Francis is a rage character played by a YouTuber Boogie2988. (
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Which room:
Yes, I am referring to the one after the woman that runs from you gets impaled. The area that has sets of three and as you run through them, a hoard of zombies spawns, a lot of them right beneath your feet, making it impossible to navigate to the right without getting hit. Then, after you get all the way to the right, once the zombies get past the spikes, in my experience, it's impossible to kill the remaining of the hoard since when I kite them back to the spikes, them break to the right to throw my grenade, the grenade throw is too far and it overshoots them, leaving me with no grenade and 5-7 zombies left to kill with just my pistol. And when 5-7 zombies are stacked on top of each other, only one can be hit at a time, and the rest advance. And when I only have half a screen worth of movement space to work with, it's literally an impossible fight to win. Then, on the one attempt where I did kill the initial hoard, I was low health with no clothes, so when the second hoard spawned at my feet while I was doing the stop-and-run spike run, I was forced to either get spawn tapped by the zombies and die, or run for it and die to the spikes.
Control issues, eaten inputs, and performance:
The issues I have with the controls aren't the layout, it's simply the fact that when I'm fighting a hoard with grenades, you have to kite them to the right range for the throw, turn around, and throw in quick succession to hit them without overthrowing them. When I attempt to do this, half the time I hit the arrow key to reverse the direction she's looking in, then hit the grenade button, the game totally misses my move input, so I throw my grenade in the wrong direction, totally wasting it. At that point, I then have to turn back and move through the hoard, taking a hit since the slide doesn't always cover enough distance to avoid them, or doesn't recharge fast enough to slide past the second "clump" of zombies, the eaten input costs me a hit. Also, as per my performance, I got a pretty steady 58-60 FPS when I went back in and checked, and that was with an IMVU 3D chat client open as well.
Tutorial Level:
It probably wouldn't hurt, but I personally don't mind it not having one since level one starts out with a good pacing for new players in my opinion. Off the top of my head, I don't remember if there's a prompt telling you the grenade button the first time you pick one up, but if there isn't one, perhaps adding one would be beneficial, but again, there is the controls tab on the main menu, so no big deal there.
Simplified Gameplay:
The number of zombies isn't the biggest issue, but when they spawn directly at your feet when your back is to a tree and a hoard on the other side of the screen, you literally have no choice but to take a hit either from running directly into the hoard or the spawning zombie. And when you're between really precisely timed spikes with a hoard behind you and a zombie spawning on your feet, you pretty much have to chose at that point to get hit by the spawning zombie, or by the spike. There's literally no way to avoid it since the slide has a cooldown.
If I were to make a suggestion, it would be to make sure zombies don't spawn within a certain distance of the player's current position, giving them time to act on the spawning wave as well as maybe an increased range on the grenade, and instead of a set damage value, it just kills anything within that range so that way when you have a big clump of zombies in a tight space, you can still have a viable way of actually fighting them, and when you throw a grenade into a tight clump of 15 or so zombies, it actually kills the entire clump, instead of dropping 5-7 of them, leaving you to fight the rest with just the pistol in a very uphill if not impossible battle.