Those are fully skippable if you just want to see the images.Oh god that large wall of text in the screenshot is discouraging.
The old DEMO had a high frequency of this, version 0.0.1 changed to only show this popup every few battles and no longer on every level up scene.I downloaded the game, but stopped playing the demo midway through the tutorial dungeon because it kept giving me an automatically opened link to the game web page every time I leveled up, even if I didn't want to go there. Can that please be changed?
Yay! Thank you! Very helpful to not have to have it be a constant pop up!The old DEMO had a high frequency of this, version 0.0.1 changed to only show this popup every few battles and no longer on every level up scene.
Spend some hours playing this, tried the Demo when it came out here, liked some aspects but hated others.. like the constant pop up to support the game, so am pleased to see that's slown down considderably!
There's some frustrating elements still, for starters the constant fights in first dungeon when you're already powerful enough to oneshot them all and just want to navigate this huge place for all the chests.. which is tbh very frustrating, especially for those with OCDThere is one Green Chest that can't be opened because of being blocked by another and a hole in the ground, lower right portion of first dungeon I believe it was located
Would be nice if that massive place had some sort of teleport/waypoint options to fast travel back to certain areas, as it takes a lot of time to navigate, even if fights didn't constantly appear, and we are teased to return later in game, due to all the big chests that needs higher level.. biggest is lvl 55 needed I think?
Tried this new public version when it got posted, played all the way through it and decided to throw in my support, not through Patreon, as that site probably will close down the game at some point due to aspects violating their terms, but through the games own site, discount if supporting for a year and even more possible discount with some referal link I got mailed when recieving confirmation mail
Joined the Discord as well, hoped to share my constructive critique and game suggestions there, but alas.. it has no text sharing topics yet, so would have to return to this forum and hope the Dev checks in to read it
I really miss moving fuck animations with lewd sounds and moaning in this game and think they would add a lot to it's popularity!
When a girl levels up MC can fuck her for a new picture and text experience and is needed for the girl to recieve her extra Stat Points, which is all good an well but I wish we could have something outside of that so we at least could see and hear the MC fuck his girls in moving animated form.
The level up fucks with text gets a gallery through Memory function so we always can revisit them, or see it again by simply fucking her without a lvl up and extra Stats, my suggestion, if adding moving animation fucks, is that these become possible after the level up fuck with text has been done and stored in the Memory Gallery, so when we choose to fuck her again we get the animation and it opens the possibility to choose between which kind of sex that has been unlocked through the level up fuck.
Early levels it's pussy or oral and later anal sex, except one girl who only does analso the animation choices to shift between would open up after they've done through the lvl up text picture thing, sound like an idea?
I realize it will be a lot of extra work and that it will increase the game file size, but am not talking about a lot of long animations, just 3 per girl, except the one that so far could only have 2
Try playing Peasant Quest and see how he does it?
Appart from that I love this game, the RPG aspect is wonderful, especially how we can change the builds at will to test out other strategies and not be doomed by regretting making a bad choice or click
The text is well written, a bit long her and there but that adds to the charm and can be a pleasure to read, which would not be the case if it's was bad engrish writting
Can't find my save files, even in the games folder on AppData, so guess that rules out any option of cheating or sharing saves, which can both be a good and bad thing..
Played the supported version, 0.2, for more than 12 hours strait, lot of battle grinding, to get all girls to lvl 15 (the new lvl cap, public version 0.1 is capped at level 10)
Tracked down all chests I could open, even back to the huge first dungeon, yes I'm a completionist! Dammit!!
Sold everything of tier 1 and 2 to get tier 3 gear in the last town, but only for MC and 3 girls, then I ran out of gold, that's to explain how grindy it can be without any cheat options, which is a double edged sword cuz if's it's too easy and fast it's boring, but if it's too long and hard it's also boring, not to mention time wasting
IMHO the balance so far is a tad too grindy.. wish the monsters rewarded a little more exp to lessen the lvl up grind, item drops to sell, or use, is about ok I guess.. maybe double the passive chance one of the girls have to get item drops?
While on that subject, does she have to be in the active fighting party for that to work? Info text just say party, but doesn't specify.
The images are also shown without text, sex scenes work like this: Image with text => Image only => next image with text => next image only ....Oh god that large wall of text in the screenshot is discouraging.
Thanks for the quick replyHey, thanks a lot for the thorough feedback!
The encounter rate for dungeons decrease if all members of the active party are above a certain level, e.g. in the first dungeon if all members of the active party are above level 5, the encounter rate will be decreased by 33%, it decreases further the higher the level of the active party, so at level 10 its decreased by ~56% and so on.
I will add fast travel in the next update: a consumable item to teleport to your ship.
The idea with the chests is to get you to return to those locations once you're higher leveled, all chests have a tier and they're colored based on their tier, each tier is 5 levels.
The referral system is not implemented yet, but I will fix it and email working referral links to all supporters. The referral system will give you extra days if someone supports the game through your link, even if you're not a supporter.
Animated scenes are not planned currently, this can be a massive amount of work if its added for all scenes, but its doable if its only a few per girl like you suggested.
