Tacopetey

Newbie
Dec 28, 2020
66
67
New game with much better performance and potentially much more customizable in the future.
No, VAM1 mods won't work on VAM2. Also still not ready because it's in a very early state, just wait one year and it might be better than VAM1.
what do you mean by mods? morphs? scenes? textures? atoms? persons? looks? Because I see VAM2 stuff listed in the VAM1 Hub right now and I'm confused.
 
Apr 15, 2020
447
2,842
Not really. It just gonna use all CPU cores, and won't bloat it with all the installed morphs in every frame. It also will handle lighting much better, so these are for sure perfomance improvements. But complex scenes with everything on max, i mean physics and graphics, still will require a NASA PC. We can't really say anything about that before Beta 2, before the physics system would be implemented. All the performance talk is just pure speculation for now.



Hair system is still undecided. There is possibilty Meshed will stuck with VaM1 system, with some improvments. If he won't find anything better open source.



Clean VaM1 with less than a 100 vars loads blazing fast on modern PCs...
My VAM1 vanilla copy takes like 30sec from clicking on bat file to loaded default scene, by picking it up in a scene browser.
The thing is Unity had been always strugglning with massive data lists. Every modded Illusion game had that, VaM1 had that too.
Though VaM2 will feature an option to boot only with a scene necessary addons and nothing more, like some var managers does now for VaM1.

/edit/
While looking through Meshed messages i found an forgotten gold:
View attachment 5141700
Basically he could have pushed VaM1 to newer unity versions [with tons of work of re-adjusting PhysX] but he didn't want to break scenes. That was 2 years ago.
Noone would ever thought to make some back-ward compatibility version for older scenes or something. You can only download latest VaM with the updater tool he provides... wait a second....
I STILL wish he would've moved towards Unreal Engine for VaM2.
I know it would mean learning to work with the different engine but to be honest, if you came from 0 experience, UE just seems SO much easier to learn, create with and modify. Plus you can do photorealistic visuals.

Unity doesn't really seam to be going anywhere and their tools are so weak compared to the flexibility that Unreal Offers.

UE's forward and backwards compatibility seems to be better as well so it seams that it's much more future-proof.
Their Blueprint visual scripting seems superior to Unity's Bolt.

In UE, so many things like natural movement like walk/run/crouch/jump over and around objects/terrain is built in.

I don't have extensive programming expertise, so i could be TOTALLY wrong about all of this. But i have been playing around with the UE development.

A video highlighting Unreal 5.6 features:



movement and animation


 
Last edited:

*POP!*

Member
Nov 22, 2019
119
187
Unreal Engine is a nogo due to it's guidelines prohibiting porn games. Plus they (or license owners) would probably not take it lightly if someone uploaded nude versions of characters featured in unreal games.
 
Last edited:
  • Like
Reactions: SkyJack

Yziks

Member
Jan 16, 2022
129
472
I used VAM1 a while ago but I ended up leaving it because of the bad performance I had, I have an RX6600, R7 5700x and 32GB DDR4 RAM, it is not the best PC, but not the worst either, today I can play any new games without much problem in MEDIUM/HIGH graphics without FSR, In fact, in many scenes I got good performance (FPS60+) by disabling some options that did not significantly impact the visual aspect, but there were also many others in which if I did not use LSFG it was terrible for me, I hope this VAM2 focuses on performance, this or next year I plan to switch to an RTX5060/RX9060XT and I would feel terrible if it went badly with one of those GPUs.
 
Last edited:

Techwoof

New Member
Aug 7, 2025
6
4
what do you mean by mods? morphs? scenes? textures? atoms? persons? looks? Because I see VAM2 stuff listed in the VAM1 Hub right now and I'm confused.
They are under different categories tho, the hub is only one for both versions of VAM but you can categorize the addons.

And about the 'mods', you cannot drag and drop the VAR files to VAM2, for example, they will not work. But there are guides on the hub to convert some stuff, like converting Genesis 2 morphs to Genesis 8 and exporting to VAM2. A few people did that already, is possible! But you have to recreate/convert the morphs, and requires DAZ knowledge. There are plugins on the HUB for VAM1 that lets you export morphs as DAZ files, so you can use them in the conversion. But you need to be a creator to do that.
The VAR files, saves, etc, they are not compatible between the versions. If you have the source files for the assets (like from environments or objects) converting it to Unity 6 to be compatible to VAM2 is not that hard, i'm getting some sketchfab models that where used on VAM1 and trying to port them to VAM2 to see how better they look.
 

lol internet

Member
Donor
Sep 8, 2019
192
496
Thanks for explaining and that's really good to know. Better performance, meaning it will run better on lower-end hardware right? Anyway, it kinda sucks that Vam1 mods/looks wont work on Vam2 because I love my Vam1 OCs.
Yes, it will work better on potato PCs. And don't worry Vam1 has a lot of good content, but Vam2 has so much potential that content creators will give us much better things, just having Genesis8 characters is a huge step, because most Daz3D content is made for G8 or G9 this days, and those G8 ones can be converted for Vam2 very easily.

what do you mean by mods? morphs? scenes? textures? atoms? persons? looks? Because I see VAM2 stuff listed in the VAM1 Hub right now and I'm confused.
All of them. Anything created for Vam1 is not compatible with Vam2. Content made for Vam2 is also incompatible with Vam1, this is not an update, this is a new app created from zero, and that's a good thing.

Pretty much loses all appeal that way.
You can view in VR just activating it, but the VR controls still not there. Not so important tbh, because the software is barebones right now.

