Vae Victis - Khan: metagame discussion

PVNUser

Newbie
Jan 22, 2022
41
64
How does that ultimately change anything?
Simply as stated: Gold becomes a limited resource, so if you have 50 gold and it takes 50 gold to build Structure-A or Structure-B, now you can only get one.

If the design is good, then your choice will have both positive and negative consequences for how it impacts gameplay.

This solves many issues since the current design must understand all structures can be built, so they cannot have effects that are too meaningful. Additionally, territories become more unique since you will have different buildings in different places (or playthroughs).
 

preglovr12

Salt is a Way of Life
Moderator
May 1, 2018
2,321
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Simply as stated: Gold becomes a limited resource, so if you have 50 gold and it takes 50 gold to build Structure-A or Structure-B, now you can only get one.
Well sure, if you keep gold as the only resource used to build, then I could see that working, but if you make the other resources you suggested needed for buildings, then you're just splitting gold into however many new resources and ultimately solving nothing.
 

DomWolf

Forum Fanatic
Jul 2, 2020
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What is the cultural influence/inspiration of each country? Just out of curiosity. I am a sucker for world building & have tried to shift through what we have currently. Heres my interpretation of each country. More than happy to be corrected (especially by the dev cos he is the creator):

•Oryeonguk- Greece(?) Specifically Athens perhaps? Not sure why this country gives me Greco-vibes but that's what I get.
Marbia- Middle Eastern. Not sure where specifically.
Hawatia- Wukanda (but w/ magic instead of rocks).
Limtinia- Medieval European (?) But ruled by Amazonians. I'm not sure... it's the most genetically European of the countries but the Amazons have established a region where men are second class to women.
Tinpingia- Elven ruled France(?) This might be a push but the Elfkin rebels remind me of the french revolution.
Daoyuen- Orcish South Africa. Savannah & Rhinos. Pretty straightforward.
Waikokipia- Scandinavia (they are vikings right?).
Geoyanguk- Japan.
 
  • Red Heart
Reactions: Doorknob22
Jun 20, 2018
241
263
I find this game so interesting and ambitious, but no matter what I do I don't seem to get any additional troops. I've now tried even force yield to no results.

I've done the only infiltration available to me so far (Marbia); otherwise I just sit around skipping turns with nothing changing except some gold adding up.

I must be missing something obvious.
 

Doorknob22

Super Moderator
Moderator
Game Developer
Nov 3, 2017
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I find this game so interesting and ambitious, but no matter what I do I don't seem to get any additional troops. I've now tried even force yield to no results.

I've done the only infiltration available to me so far (Marbia); otherwise I just sit around skipping turns with nothing changing except some gold adding up.

I must be missing something obvious.
The number of Troops is capped: 20 per fiefdom + 10. I'm thinking of increasing the cap as the Khaganate grows in future updates.
 
Jun 20, 2018
241
263
The number of Troops is capped: 20 per fiefdom + 10. I'm thinking of increasing the cap as the Khaganate grows in future updates.
Yes I realized this after I took over another fiefdom which opened up my troop count again. I also didn't realize that you need to do parley again (repeating a conversation you've already done) after making a shadow institute in order to open up a mission in a fiefdom. I don't think the game makes that clear.