You might have found it too grindy because there are no tier 3 dungeons yet (will add on the next update), you're supposed to grind level 10-15 on a tier 3 dungeon as the exp to level up increases significantly every 5 levels. Same logic with equipment and consumables. Update 0.0.2 was supposed to add the ice mountains too (tier 3), but I had no time to finish it. You will easily breeze through it as you're already at level 15 with full tier 3 equipment sets.
Save files are available in your home directory, on windows should be "C:\Users\<username>", on linux/mac: "/home/<username>/".
The party skills from the girls are always active, even if they're not in the main fighting party. This means its good to level all of them, even if you don't intend to use them in battles.
Again, thanks a lot for the review and for supporting the game!
Hey, thanks for the suggestion, I'm downloading Peasant Quest right now. I will look into having a few animated scenes for each heroine, possibly for npcs too (currently there is only one scene per npc, but I plan to have more unlock as you progress in the game).Thanks for the quick reply
Encounter rate decrease might not be for active party levels only, as when I went back to first dungeon with active party all lvl 15 a few steps caused encounter, would be worth to check on?
Good to hear of comming teleport to ship, wish we could inside the big dungeons too, but oh well
I understand how the chests works, as their color code and that we'r mend to revisit places later on when lvl enough to open them, however here is an idea: How about show them on mini map as a color dot matching their color lvl code?
This would help us out a lot in terms of time when going back, especially the first large dungeon.. navigating that place takes more than 30 min, hours actually if getting lost and interupted by encounters..
Like the idea with the referal link, might not use it as I've already paid for a year, but the option sound good to share this game with friends not on this site.
TBH I mainly chose to become a supporter in hope of more money=better chance for us to get animations later on. I truly believe if this game had animations it would draw a lot more attention and with that also support, especially if they have sound.
The game I suggested to check out for this, Peasant Quest - by Twinker - started out with pictures only, then a few animations with sound and the reaction from fans, as well as support, exploded so much that he redid a lot of old scenes to have animations and new scenes all have animations. He even ad new animations from time to time to old animations. He makes that game alone, except for help with the animations as far as I understand it, have been a supporter of that game for years.
Updates are slow in the making, but his fans are loyal and understanding for we know the quality is worth waiting for
That game is actually one I hope will continue for many years to come, where with most other games I often think "Just end it already!" In those cases it smell of milking with small update content, if any, you know the kinds I talk about
But for that game I'm excited for every update and hope it never ends, well at some point it has to.. but could happily wait for years and years
Also understand that my 0.2 long grind was due to missing Tier 3 foes, the last area with the Boss Snake, random encounters are 220 or 275 exp per win, would suggest increasing that to 250 and 300, just my assestment after grinding that area hard to reach lvl 15 with all girls, it does take some time there to even get them to level 7+
Thanks for informing where the save files are, I totally missed that location because usually save files, if not in the game folder, are located in the AppData folder, but in this case it has folders in and outside AppData, the save files being outside.. got it
Thanks for clearing it up for me how the party skills work, it's how I thought it might be but wasn't totally sure
Any plans for some Discord text topics, so we who are on that can communicate outside the voice chat and share our ideas etc?
Adding chests to minimap with color dot to indicate on map what lvl chest it is, after they've been visible on normal map, would be great.. in first dungeon some show behind walls and ya have to figure how to get to them, often a long way around that puzzle maze..Hey, thanks for the suggestion, I'm downloading Peasant Quest right now. I will look into having a few animated scenes for each heroine, possibly for npcs too (currently there is only one scene per npc, but I plan to have more unlock as you progress in the game).
Adding chests to the minimap will make them easier to locate, but defeats the exploration aspect of finding them. They can perhaps be added after you walk near them once.
You were right about the encounter rate decrease: it's taking all party members into account instead of only the active ones, I will fix this in the next patch.
About the EXP rate, it was worse as the system is imported from my other game which have other sources of exp besides battles, for the latest update I increased the exp rewards by 50%. I will do more testing to see if they need further tweaking.
Adding chests to minimap with color dot to indicate on map what lvl chest it is, after they've been visible on normal map, would be great.. in first dungeon some show behind walls and ya have to figure how to get to them, often a long way around that puzzle maze..
What I try to say is, walking close, or trying to open, before they show on mini map would not be the best idea, even as that would be better than nothing I guess.. best idea imo would be if: MC can see there is a chest on normal map, despite walls hinder it's access, it shows on Mini Map.
After chests has been opened their color code dot gets removed from mini map again ofc, to avoid clusters of color dots and also so we don't travel back when a new version launches and we forgot if we opened them or not![]()
Glad to know I wasn't nitpicking about the exp gains and was right about the encounter rate thing, am no stranger to game testing
Don't get too hooked on Peasant Quest now.. that would slow down ya time for making ya own game, hehe, just kidding, ya might get some inspiration, so do enjoyIt's slow progress in the beginning, like most games, but will quickly speed up at some point, there's WT guides included in the downloads and certain contents need a patch found on Discord, or searching the games topic on this site.
I will release the android version for the latest patches.is it possible to make it joiplay compatible or atleast it's apk available till latest version anytime soon?