- Dec 4, 2021
- 76
- 260
I'm super curious which enemies were causing you issues. It sounds like you were using the Dash ability a lot. TBH I never found a single place, aside from the tutorial, where Dash should be used. With the speed at which enemies move and attack, dashing feels like it would cause you more problems than less.The mechanics feel like they were designed by someone who wants everything to have a resource system...
Your 3-hit combo drains enough stamina that you should be backing off from a fight, if there's enemies or an enemy still alive.
But it takes like, 1 second to get your stamina back, so just walk away for a second and then attack some more.
Here's a little guide to fighting
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It's fine if you get hurt. Your heal will heal more than the enemy can damage, as long as you're not just standing there letting the enemy shoot you with arrows. But approaching enemies as I've listed above will result in you not getting hurt. Except maybe the bow guys. It's just as fast as any other way due to stamina and low HP of enemies, and requires no dash.
Also, you can recover stamina while the enemy's fucking you. Just wait a half second, you can still struggle out.
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As far as how I feel about the game, it seems good. I felt like fighting was a bit repetitive about halfway through the bandit camp. It'd be nice if there were like a parry or a block to add some more options. Or if enemy's chased a little more so you couldn't just cheese them. If the dev gave them a little jump, or more than 1 attack.
I do really like the traps, they made fighting in areas with multiple traps interesting and traps as a kink are bis.
Even though this is clearly early in development, I like how it feels to play, the enemy variety, and the level design feels well thought out. Super promising!