Where is it? Can't find.Find tree with handprint and start throwing hands with it (kick a tree)
If you're on the Ashley level, you need to kick the tree that's dropping leaves. If you're on the Backdoor level, look for trees with handprints and footprints.Where is it? Can't find.
Did you complete the Escape level? All animations on pages 3 and 4 of the animation gallery are in the Backdoor level.Page 3 And Page 4 Are Locked
If you can also spawn the background characters, like the dead soldiers or even npcs, It is a good idea.I'm considering adding a 'playground' level/gallery to the game, basically where you can spawn enemies and traps of your choice and control Val through the situation. Here's what I'm thinking so far:
- Simple level, the size of a short room
- Simple HUD with buttons and/or keycodes to:
- Spawn traps (spikes, blades, future traps)
- Spawn enemies (zombie, green zombie, goblin, future enemies)
- Naked toggle
- Reset level
- Spawns happen immediately and place the object randomly in the level. E.g., clicking the 'goblin' button 5 times spawns 5 goblins throughout the level.
- Anims and CGIs will trigger like normal.
- Player doesn't win anything, it's just to play around with Val in the situation you create.
- Playground will become available once player completes the game
Thoughts on this? Would you use it? Any suggestions / modifications you would like to see? Answer here or via the poll.
I'm actually working on a separate character gallery for the background characters/dead soldiers.If you can also spawn the background characters, like the dead soldiers or even npcs, It is a good idea.
4 different galleries is a bit of a overkill. The sandbox level needs a unique use, creating your own scenario isn't enough. Maybe it can help the player in unlocking secrets like new costumes, playable characters or weapons, since it's a post-game level. But at this point I think it's easier to just make a horde mode (just like in the og build) with these prizesI'm actually working on a separate character gallery for the background characters/dead soldiers.
can't wait!Thanks - always appreciate suggestions!
The spike trap is on my short list but won't make it into the next level -- I have a different trap in the works. The quicksand stuff is a fun idea but the current game mechanics won't support the MC 'dropping down' into something, so it's probably not worth the recoding. The green zombie is about as big as I can make an enemy (compared to Val) in the animation software so prob no tank enemies soon. The next enemy is going to be a human female, should be fun.
just type while u're in the level selection "unlockallanims" and *poof , all animations are unlocked.Btw is there a cheat code to get all animations similar to the allcgis code?