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xvAresvx

Active Member
Nov 28, 2021
594
945
183
Horny Select 2 is more powerful in graphics and functions than VAM. Powerful post-processing plugin. Replace shaders at any time. Emulation of linear lighting. Correct reflections in the eyes. Convenient plugin for connecting nodes with each other. Creation of rigs of above average complexity. Workspace and overall interface are better. And much more )
I just started with Horny Select 2, tried everything there and downloaded 200g worth of modifications, then downloaded Vam and when comparing the models, I came to the conclusion that in Vam the models look much better and clearer and more detailed! I'm not saying that Horny Select is bad, but it definitely doesn't measure up to Vam! Despite the fact that Horny Select was made by a whole team that has been doing this for twenty years, and Vam was created by one person! I'm not talking about the content now, but about the programming and the idea itself!
ps: Vam has more plugins and it is actually more flexible in settings and more diverse! and I'm not talking about the Post Magic plugins from MacGruber or VR Render which generally allows you to take screenshots and record video in 16k)) with the help of the Pose Manager and Auto Thruster plugins, a sex scene can generally be made in five minutes) yes, a simple one, but still!
 
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SinFear

Newbie
Mar 13, 2020
72
16
163
do you fully know how to use Vam? all these reflections in the eyes are in Vam)) and the light can be quickly adjusted to any taste using illumination! and 8k textures can be put on the characters so that even skin pores and wounds, pimples, etc. are visible

at the same time there are 8k genital textures from mofme which makes the genitals even more realistic than in DAZ and I say this as a DAZ user! Horny Select does not have this at all!
I am a content creator for VAM. And I know what it can and can't do. More precisely, I was until I was completely disappointed in its capabilities. Reflections in the eyes do not work correctly. They only work when you turn head or move the light. But when the eyes rotate, the reflections move with them as if glued. It looks extremely cringe-y. The shader on the eyes is very bad.

HS2 supports 8k textures. Supports tessellation and Displacement textures. Supports SSS with settings and textures for it.
DAZ is much more powerful than VAM.
 

brynhildr

Compulsive Gambler
Jun 2, 2017
6,675
60,707
953
Why are people comparing honey select 2 with VAM? Honey select is more of a scene viewer game then an actual sandbox like VAM, both are completely different things bruhh:HideThePain:
Technically there's the studio part in HS2. It's not 1:1 like VaM but you can still build scenes within it.
 

gghhoosstt123

Member
Oct 9, 2022
358
438
177
Technically there's the studio part in HS2. It's not 1:1 like VaM but you can still build scenes within it.
I have used it myself too. Lets just say there is no competition to whats achieveable to create in VAM. I mean there shouldn't be anyways in the 1st place since still both are different things even if we can create some scenes in the editor. Thats why i don't get why people even compare these two :WaitWhat:
 

JJay11

Newbie
Oct 1, 2020
29
52
61
There's people on here that want to make a free vam type game but they're fixated on making a complex soft body physics before doing anything else.
 
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gghhoosstt123

Member
Oct 9, 2022
358
438
177
HS2 plugins don't need to be added to scenes. HS2 supports high heels perfectly. HS2 won't slow down animations if you load more than 3 people (10 is enough for an average PC). HS2 has a user-friendly and translated interface. In HS2, scenes are scenes, people are people, mods are mods, not a million archives in one folder. I expect VAM2 to be close to HS2 in these characteristics. If not, I will delete the game.
Does not matter if plugins are added or not added to the scenes. Plugins are being used regardless in both HS2 and VAM. There also exists session plugins which does not need to be added to scene everytime and starts from the get go once you open VAM. Without these community plugins both of them are barebones. HS2 supports high heels perfectly is like saying that doesn't happen in vam, again its available in vam too because of ahem plugins. HS2 won't slow down animations if more then 3 people are added is stupid to think when you clearly know how much actuall sofbody physics affects the game and i don't mean soft body just boobs and ass. The whole ass atom which hs2 does not have which results in no collisions too in hs2 which also results in better performance but ofcourse lack real time physics so its a no brainer to think why it performs better. The main reason and selling point of VAM is the body of atoms on how it reacts in penetrations and all that stuff closer to real human body. HS2 has a user friendly interface i mean whats so hard to look in VAM ui when everything is clearly written in english what tab does what. clothing, hair, morphs, physics controls etc, i mean why is it so hard to know what does what when its pretty clear from get go? in HS2 the scenes are scenes and people are people mods are mods........so just like VAM?:WaitWhat: not a million archieves in folder i mean are you living in 2020 or something? that stuff is already pretty obselete now and only addon packages folder is the main thing for everything in one place just like HS2 mods folder. Kindly before jumping into conclusion without actually using VAM your self please avoid spreading these misinformations. Everything is available on VAM if you just give a bit of time to explore it instead of getting bested by laziness. i can go on and on on why VAM is clearly superior but for now let me debunk all of these missinformation. I can clearly tell by your comment that you don't know even 10% of VAM let alone trying to compare it to HS2. So with that in mind based on all this stuff you might not even need to install VAM2 let alone delete it in the 1st place because guess what? its not gonna be similar to HS2 in any shape or form.
 
