A few thoughts regarding "retreating as a tactical option" as brought up in the main game thread. As I wrote, I don't intend to block this option for players who wish to use it. The game doesn't overflow with tactical options, I'd rather refine the existing ones instead of blocking them.
1. Retreating might cause a small drop of Obedience in your fiefdoms. It makes sense and it seems like the natural opposite of Obedience boost when you conquer a fiefdom.
2. In a similar manner, some troops loss when retreating. Probably something like 20-30% rounding up.
The penalties might be negated by a Wench bonus, a specific building or other conditions.
3. For the sake of fairness and realism, add a very slow troops growth from the fiefdom you attacked and retreated from.
4. Raids: when your Khaganate is large enough, raids become a hassle, even if you defeat them automatically. I'm thinking that a fiefdom containing more than 19 troops will simply never be raided, leading to a smoother experience in larger Khaganate. This could be a Barracks upgrade, for giving players more things to do with their gold.
1. Retreating might cause a small drop of Obedience in your fiefdoms. It makes sense and it seems like the natural opposite of Obedience boost when you conquer a fiefdom.
2. In a similar manner, some troops loss when retreating. Probably something like 20-30% rounding up.
The penalties might be negated by a Wench bonus, a specific building or other conditions.
3. For the sake of fairness and realism, add a very slow troops growth from the fiefdom you attacked and retreated from.
4. Raids: when your Khaganate is large enough, raids become a hassle, even if you defeat them automatically. I'm thinking that a fiefdom containing more than 19 troops will simply never be raided, leading to a smoother experience in larger Khaganate. This could be a Barracks upgrade, for giving players more things to do with their gold.