HTML Veil of the Heir [v0.0.6.B] [Nexisphere]

1.00 star(s) 1 Vote

nexisphere99

Newbie
Game Developer
Dec 31, 2024
27
31
46
I've played this for a while (v0.0.1.B) and while I understand that this is still very early in development, I would like to offer my suggestions on how to improve the quality of the game. I think you are on the right path for a very good game.

The transformation process is too limited in the gathering process, too many transformations items, and no structure around the transformations.

What I've discovered are the following limitations/hurdles. I'm not going to discuss alignment or other programming bugs/quirks, but what I think are severe limitations to the enjoyment of the game, and I really want to enjoy this game.

- The MC must transform multiple body parts (hair, face, left arm, right arm, breast , abdomen, sex, left leg, and right leg).
- There are multiple levels of transformation for each body part.
- Each level of transformation requires greater quantity of ingredients.
- Throughout the gathering process the MC is limited to a very small number of ingredients and can only gather three of them a day and only from one location.

Suggestions:
Simple: Do we really need to transform each arm and each leg separately? This should be combined into "arms" and "legs".

Complex: Having multiple levels of transformation is good, and you need it tie into the story. But I think it would make more sense to have limitations to moving forward levels until all parts are on the same level. I think a simple lock that wouldn't allow the MC to move to level 2 until all parts are at level 1 (assuming that the starting point or base is level 0). This would allow better alignment with the story. I think certain flags must be set to trigger story arcs. I tested going right to the end level transformation of the MC's sex, but with the story not progressing, it kept referring to the player's shaft and wanting the player to do things that were not possible anymore. Conversations need to not only be triggered by the level of conversation but by the level of transformation.

Simple: The limit of the number of items that can be gathered in on day is a drain on enjoyment.

Complex: I understand that as recipes increase in level, it is customary for the complexity of the recipe to increase. Doing this simply by increasing the number of each item while not increasing the amount of ingredients that can be gathered is a time sink. I did a session where all I did was gather ingredients and progress as fast as I could through the transformation process and it took me over 65 game days to complete. As the MC gains knowledge of the materials needed, you could add doing training to learn how to gather them outside the vault. This would keep the lore with the strict vault keeper in tack, but add something to do in the library, garden, grounds, and woods. As the player gains more knowledge/skill they could collect greater number of ingredients on each attempt. Also, you could require additional skills (swordplay, archery, etc) or physical challenges to be able to access the areas to acquire them. You could even add more nefarious interactions here. For example, the MC is generally a level 3 transformation, looking mostly feminine but still retaining a small "core". To access the area where a certain ingredient is required, the MC must encounter rogue woodsmen and either pacify or defeat them to move forward. Doing things like that make the grind more palatable. Yes, there are increasing requirements of things to gather to progress, but you are not doing the same thing every day for 60+ game days. Hell, adding the skill training and other challenges could actually take longer to complete, but since the player is doing something different, it doesn't seem like a grind.

Simple: It is too easy to run out of energy. Seemingly simple tasks use up too much energy.

Complex: I think the energy/time resource needs to be re-worked. Have engagements take time then activities take energy. For example, the day should be set into early morning, morning, noon, afternoon, evening, night, and late night. There should be certain things that are only available during each period. The MC can have one interaction during each period, some could take multiple time periods or must be used to regain other resources. Moving from one location to another in the castle should not cost a time period. Activities, such a training, gathering, or crafting can be done multiple times during one period, as long as the player has energy to accomplish them. For example, the player starts with a base of 20 energy units, each attempt at sword training takes 5 units of energy, the player could complete one level of sword training with 4 successful attempts, but they would need an energy replenish (food, rest, or sleep) to do any additional items that require energy.

I know this is a giant wall of text. Please don't take it a criticism. Again, I am enjoying what you have developed so far. I just want to help give ideas and imput on how to take it from where it is to a great game. Keep up the good work!
You have really good ideas. I am really impressed with idea of collecting ingredients outside the vault. I think i should implement this on next release. Also I am not intended to users to go full conversion without going through all npc events. But as of now cant do anything for that. It will be fixed automatically when more and more content added.
 

Mirality

New Member
Apr 27, 2024
14
10
31
While the premise of the game sounds vaguely interesting, it appears to soft-lock the main quest very early with "meeting Torin", which I have absolutely no interest in. There should be an option to skip that.

But the biggest problem with the game is the energy management. The map is convoluted and only vague hints are given as to where to go, so you take three steps outside your room and fall into a coma. This used to be somewhat manageable when the "go back" button was around, since you could use it to figure out where to go and retrace any wrong turns, but it looks like this was hidden at some point. Either bring that back or make it so that only actions drain energy, not just moving around.
 

nexisphere99

Newbie
Game Developer
Dec 31, 2024
27
31
46
While the premise of the game sounds vaguely interesting, it appears to soft-lock the main quest very early with "meeting Torin", which I have absolutely no interest in. There should be an option to skip that.