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Anand Neemish

Member
Apr 19, 2022
353
525
192
I didn't want to chime in, but can't help myself.

HS2 was my go-to for years. Hell, I started with Illusion's original Artificial Girl and stuck with them from there.

I literally tried VAM multiple times and uninstalled it multiple times. The earliest characters were ugly and the interface was (and still is) geared towards content creation and NOT content consumption. The Illusion games were designed for quick access to the most used functions. Generally 1-2 clicks will get you there with minimal interruption of your fapping enjoyment. Even in the studio parallel game, the UI was "cleaner." (HS2 Studio was admittedly limited for content creation). But don't even get me started with program startup time. Even with my extensively modded HS2, the start up was less than that of a clean VAM install.

And my personal fetish of harems of beauties - on my 12 year old computer, I used to have scenes with 20 characters in HS2 dancing to some MMD. Now with my pretty decent rig (i7-14700K, 4080ti, 128GB RAM, 4TB Samsung EVO Pro), I can barely get 15FPS with 7 characters. Depending on hair and clothing, even 3 characters can bring my rig to its knees.

To me, these were important reasons why HS2 was superior to VAM.

HOWEVER, once I got the hang of VAM, I never looked back to HS2. The only reason HS2 is still on one of my hard drive is sentimental.

VAM is vastly superior in the physics and content creation department. The Looks' realism and physics are at a level Illusion could not achieve. BUT unfortunately, VAM's interface is horrible. It feels like a 3D tool and NOT a game. For those of you who come from a professional content creation background, you may disagree with me, and find VAM's interface acceptable. But for those of us who prefer interfaces that are more streamlined, VAM is just too complicated in ways that makes no sense.

e.g. Putting on a pair of high heels is a Test of Patience. That is - if you can even find the shoe ... was it only found in a scene VAR, or was it mislabeled/miscategorized, or was it a preset, or was it a CUA ??? I mean, come on. At this point, despite my love of high heels, I just use the default Harli heels because it's simple. (Actually, in my installation, the Harli Heels disappear from my clothing interface after a short while).

And what about something straightforward as including sound into your scene... Well it is NOT straightforward at all.

To me, VAM (and probably VAM2) wears its content creation tool heritage (a la Daz 3D) on its sleeve. HS2 was a game that appended a Studio function once it realized that modding extended its market reach.

Anyway, my contribution to this is discussion is: VAM and HS2 are different. No point in directly comparing.
 

gghhoosstt123

Member
Oct 9, 2022
358
438
177
I didn't want to chime in, but can't help myself.

HS2 was my go-to for years. Hell, I started with Illusion's original Artificial Girl and stuck with them from there.

I literally tried VAM multiple times and uninstalled it multiple times. The earliest characters were ugly and the interface was (and still is) geared towards content creation and NOT content consumption. The Illusion games were designed for quick access to the most used functions. Generally 1-2 clicks will get you there with minimal interruption of your fapping enjoyment. Even in the studio parallel game, the UI was "cleaner." (HS2 Studio was admittedly limited for content creation). But don't even get me started with program startup time. Even with my extensively modded HS2, the start up was less than that of a clean VAM install.

And my personal fetish of harems of beauties - on my 12 year old computer, I used to have scenes with 20 characters in HS2 dancing to some MMD. Now with my pretty decent rig (i7-14700K, 4080ti, 128GB RAM, 4TB Samsung EVO Pro), I can barely get 15FPS with 7 characters. Depending on hair and clothing, even 3 characters can bring my rig to its knees.

To me, these were important reasons why HS2 was superior to VAM.

HOWEVER, once I got the hang of VAM, I never looked back to HS2. The only reason HS2 is still on one of my hard drive is sentimental.

