Create and Fuck your AI Slut -70% OFF
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3.50 star(s) 19 Votes

derakino999

Well-Known Member
Sep 30, 2017
1,620
956
257
unironically... i bought like 10 mangas in the store, like book 7 to 25, and it looked promising and i was dumbfounded why would she choose both or whatever, wanted to watch the anime, poor animation, and now i see its NTR ;(
wasn't this sfw and for girls?
 

bastorra

Newbie
Feb 23, 2021
25
63
137
TBH I never found a single place, aside from the tutorial, where Dash should be used. With the speed at which enemies move and attack, dashing feels like it would cause you more problems than less.
Because there's no guard and no backstep, dashing to bait enemies into attacking so you can hit them during downtime seems like the intended usage. The alternative is strafing enemies the way you suggested, which you even mention becomes repetitive.
That's my problem. It's not fun to have a system that essentially punishes the player for not using the tedious and cheesy way to fight.
 

Bun5643

Member
Dec 4, 2021
125
481
186
Oh I didn't intend to imply that it was repetitive because of strafing. It felt repetitive because of how simple and easy combat is.

This is why I would like it if the enemies had more options. Dashing isn't necessary because of how easy combat is.

Backing away isn't tedious or cheesy, you just take a single step back. Your attack out ranges every single melee enemy, and every enemy attacks so slowly that simply walking back 2 steps is enough to avoid damage.

This is a good mechanic. What would make it interesting would be to have it varied. Have attacks that require you to dash to avoid, or attacks you can't dash and have to parry.

But as it is there's only one mechanic: strafe.

Again, strafing isn't a problem. If it were only parry, or only dash, then it would be the same issue of repetitiveness.

But also, it's version 0.14. Lots of room to grow!
 

SomberNight

New Member
Feb 10, 2023
2
3
37
Oh I didn't intend to imply that it was repetitive because of strafing. It felt repetitive because of how simple and easy combat is.

This is why I would like it if the enemies had more options. Dashing isn't necessary because of how easy combat is.

Backing away isn't tedious or cheesy, you just take a single step back. Your attack out ranges every single melee enemy, and every enemy attacks so slowly that simply walking back 2 steps is enough to avoid damage.

This is a good mechanic. What would make it interesting would be to have it varied. Have attacks that require you to dash to avoid, or attacks you can't dash and have to parry.

But as it is there's only one mechanic: strafe.

Again, strafing isn't a problem. If it were only parry, or only dash, then it would be the same issue of repetitiveness.

But also, it's version 0.14. Lots of room to grow!
Oh I didn't intend to imply that it was repetitive because of strafing. It felt repetitive because of how simple and easy combat is.

This is why I would like it if the enemies had more options. Dashing isn't necessary because of how easy combat is.

Backing away isn't tedious or cheesy, you just take a single step back. Your attack out ranges every single melee enemy, and every enemy attacks so slowly that simply walking back 2 steps is enough to avoid damage.

This is a good mechanic. What would make it interesting would be to have it varied. Have attacks that require you to dash to avoid, or attacks you can't dash and have to parry.

But as it is there's only one mechanic: strafe.

Again, strafing isn't a problem. If it were only parry, or only dash, then it would be the same issue of repetitiveness.

But also, it's version 0.14. Lots of room to grow!
Sounds like you could inform the dev about this! You have pretty good feedback that is pretty informative about the gameplay compared to some reviews that aren't very well-thought out or have informative criticism.
 

Mokalover

Newbie
Dec 14, 2021
50
36
124
This is a great demo, keep up the good work! Smooth gameplay, seems fun, 2d pixel style works great. My biggest issue is the controls are a bit tight. I keep hitting V instead of C for example. I see why one-handed controls might be good for game like this though, heh. Maybe try left shift or left alt for the dash instead? It's a common key for it. Also there appears to be a bug with goblin spearmen, if they 'finish' you, your characters freeze and you can't get up.
 

Sum Gi

Active Member
Nov 10, 2017
681
1,164
266
What are you supposed to do if you let the animation play to completion? I'm just stuck here unable to move and none of the buttons do anything. Are you supposed to just exit from the menu? edit: Nvm that's a bug. The spear goblin hardlocks you.

Feedback:
The animations are good but I think they'd be better if you increased the speed and "energy" a bit. More frenetic.
Combat is a little on the basic side atm. Could try faster and more aggressive enemies with a timed block or more dodges to compensate.
The movement is a little slow and floaty. I think getting the feel right is very important for action games.
The menu sound confirm sound is very harsh and hard on the ears.

All in all, very excited to see where this will go, wishing the dev good luck.
 
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diobrandy

Newbie
Feb 23, 2019
29
86
197
Honestly I really like the struggle system, the only adjustment I think is needed is a bit more leeway when pressing the button right before the prompt, it's pretty relaxed if you press it after, feels a little inconsistent because of that. Also up the regen speed, feeling like you need to sit around just to wait for stamina will always feel like ass.
 
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PaNiq

Active Member
Dec 3, 2017
759
863
258
Honestly I really like the struggle system, the only adjustment I think is needed is a bit more leeway when pressing the button right before the prompt, it's pretty relaxed if you press it after, feels a little inconsistent because of that. Also up the regen speed, feeling like you need to sit around just to wait for stamina will always feel like ass.
Unless the developer plans on adding more complicated combat mechanics I'd say it's a pretty good artificial difficulty to have. I mean, in most games you need to be careful and pay attention to your stamina anyway.
 

xiixoz

Newbie
Sep 3, 2019
92
27
182
Not sure if it was mentioned already but the h-scene with the goblin spearmen locks the game for me, as soon as he's done cumming he just stops moving and stays there forever until i reload
 

Christin Eleven

Well-Known Member
Sep 3, 2017
1,447
659
151
Sooo, is there any way to use cheats?

I tried using Cheat Engine but . . . I dunno what number to type in . . .
 

Buziol

Active Member
Jun 5, 2017
902
1,684
317
Sooo, is there any way to use cheats?

I tried using Cheat Engine but . . . I dunno what number to type in . . .
Learn how to find values first. HP and all bars should be easy to find in 4bytes or float values for most games.
I know it was the case for this one but I forgot the value range (it was small one though, something below 1000).
 

X-ecutor

Newbie
Oct 22, 2018
81
84
164
Great game!!! i really like if you do more hiding enemys its a very good idea and rare to see. congratulations!
Totally agree. very nice game mechanics, the hidden enemies are great cuz this makes the game unpredictable. After a while you can learn how to counter enemies and these hidden ones adds some spice to the gameplay. Agree on we need more. Maybe 1 type of enemy/faction can be great.
 

Xill

Engaged Member
Jan 10, 2018
2,591
4,211
451
In that gameplay vid the girl grunts when she's hit, but she doesn't in the demo. Did that get removed?
 
3.50 star(s) 19 Votes