Oh I didn't intend to imply that it was repetitive because of strafing. It felt repetitive because of how simple and easy combat is.
This is why I would like it if the enemies had more options. Dashing isn't necessary because of how easy combat is.
Backing away isn't tedious or cheesy, you just take a single step back. Your attack out ranges every single melee enemy, and every enemy attacks so slowly that simply walking back 2 steps is enough to avoid damage.
This is a good mechanic. What would make it interesting would be to have it varied. Have attacks that require you to dash to avoid, or attacks you can't dash and have to parry.
But as it is there's only one mechanic: strafe.
Again, strafing isn't a problem. If it were only parry, or only dash, then it would be the same issue of repetitiveness.
But also, it's version 0.14. Lots of room to grow!