VAM is vastly superior in the physics and content creation department. The Looks' realism and physics are at a level Illusion could not achieve. BUT unfortunately, VAM's interface is horrible. It feels like a 3D tool and NOT a game. For those of you who come from a professional content creation background, you may disagree with me, and find VAM's interface acceptable. But for those of us who prefer interfaces that are more streamlined, VAM is just too complicated in ways that makes no sense.

e.g. Putting on a pair of high heels is a Test of Patience. That is - if you can even find the shoe ... was it only found in a scene VAR, or was it mislabeled/miscategorized, or was it a preset, or was it a CUA ??? I mean, come on. At this point, despite my love of high heels, I just use the default Harli heels because it's simple. (Actually, in my installation, the Harli Heels disappear from my clothing interface after a short while).

And what about something straightforward as including sound into your scene... Well it is NOT straightforward at all.

To me, VAM (and probably VAM2) wears its content creation tool heritage (a la Daz 3D) on its sleeve. HS2 was a game that appended a Studio function once it realized that modding extended its market reach.

Anyway, my contribution to this is discussion is: VAM and HS2 are different. No point in directly comparing.
" It feels like a 3D tool and NOT a game "
Well thats because it is not a game but rather a tool a sandbox for scene creation. There is no gameplay. Infact its so customizeable that you can create a game out of it because thats how its made. People really mistook it for a game rather then pure sandbox scene creator. I was one of that group too in the begining. Before i got into VAM games like True facials and Tk17 were my absolute go to cuz they were handled like a game rather then pure sandbox. Some elements are sandbox while an average joe can still enjoy them due to them being made more of a game. But i wanted more, something that i could have full control and thats when i got into VAM. At 1st i was struggling because i was treating it as a game. Things like why there isn't a thrust button UI? why isn't there any orgasm button ui? stuff like those. But sooner i realised that my brain was programmed to think like that due to previous experiences with the mentioned games that had those options from the get go cuz as i said they were games rather then pure sandbox, so whats the solution? well since its a sandbox then we add UI and triggers of our own however want it to look or response like. And then i dived into ALOT of custom contents like plugins and stuff which made things sooo much easier to do rather then the vanilla. Thats when i realised that this tool is barebones in content creation without use of custom contents. have heel issue? use a plugin. Have problem adding custom sounds? use plugin. Have slow performance due VAM actually sucking ass in that department? well again custom content use Performance patch made in hub. Every solution to the problem is plugins so yeah without those anyone will have bad time in vanilla vam thinking of it as a game. A game does not allow you to create your own GUI, buttons, triggers, custom UI etc. Only pure sandbox allows that. Thats why Garrys mod is not a game, you create a game out of it.
 

Anand Neemish

Member
Apr 19, 2022
353
525
192
Well thats because it is not a game but rather a tool a sandbox for scene creation.
Yes. They're different. If the user has the wrong expectation, then it is very disappointing. The fact that it is so customizable means that there are many many "solutions" that end up competing and conflicting with each other. The whole VAR dependency and plugin miasma is a heaping mess. But a glorious mess.

There are all-in-1 environments which try to bring everything together into a coherent UI model. I avoid them like the plague. I want to chart my own path. But this comes at a cost and I accept it.

Back in the day when Illusion was king, I never once played the game part of the release. I always jumped straight to the Studio. But while their Studio releases were somewhat limited in ability, they were damn easy to use.

This just came to me so I haven't really thought it through:

Illusion games are like Windows Media Player. Illusion studios are like Microsoft Paint. VAM is like Adobe Photoshop.

They're different
 

gghhoosstt123

Member
Oct 9, 2022
358
438
177
You are both a little mistaken - People are looking for a game by going into Vam - Well, by going into the hub and downloading some scene, people find what they were looking for)) Vam is a game where you can play user scenes and a constructor to create your own) Some people make their own scenes that are games in the literal sense, like Twerkvr does) and the universal one does that you can play with the model in a helmet and with joysticks during a session and without) and I'm not saying that visual novels like Dumb Koala or comics are made in VR)
Well yeah thats what i also said, you can create game out of it rather then expecting it to play like a game from the get go. Even if you can play community made mods thats still means they created it as a game. VAM itself is just a sandbox tool through which we can create games, scenes, short films, comic, custom characters etc etc. used to install scenes my self now i don't even bother to downloac scenes unless they are environments only. I created my own custom scene which have all the ui and triggers that turns it into a simlution game like koikatsu or any other. just change character how ever you want and start fucking with them XD
 
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gghhoosstt123

Member
Oct 9, 2022
358
438
177
Yes. They're different. If the user has the wrong expectation, then it is very disappointing. The fact that it is so customizable means that there are many many "solutions" that end up competing and conflicting with each other. The whole VAR dependency and plugin miasma is a heaping mess. But a glorious mess.

