy", line 837, in prepare
File "renpy/python.py", line 1085, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/map-screens.rpy", line 837, in <module>
File "style.pyx", line 216, in renpy.style.StyleManager.__getattr__
File "style.pyx", line 98, in renpy.style.get_style
Exception: Style 'pre_btn_ruby' does not exist.

Windows-10-10.0.22621 AMD64
Ren'Py 7.5.3.22090809
Khan 0.9.6
Mon Jun 19 00:10:06 2023

Again same issue.
 

Delas

Newbie
Feb 12, 2018
39
12
@ Inferno and Tadde ,

had the same problem with both mods ,

after some time i try to start the 32bit version and it worked ,, now the normal version work to..

dont know it has to do with the 32 version.... maybe the mods only create errors at the first or 2nd time.

i play now with MAP version