But the biggest problem with the game is the energy management. The map is convoluted and only vague hints are given as to where to go, so you take three steps outside your room and fall into a coma. This used to be somewhat manageable when the "go back" button was around, since you could use it to figure out where to go and retrace any wrong turns, but it looks like this was hidden at some point. Either bring that back or make it so that only actions drain energy, not just moving around.
It will be optional in next versions. You can either go there or ignore it...
 

Heyhehehe

New Member
Dec 24, 2022
2
2
22
Very interesting start but incredible grindy right now.
Loving the fact you can choose what you're transforming first but stuff like arms and leggs should be together instead of individual (unless you're going for some chimera transformtions in the future ?).
Would love a forcefull route/choice tho, were you refuse to be transformed only to be forced a random potion every morning.
For the hair tho, I definitly prefer the second last one before the long braid, hope this isn't meant to be needed for future story walkthrough ?
 

BMVV

Member
Jul 16, 2019
145
230
119
Can you not be dominant in this game? It's acting like I've gotten rid of my dick when I haven't.
 

cooldevo

Active Member
Jan 30, 2021
893
1,057
211
Loving the fact you can choose what you're transforming first but stuff like arms and leggs should be together instead of individual (unless you're going for some chimera transformtions in the future ?).
I personally agree with this. Loving having control over the changes, as well as the unusual design to have each arm/leg changed individually.

Does anyone have any remote idea if there will be actual cases in the game/story where having one arm/leg more transformed than the other will matter? Or is it just to add two extra gathering quests to draw out development? If there's a good story-reason to do it, then I'll be happier as opposed to just adding grind.
 

nexisphere99

Newbie
Game Developer
Dec 31, 2024
27
31
46
I personally agree with this. Loving having control over the changes, as well as the unusual design to have each arm/leg changed individually.

Does anyone have any remote idea if there will be actual cases in the game/story where having one arm/leg more transformed than the other will matter? Or is it just to add two extra gathering quests to draw out development? If there's a good story-reason to do it, then I'll be happier as opposed to just adding grind.
Will try to address this on next release
 

nexisphere99

Newbie
Game Developer
Dec 31, 2024
27
31
46
I personally agree with this. Loving having control over the changes, as well as the unusual design to have each arm/leg changed individually.

Does anyone have any remote idea if there will be actual cases in the game/story where having one arm/leg more transformed than the other will matter? Or is it just to add two extra gathering quests to draw out development? If there's a good story-reason to do it, then I'll be happier as opposed to just adding grind.
I have addressed this in recent update..
 

nexisphere99

Newbie
Game Developer
Dec 31, 2024
27
31
46
Changelog – Version v0.0.3 - Patreon version

Type:
Core System Update & Dream Content Expansion

Shoe Fit Adjustment
  • Resolved the major issue where shoes didn’t fit MC after body transformation.
  • Note: Some intermediate transformation stages may still experience minor fit issues — further refinements coming in future updates.
Dreaming of Change - 10 New Dreams Added
  • MC now experiences intimate and symbolic dreams reflecting inner changes and desires.
  • Most dreams feature futanari themes, blending MC’s ongoing attraction to women with newfound curiosity for femininity and the feminine form.
  • These dreams aim to reflect the blurred, evolving lines of identity, desire, and transformation.
✋ Unified Transformation Update
Both Hands & Legs Now Transform Together


  • Transformation logic updated for symmetry:
    • Left and right hands now transform in sync.
    • Left and right legs also transform simultaneously.
  • This change improves pacing and reduces repetitive potion sessions.
Ingredient System Overhaul - Revised & Enhanced Ingredient Effects
  • Ingredients now feature deeper, more meaningful effects and lore-rich descriptions.
  • Each ingredient includes detailed usage notes to enhance strategy and story integration.
  • Alchemical mastery just became more intuitive — and more magical.
Potion System Refinement - Potion Recipes Updated
  • Potion ingredients now align with the rebalanced ingredient effects.
  • Each potion has been revised for thematic consistency and story-driven logic.
  • Expect richer transformation progressions and more narrative flavor in your alchemical journey.
 

Lupiscanis

Active Member
Dec 24, 2016
683
1,332
378
The grind for ingredients seems a bit ridiculous but I found the 'adding ingredients to potions' part worse. If I've picked a body part and a potion and want to create it, if I have enough ingredients why doesn't it just make it straight away?

Interesting concept, not a fan of the execution.
 

smithfactor

New Member
Jan 29, 2019
4
2
79
It seems very well done and interesting. For me tho, any version not on nothing games has the location and objective text overlapping each other, making them impossible to read.
 
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Erbosch

Newbie
Jun 28, 2018
32
10
169
no option to wear panties unless you loose the D feels kinda weird.. if that still in game. Been a min since i checked in
 

BMVV

Member
Jul 16, 2019
145
230
119
Save from previous version broke because of latest version. Is this gonna be a recurring issue where we can't use old saves?
 

nexisphere99

Newbie
Game Developer
Dec 31, 2024
27
31
46
Save from previous version broke because of latest version. Is this gonna be a recurring issue where we can't use old saves?
I am not aware why this has broken. Maybe due to changes in initial paths changes while merging legs and hands. It shouldn't happen again.
 
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