There are all-in-1 environments which try to bring everything together into a coherent UI model. I avoid them like the plague. I want to chart my own path. But this comes at a cost and I accept it.

Back in the day when Illusion was king, I never once played the game part of the release. I always jumped straight to the Studio. But while their Studio releases were somewhat limited in ability, they were damn easy to use.

This just came to me so I haven't really thought it through:

Illusion games are like Windows Media Player. Illusion studios are like Microsoft Paint. VAM is like Adobe Photoshop.

They're different
I used to have alot of illusion games. Schoolmate 1 and 2, homeplay, koikatsu, artificial academy, honey select 1 and 2, sexy beach, wakeari, homemate. but then i started to notice that most of them were starting to feel the same due to them being using the same animations style etc. I got to its editor 1st time on koikatsu. added characters and used timeline plugin to animate and stuff and many more. But unfortunately it could never scratch the itch like vam did. i don't bother with illusion anymore now. even their latest ones claimed to be like AA3 feels literelly same like koikatsu or their any other previous entry. They failed to inovate in their animations and physics. Compare to them Miconisomi is far more better when it comes to animations and simulation. Its a shame that its modding community is almost non existant compare to illusion. They have so much more potential then rinse and repeat illusion. Illusion content to me is just simply really boring.
 
Sep 11, 2021
19
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Like it or not, VAM is the best game and platform for creating games that has been created to date (even if beginners do not know how to take advantage of it at the beginning or it seems difficult), and the only way to surpass it is by recreating the VAM system in Unreal Engine with the visual power and metahuman facial animation. See how difficult it is to allow external code complements in a game, reviewing this requires a very high level of programming and cybersecurity since another person can introduce viruses or backdoors to your computers, and only VAM allows this with all its dangers of someone malicious introducing malicious code into the game.
 

Tha D Wizzy

Newbie
Mar 16, 2022
96
154
123
Like it or not, VAM is the best game and platform for creating games that has been created to date (even if beginners do not know how to take advantage of it at the beginning or it seems difficult), and the only way to surpass it is by recreating the VAM system in Unreal Engine with the visual power and metahuman facial animation. See how difficult it is to allow external code complements in a game, reviewing this requires a very high level of programming and cybersecurity since another person can introduce viruses or backdoors to your computers, and only VAM allows this with all its dangers of someone malicious introducing malicious code into the game.
That's what angers me most. It often makes a creator complacent or arrogant when they have no competition. It makes their YES men all the more fervent. Like rabbid Nintendo fans aka "Red Caps". This is all I can use that scratches this itch, and its being drip fed to me. VaM 2.0 is still miles away, not even including all the functionality needed to make things that I want like in 1.0.
 
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Sep 11, 2021
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This changes the rules of the game in many areas , and Metahuman is now said to be free for external use in programs and other games. This would make it possible to use Metahuman within VAM as well.
 

targus95

Newbie
Nov 25, 2021
46
178
101
Metahumans aren't even particularly good.

In what universe they arent even particularly good? Thats just the dumbest thing ive read all week
In the universe that Meshed needs more patreons to support the Beta release schedule clear into 2050 before we get a UI or ability to load anything. Lambo's and mansion's don't just buy themselves you know!
 

Magoo2

Newbie
Feb 21, 2020
20
14
117
Metahumans aren't even particularly good.

In what universe they arent even particularly good? Thats just the dumbest thing ive read all week
Have you tried using them?

They are great if you need mass population of generic NPCs in a normal video game. Or if you are a high level production studio with full capture of actors. Current level customization to them is pretty low if you just pull one into the engine (That's why you don't see a hundred "I made x famous person in Unreal!" examples) and if you are thinking about them in terms of something like VaM, they aren't built to be soft, bouncy, human flesh or meant to be customized in the way DAZ or VaM are. That's the entire problem people have with trying to replace it. There is no Daz-level customization with pretty nice physics and high level interactions. Simply looking good staticly isn't the hard part.