Crazygamer43 Please put this link at the OP so people can see the roadmap first, this answers a lot of questions:

As you people can see, Vam2 doesn't even have figure scaling or collision system, this is a very early beta, we should wait a year or even more to see something "playable".
 

Tha D Wizzy

Newbie
Mar 16, 2022
81
132
Unreal Engine is a nogo due to it's guidelines prohibiting porn games. Plus they (or license owners) would probably not take it lightly if someone uploaded nude versions of characters featured in unreal games.
The licensing corporatocracy is such horse shit. The idea that a company can hold authority over the customer even after they bought something and call it a "Service" is insane. You're essentially "borrowing" something but you still have pay, which means ownership is obsolete. You will own nothing, and big corporate will be happy.
 

scoutjoe

Member
May 30, 2020
460
324
The licensing corporatocracy is such horse shit. The idea that a company can hold authority over the customer even after they bought something and call it a "Service" is insane. You're essentially "borrowing" something but you still have pay, which means ownership is obsolete. You will own nothing, and big corporate will be happy.
"If buying isn't owning, then pirating isn't stealing" really fits this description
 

Greeting234k

Newbie
Sep 1, 2019
45
64
Unreal Engine is a nogo due to it's guidelines prohibiting porn games. Plus they (or license owners) would probably not take it lightly if someone uploaded nude versions of characters featured in unreal games.
Isn't Adeptus steve's Wildlife an Unreal based game? Also, I've seen people recreate/mod UE games' characters in that game.
 
  • Like
Reactions: crappypoo

ThreeLeggedMan

Active Member
May 8, 2020
688
626
Isn't Adeptus steve's Wildlife an Unreal based game? Also, I've seen people recreate/mod UE games' characters in that game.
I don't see any mod that done for that game. Most of them are re-sculpt of the default models in the game. They can port clothes but can't do it with actual characters. It isn't fully moddable.
 

Jax_000

New Member
Feb 5, 2024
13
12
I STILL wish he would've moved towards Unreal Engine for VaM2.
I know it would mean learning to work with the different engine but to be honest, if you came from 0 experience, UE just seems SO much easier to learn, create with and modify. Plus you can do photorealistic visuals.

Unity doesn't really seam to be going anywhere and their tools are so weak compared to the flexibility that Unreal Offers.

UE's forward and backwards compatibility seems to be better as well so it seams that it's much more future-proof.
Their Blueprint visual scripting seems superior to Unity's Bolt.

In UE, so many things like natural movement like walk/run/crouch/jump over and around objects/terrain is built in.

I don't have extensive programming expertise, so i could be TOTALLY wrong about all of this. But i have been playing around with the UE development.

A video highlighting Unreal 5.6 features:



movement and animation


UE is fine easier and all but pretty heavy on your system, compared to that, while unity technically has a more difficult ease of use(can be offset with use of assets) it is more hands-on, gpu and mod-friendly and from a dev's perspective, making a well-playable and optimized game that can run even on potato pcs is more ideal bcoz of the wider market, i.e lower end hardware basically populate the gaming demographic.
 
Last edited:

JohnTakapica

New Member
Oct 3, 2020
2
0
UE is fine easier and all but pretty heavy on your system, compared to that, while unity technically has a more difficult ease of use(can be offset with use of assets) it is more hands-on, gpu and mod-friendly and from a dev's perspective, making a well-playable and optimized game that can run even on potato pcs is more ideal bcoz of the wider market, i.e lower end hardware basically populate the gaming demographic.
yeah cuz Meshed is really focusing on making the vam2 optimized for potatos pcs right...
just like the version vam1...
I once saw him saying on discord that his estimate was that we would need hardware that hadn't even been released to run vam2 with all features well.

The Unreal Engine5 IS a better choise but tha ship has already sail.

Unity seemed promising in the past when Meshed decided to stay with it instead of going to UE5, but Unity just keeps shooting itself in the foot all the time.
 

JJay11

Newbie
Oct 1, 2020
25
43
yeah cuz Meshed is really focusing on making the vam2 optimized for potatos pcs right...
just like the version vam1...
I once saw him saying on discord that his estimate was that we would need hardware that hadn't even been released to run vam2 with all features well.

The Unreal Engine5 IS a better choise but tha ship has already sail.

Unity seemed promising in the past when Meshed decided to stay with it instead of going to UE5, but Unity just keeps shooting itself in the foot all the time.
There's people on this forum that want to make an open competitor to vam to make things easier and better for everyone. Downside is they keep scope-creeping on the soft body physics and won't move onto anything else til they get it. They are looking for too much realism and it's holding the project hostage. Without having anything they are drawing no attention to it, so only a handful of people in a niche corner knows about it. So they aren't getting more people in to help. The post in question - https://f95zone.to/threads/how-can-we-achieve-soft-skin-physics-in-unreal-engine.137663/
 

lol internet

Member
Donor
Sep 8, 2019
192
496
yeah cuz Meshed is really focusing on making the vam2 optimized for potatos pcs right...
just like the version vam1...
I once saw him saying on discord that his estimate was that we would need hardware that hadn't even been released to run vam2 with all features well.

The Unreal Engine5 IS a better choise but tha ship has already sail.

Unity seemed promising in the past when Meshed decided to stay with it instead of going to UE5, but Unity just keeps shooting itself in the foot all the time.
UE5 is the worst shit ever made, there isn't any good competitors right now, but Godot is becoming better everyday, and ReX Engine by Redot devs will be even better with performance.
No UE5 game looks goos in any way, and you should learn why:
 
  • Like
Reactions: SkyJack and Emptiou